Skip to content

Posts from Manuals for playing as Dungeon

5.0 (1 rating)
User Avatar
Auto-translated
summoned a phoenix:
attack 51!!!!!!!!!!
defense 44!!!!!!!!
initiative 15!!!!!(can be further increased with artifacts and attack speed from the attack skill tree)
840 HP!!!!!
damage 180-270
and this is only with spell power 14!!! imagine a level 20 hero with spell power 20!!!
I summoned a Phoenix with spell power 30 and the corresponding skill, although it was a Necromancer. Its attack and defense were around 70-80, and it had about 1300 health, and the damage was similar (I don't remember the exact values, but I was amazed).
User Avatar
Auto-translated
total:

small, chaotic maps are our everything
large maps – Phoenix is our everything :D
Rean's Ghost :smile24:
In reply to Fireball
User Avatar
Auto-translated
Fireball;22829
I summoned a Phoenix with a spell costing 30 and the corresponding skill, although I was playing as Necropolis. It had an attack and defense of around 70-80 and about 1300 health, and its damage and other stats were similar (I don't remember the exact values, but I was very impressed). If you don't attack it with magic, it's IMMORTAL.
I was honestly shocked when I summoned such a monster (with approximately the same stats)... it's a truly terrifying creature...:eek::eek::eek:
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
User Avatar
Auto-translated
in short:

small, chaotic maps are our everything
large maps – Phoenix is our everything
I would allow myself to doubt your statement. Any self-respecting Necromancer has the Summon skill. And he receives a bonus to spell power with the same probability as a Warlock. And the Academy is also doing well on this front.
User Avatar
Auto-translated
I'm not saying ONLY ours, you know :)
Download the "Call to God" spell, but keep in mind that it will be better for the Warlock than for the other classes.
Rean's Ghost :smile24:
User Avatar
Auto-translated
download the Summon spell, it's for the greater good, but it will be better with a Warlock than with the others.
And what else, besides the fact that our Warlocks are more "Warlock-like" than everyone else?
User Avatar
Auto-translated
I'm making a correction. With Necropolises, the power is equal. But the others are weaker than the Warlock/Necromancer, and here's why: Phoenix parameters: HP = 300 + 30 * SP MinDamage = 10 * SP MaxDamage = 15 * SP Attack = 10 + 2 * Hero's Level Defence = 10 + 2 * Hero's Level Initiative = 15 Speed = 7 SP grows equally for Necropolis and Dungeon. For the others, the phoenix will be clearly weaker.
Rean's Ghost :smile24:
User Avatar
Auto-translated
Take a Dungeon Warlock, and any Phoenix is doomed... even if it has 10,000,000 hit points!
User Avatar
Auto-translated
and we’ll create something new :)
Rean's Ghost :smile24:
In reply to Rean
User Avatar
Auto-translated
Rean;22864
we'll make a new one :)
And we'll cut it down again))) In the end, the Hammers of Fate block the enemy hero (if he's a fan of Phoenixes):D
User Avatar
Auto-translated
SP grows at the same rate for Necropolis and Dungeon. For the others, the Phoenix will definitely be weaker.
I know that. I just thought that maybe there's something I don't know, and the Warlock's stats depend on something else or something. And what if you add the Attack-Defense of the hero? The Phoenix is definitely cool. But I would like to compare it with other level 5 spells in a real battle, and that rarely happens. For example, I find it unusual that Armageddon hits all creatures. It somewhat limits the Warlock. Maybe they will fix it? Otherwise, you hide everyone except them (and especially the cute little elves) and start doing good on the left and right.
In reply to Fireball
User Avatar
Auto-translated
Fireball;22879
For example, I find it a bit unusual that Armageddon hits creatures with Chaos Damage. It somewhat limits the Warlock's options. Maybe they'll adjust it? Otherwise, you hide everyone except them (and, most importantly, the cute little elf girls) and start doing good deeds left and right.
Well, that would be too much... you take a couple of Chaos Damage dealers, level up Chaos and spell enhancement... and easily clear the entire map... it would be a cheat!
In reply to SEVER
User Avatar
Auto-translated
SEVER;22885
That would be too much... you take a couple of Dark Mages, level up Chaos and spell enhancement... and easily clear the entire map... it would be a cheat.
Yeah, it's unfair... and how this eagle (meaning the hero) casts spells on everyone, and if he also starts sparing his own units, it's going to be a disaster... :eek:
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
User Avatar
Auto-translated
That would be too much... you take a couple of Death Knights, level up Chaos and spell enhancement... and easily clear the entire map... it would be a cheat!
Even on a small map, just 2-3 Death Knights will be instantly killed. I killed significantly more with a single shot of skeletons. What about Phantom Forces, other units, and the ability to block spells, especially frequently used ones?
User Avatar
Auto-translated
The game balance is excellent... why change anything?

Statistics

Welcome our newest member: Emil