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In reply to Dirty_Player
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17 years ago
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Dirty_Player
Well, separate the single marksmen and give them to the vampires. We might lose a couple of marksmen and a few spearmen, but we'll gain 5000!

Yeah! That's a great perspective – let's say we leave 17 out of 20 marksmen on turn 111-112, and then (there will probably be more tombs!) 14, and so on. :smile12: Dirty, I admit I'm a complete noob, but right now, I have this opinion that you're thinking like an offline player – risking our main striking force in the first, and often second or third, week online seems irrational and unacceptable to me (who will we use to fight for the angels on the second week? Pokemon?:D?). And 5 units with weak stats can be found in the grass behind the guys much easier than 10 vampires with support:rolleyes:.

Although, I always try to clear all the tombs on the first week:) ...
In reply to КостяN
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17 years ago
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Do 3 archers really make a difference? Later, you can take swordsmen, and if necessary, cavalry. Plus, there's the left army. Without upgraded archers, I think a left army is still needed, or at least some "pocket monsters" to have 40-50 units. Although, I don't play much with the Castle faction.
In reply to Lider1
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17 years ago
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Lider1
(Maybe Dirty will write about how to take them with un-upgraded archers? :) I would be very grateful)
He might write it ;)
Hero - Turis, level 1.
Loses about 20-25 spearmen. If you take meat from the second hero, it will be even better. I conducted the battle without morale; in a real game, morale will help minimize losses (that's why we start with leadership).
P.S. It will be difficult to take them with un-upgraded archers. But I don't use archers exclusively in The Eastern Expansion.
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In reply to КостяN
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17 years ago
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KostyaN
Dirty, I admit I'm a complete noob, but right now, in my opinion, you're reasoning like someone who only plays offline.
What prevents an online player from mastering the capture of dungeons with various armies? As far as I know, good players have honed these standards.
In reply to Dirty_Player
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17 years ago
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Dirty_Player
Maybe he will write ;)
Hero - Turis level 1.
Lose about 20-25 pikemen. If you take meat from the second hero, it will be really good. I conducted the battle without morale; in a real game, morale will help minimize losses (it's not for nothing that we start with leadership)
P.S. It will be tough taking it without greys with un-upgraded archers. But I never upgrade archers except in TE
That's all well and good but has little to do with what's being discussed. If out of 45 pokemons 20-25 die, then out of 32, clearly all of them will die. Fact. Even if there is cover/distraction in the form of a few griffins.

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Dirty_Player
I don't understand what's so difficult about taking a crypt with this army, let alone breaking through dwarves??? :confused: Just separate single marksmen and feed them to the vampires. 32 pokemons will kill the skeletons, and then we'll stomp the zombies. Sure, we'll lose a couple of marksmen and a few pikemen, but that's 5000!
I have no saves, and I see no point in losing several marks and pokemons when they could be used, for example, to break through a block to a neighboring respawn and earn much more than those 5000, especially since there's money for buildings and everything is being built anyway. External dwellings, like those with horses for Castle, or with birds or bears for Barbarian, etc., etc., really need to be taken at any cost, but crypts can certainly wait. Brr, I played today, saw a crypt in week one, and caught myself thinking—must take it, otherwise Invisible will find out and yell at me :D

Added after 11 minutes
Dirty_Player
I don't understand what's so difficult about taking a crypt with this army, let alone breaking through dwarves??? :confused:
I don't see the difficulty either, but the thing is, white dwarves on grass will still nibble off a bit of the army (even without morale), and in the crypt, if you do everything perfectly, you'll get away with a minimum of 3 marks and about a dozen pokemons. And whether 5000 gold is worth such sacrifices is a very, very debatable question — I already wrote why ;)
In reply to Wlk777
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17 years ago
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It is worth it, because there was a block of gr vivs guarding the hive and the passage to the secondary area, so there was literally nothing else to do. In the first week, you needed to collect the freebies, take crypts so that on 121-122 you could buy everything out at once, and take 2 hives and canned goods, then go to the secondary area, where 3 Dragon Utopias are visible from the overview. You might lose a lot, but money is needed for buying up on 121!!! That is exactly how I would have played that game, even if I hadn't seen the save, because the second road seems to lead into the snows, so there is nowhere else to go.
In reply to invisible
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17 years ago
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invisible
It was worth it, because there was a group of Gremlins guarding the Hive and the passage to the secondary area, so there was nothing else to do.
You're saying that now, when the entire map is already revealed :confused:, and am I supposed to be a psychic on TNT to know in advance where each group is located? :confused:
In reply to Wlk777
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17 years ago
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Wlk777
Are you serious? It's easy to talk about it when the whole map is already revealed :confused: , and what am I, a clairvoyant on TNT to know in advance where which block is? :confused:
That's why you need to conduct reconnaissance. The block is about a day and a half along the road, so by week 1, day 12 the picture should already be clear and what needs to be done. Roads need to be scouted first. If you do everything consistently, it will become a habit. And there's no need to have the main hero running across the wilderness without reconnaissance when there are roads for that.

I also want to add the following: it's clear that things don't always work out perfectly as planned and plans often change. You can lose in the same crypt, you can lose in the conservatory, but if you do manage to pull it off, you'll maintain good tempo. In that very game, when I came to you with the tome of earth and the boost. Didn't you wonder why I came to you without having a lot of army, and besides, I cast Dimension Door and you saw it? That means I had decent magical support. At that point, you had much more army, so instead of attacking me, you should have gone to eat in the treasure zone, because you were ahead in troop count. While I was wandering around your respawn looking for your castle, you would have cleared the treasure zone and possibly found some magic or good stats for yourself. Then you could have come back at the end of the week, taken your castle back, and lost nothing.
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17 years ago
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Hmm, will you accept me into your brotherhood? :) I'm not a very strong player, so I won't be able to participate in your discussion :D However, I have a question: where can I download save files for good games? :) I'll practice, maybe I can improve my gameplay level :)
In reply to invisible
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17 years ago
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invisible
That's why scouting is necessary. Since the blockade will last for about a day and a half, by day 112, you should have a clear picture of the situation and know what to do. You need to scout the roads first. If you do everything systematically, it will become a habit. And there's no need for the main hero to run around off-road without scouting when there are roads available.

I also want to add the following: it's clear that things don't always work out perfectly as planned, and plans often change. You might get wiped out in the Crypt, or in a dungeon, but if you manage to pull it off, you'll maintain a good pace. Remember that game when I came to you with the Book of Earth and the Power artifact? Did you ever wonder why I came to you without any troops, and why I built a Dungeon, which you saw? That means I had decent magic support. At that time, you had much more troops, so you should have focused on clearing the Treasure Chamber instead of attacking me, because you had more troops. While I was wandering around your republic looking for your Castle, you could have cleared the Treasure Chamber and possibly found some magic or good items. Then, at the end of the week, you could have come back, taken back your Castle, and lost nothing.
I'm starting to remember that game in detail. I think I rushed to build a Stable, maybe it was a good idea, maybe not, maybe I made a mistake, but it's still not comparable to building a Capitol on the first week :D. Regarding going to the Treasure Chamber, I only took a couple of Necrophages (oh, if they had given me a Cloak of Renown there, or even a Red Orb, you would have been in trouble :p) - which gives me the right to say that I was at least partially unlucky... :( And going to the Treasure Chamber is risky when your opponent is roaming around your republic, you know, it's a big question whether you'll find something good there or not (especially with my luck, when I had 20% resistance and it didn't trigger even once in 11 attempts), but the fact that your opponent with a Dungeon has a much better chance of expanding is a 100% fact :rolleyes:. So, all of this is quite debatable, it's easy to be wise when there's a 5th-level magic shrine nearby. That's more or less how it was.
In reply to kcfgogbfalgfl
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17 years ago
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Maggot
However, there's a question: where can I download save files for good games? :)
Check out the thread about the interportal tournament that's currently running. Someone posted Pit, Javdet, and Mizrael saves there, if I remember correctly. There's something to learn from these guys. Somewhere here or further down.
/topic/5707/
In reply to Dirty_Player
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17 years ago
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Dirty_Player
When playing as Castle, I try not to upgrade archers to tier 111, but to get cavalry by 114. So I don't hesitate to dive into crypts even with basic archers, the only thing is to have around 50 pikemen and they tear through there just fine! ;)

Interesting approach, personally I only skipped upgrades on Jebus Cross, on smc I see no point in it. With basic archers it's problematic even to break into the neighboring respawn, not to mention that the shooters will melt much faster even in fights against levels 1-2. Archers and marksmen are two very different things ;), even as Fortress it sometimes makes sense to upgrade "dead" lizardmen, and as Castle it's practically mandatory ;), unless of course you're going for angels with Castle:)
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17 years ago
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Maggot
However, there is a question: where can I download save files for good games? :)
Dirty_Player
Check out the thread about the interportal tournament that's currently running.
Most of the games in the interportal tournament with Lithuania are played on TE (except for Mizrael and Vitalik's games) and on various maps. In our season, this is still something exotic.
You can check out the games from the winter interportal:
/topic/5425/
Stinger also posted some there. And mostly SoD and sm-maps.
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17 years ago
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How about hosting a tactical corner tournament here, or as an alternative, combining it with our arena?
I'm not sure if I'll have enough time, and I've only played corner once, but I think it's a good idea.

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