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Posts from Necropolis discussions.

4.0 (5 ratings)
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20 years ago
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The hacker is right, initiative is not an eternal thing; it depends on many circumstances... Personally, if I have the opportunity, I immediately try to increase the initiative of my troops...
Or decrease the initiative of the opponent's troops. Ah, if they had given us the "Cry of Horror" spell earlier. Then it wouldn't be life, but a continuous graveyard, ugh, what a FAIRY TALE.
In reply to Fireball
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20 years ago
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Fireball;22721
Or reduce the enemy troops. Ah, if they had given the "Scream of Terror" spell earlier. Then it wouldn't be life, but a continuous graveyard, ugh, what a TALE.

It wouldn't be interesting...
In reply to Fireball
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20 years ago
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Fireball;22721
Or reduce the enemy troops. Ah, if they had given the "Scream of Terror" spell earlier. Then it wouldn't be life, but a continuous graveyard, ugh, what a FAIRY TALE.
That's what makes it a super ability! To get it, you need to spill a lot of blood (and not your own!)... It's better to develop diplomacy and get "messenger of death"...
In reply to Inquisitor
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20 years ago
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Sacred inquisition;22739
Diplomacy is a great thing!


Diplomacy sucks!!! :D (At least in HOMM5)
It's better to upgrade defense (which Necromancers really lack) or luck.
In reply to ML.
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20 years ago
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It depends on the player, but Necropolis units often lack sufficient defense.
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20 years ago
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On large maps, diplomacy can be very helpful. Especially in cases where your main hero has moved far away from the castle on a very large map, and you don't want to send reinforcements. In this case, the Necropolis faction, with its diplomacy and Death Messenger, will have an easier time...
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20 years ago
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I don't level up diplomacy for Necropolis; it's tied to leadership, and undead and morale are two different things.
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20 years ago
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It's better to develop diplomacy and get the "Harbinger of Death"...
The chance of getting Leadership for Necropolis is only 2%, so it's not worth building your development strategy around it. Unless you're lucky and the map is suitable, then you can. But otherwise... I always take Defense. It's good on its own, and its derivatives are useful, especially for a horde of skeletons.
In reply to ML.
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20 years ago
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ML.;22788
Diplomacy sucks!!! :D (At least in HOMM5)
It's better to upgrade defense (which Necromancers really lack) or luck.
What prevents you from upgrading luck?
And diplomacy isn't really a defining skill for Necromancers... :( but it's quite useful for the others...
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20 years ago
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I usually level up Defense, Summoning, and Luck for my Necromancers... I choose the rest depending on the situation... from Spellcasting, Logistics, and Dark Magic...
In reply to SEVER
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20 years ago
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The main thing for the Necropolis faction is luck! It's especially nice when luck procs on 2-3k skeletons! I never skip the leadership skill for the undead, even if it appears! It's better to upgrade "attack" first, and then "battle frenzy"; that's when the army will become much stronger!
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20 years ago
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Heh))) Who would let you gather 2k skeletons? :) Only your computer would!
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20 years ago
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And I'm leveling up skills in the following tree: Logistics, Attack, Dark Magic, and Learning.
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20 years ago
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but I still think it would be better if they made it like in Heroes of Might and Magic IV! the ability to choose different summoned creatures!

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