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#279
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Pit for LM (blue, Rampart, Ivor, Ivor) vs Forrest (red, Tower, Iona, Yanova), Jebus Cross, 127.
We took all the restarts. The first time, everything went well, I started attacking everyone on 111, cleared 2 hives, but lost a lot of troops. The second time, a block of almost 50 silver pegasuses spawned near the castle.
The third generation - a narrow road leads from the castle, I scout - a block of 10+ ifrits. But there are a couple of paths through the wilderness, I go up to the dungeon and a possible bypass. I have to take money in the bank for the fifth hero, who takes a crypt for 5 vampires.
On 112, there are elf troops, I break through the dungeon - there's Christian with a ballista, but there's no way through - it's a dead end. Ivor has to return. On 114, I attack a unicorn stack near the block and set up near the ifrits. 115 - I bring everyone up and attack, there are only 11 ifrits and they don't have morale, there are almost no losses. But a TE occurs. Fortunately, the battle repeated as it went before. The Pandora they were guarding turns out to be empty. But nearby there are 5000 experience points for a dozen magi. Next - a hive, the minimum. I run along the road.
116 - I destroy several blocks, I see a city and a library. 117 - I visit the library and take Inferno, Ivor runs along another road, a chain is being built to take the hives.
121 - a mistake, I didn't upgrade the unicorns. As a result, I lose two when breaking through the guard of the first hive - about fifteen fanatics. I get +4 wyverns, in the next hive - another 4. On Ivor's road, there is a horde of group medusas, I bypass them.
122 - the last, not very distant hive, +6 wyverns, everything is going well for Ivor. I take the second unicorn stack, the minimum conservatory, I see a ring of speed.
123 - I took the ring of speed, I scouted the GO - archdevils, it's not good... I go along the road to the third city.
124 - I took the city and Ivor went there to buy a book and replenish mana. Another 4 wyverns. 125 - Pandora for 10000 experience and a hive for 8 wyverns, I reach utopia and take it. Utopia turned out to be a level 2, we ate all the centaurs and pegasuses there. I got a red orb, a shield +4, a water book. I decide to attack the GO.
126 - I take another 4 wyverns in the hive, I set up near the archdevils.
127 - I break through the GO, losing a dragon, an angel, and 4 unicorns + a secondary unit. I reach the central city with Yanova. As usual, my parties can't do without noob moves - I took off the red orb before the GO, although I didn't use magic there, and then I forgot to put it on, but I was sure it was on.
Battle: Ivor (12, 14, 4, (17)), +1 speed, +3 morale-luck, expert attack, defense, archery, 37 wyverns, 7 unicorns, 24 high elves against Yanova (9, 14, 6, (10)), expert archery, defense, earth magic, +3 morale-luck, +2 spell duration, 15 nagas, 3 master djinns, 100 master gremlins, 3 angels, 6 gargoyles, 1 mage.
In the first round, I make another mistake - I spend all my mana on the ring of cold. Yanova casts mass slow, the archers exchange fire, the angels almost kill my units. Then Yanova casts mass shield. In the following rounds, the nagas try to attack the wyverns, but the wyverns morale twice in a row under their attack, killing 6 and then another 4. The gremlins shot at the wyverns, but killed few. By round 8, the 66 gremlins have no more shots, the city's defense is held by 5 nagas, 3 angels, and a djinn against my 19 wyverns and 7 unicorns.
Then the message appears that the opponent has disconnected. I expected congratulations on the victory, because in the battle everything was already clear, especially for the opponent (he definitely knew that there would be no slow in the next round, and the nagas would no longer be able to attack). But that wasn't the case. The opponent reported that a disconnect had occurred and demanded to replay the battle from the autosave, citing the rules that require the moves to be repeated as accurately as possible. In this battle, this is practically impossible. The probability of morale is 1/5, and in two rounds in a row - 4%. This is not counting the djinn cast and luck...

Since Mr. Forrest refused to comply with the judge's decision to end the battle, disbanding the dead troops, and continue the game, and also refused to play with me at all, I consider the game played and ask to make a decision based on the attached saves and screenshots. The situation in the game is unambiguous. I understand that it is unpleasant to lose to such a noob as me :smile35: making such idiotic mistakes... If only...

127_1.GM2 - save before the battle.
127_2.GM1 - save after the disconnect.
Forrest.jpg - screenshot with the opponent's troops after the disconnect (my troops are covered by a table).

P.S. I don't know such a rule that I am obliged to give an autosave if the opponent lost the battle due to morale (to me or to the neutrals - what's the difference?).
In general, the situation similar to this one, judging by the reports, occurs quite often. And the existing rules provoke a "disconnect" if the battle is not going as one of the players wants. You can replay battles indefinitely. IMHO, it is worth thinking about amendments to the rules for such cases. For example, the rules state that in a stalemate situation with war shackles, the killed troops are disbanded. So maybe it would be simpler and more logical in the case of a disconnect.
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In reply to Pit for LM
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#280
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Pit for LM
I understand that it's unpleasant to lose to such a noob as me :smile35: who makes such idiotic mistakes... If only... then there wouldn't be any questions...
Pit, you're wrong to say that. In this regard, Tolya behaves very correctly. When I won against him, he always took it normally. And I'm even more of a noob than you ;)
Pit for LM
For example, the rules state that in a stalemate situation with War Chains, the defeated War Chains are disbanded. So, perhaps it would be simpler and more logical in the case of a disconnect as well.
The key phrase is: War Chains, because the battle with War Chains is the final one, and after it, the game usually ends.
Personally, in your game, the following situation could have occurred. Suppose you disbanded your troops, continued the battle, and in the end, there was 1 Naga against 1 Wyvern left. It's clear that there's still a game to be played, and Ivor bought himself out/surrendered, and Enova won't get any experience... And what if there were Archangels or Pit Lords?

In general, IMHO, disbanding troops is no longer heroic, but some kind of theater. I have always been and will be against this!

And disconnects in final battles are really a problem, especially with units like Master Djinns... It's no secret that you can cause a disconnect yourself, and as a result, you can abuse it! I'm seriously considering switching to LMPatch, where any battle is repeated from the very beginning, down to the last unit of damage and the triggering of 5% resistance.
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#282
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Here's the deal: I won't delve into who acted unfairly. I'll stick to the facts: Pete sent me a message on ICQ: there's a contentious issue, they can't resolve it themselves, and they need a judge to intervene. I admit I made a mistake by not waiting for Forrest's response, but the situation seemed clear (and I still think it is). The rules state literally: "If the connection is interrupted during a battle, after loading, all moves of the battle are repeated as closely as possible to those that were before the disconnection." In other words, the point is to restore the situation on the battlefield before the disconnection. In this case, the loss of morale and luck makes it extremely difficult to restore the situation, which by the 8th round of the battle can change dramatically in the other direction. Part of the battle has already taken place, and it will be impossible to return things to how they were, because the random number generator will work from a new starting point, and morale/luck and damage will be applied differently. Therefore, we have to proceed based on what we have. There were 3 options for resolving the dispute: 1st: Try again, maybe something will work out in a day, if you don't completely fall out with each other. (And it's problematic because the moves probably weren't recorded anyway.) 2nd: A draw or a replay, but since the players have asked to have this situation considered, this option is unlikely to suit them. (Just in case, I offer them this option). 3rd: Disband the troops. This option is not optimal, it has drawbacks, but it is the most fair of the listed ones. The option of fighting again is not being considered due to its inconsistency with the rules. Therefore, the players have until tomorrow to either finish the game by disbanding their troops or agree on the 2nd option. A refusal will be equivalent to a technical defeat. P.S. The rule is indeed not perfect and needs to be refined by specifying all sorts of nuances so that players can resolve it themselves, without the involvement of a third party.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#283
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Option 3 is no longer suitable because, after Forrest repeatedly refused to finish the game, I looked at the save file and posted it on the forum. The red team has no chance there. For the sake of peace on Earth, I agree to a draw. I am perfectly content with the knowledge that I won this game, and the result recorded somewhere in the virtual world is not important. This is the first time I haven't been able to reach an agreement with an opponent. Roman, I apologize, and I hope this doesn't happen again.
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#284
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Vigo (red, Stronghold, Crag Hack, Crag Hack) def Dreamcatcher (blue, Fortress, Tazar, Tazar) Jebus Cross, 133

After two of my restarts, my generator finally generated something resembling "Jebus Cross".
I start with a main stack of nearly 90 goblins. For several days there's no one to even fight, feeling down :( My spirits were only lifted by three revealed Griffins Conservatories, an external market not far from home, and a crystal mine, plus Crag got Logistics.

A tough fight was on day 114, I fought nearly 49 nomads, for a Shield +4 and Boots of Speed, there turned out to be 42 of them, the enemy hero was a mage, level 1 with zero attack and defense, spells included Shield, army of 2 birds, 7 orcs, 90+1+1 goblins, 3+1 wolves, when I attacked I thought it was a loss, the terrain helped, not all could attack at once, a couple stacks of nomads ran around idle, I protected the goblins and killed with them, 80 goblins and 1 bird remained, now Crag will run fast!
Troops are transferred to the other end of the respawn, hoping Crag or Deesa will find some good external dwelling.
Day 116 I see a passage to the treasure zone behind giants, no external dwellings.
Day 117 a second passage to the treasure zone behind titans is revealed, no external dwellings :( But I see a scholar for nearly 99 gold golems!
Week summary: bit by bit and with the help of the external market I finally put bears in the castle, take my native town and there I managed to put birds.
On the second week I also take a Dungeon town and Crag with Deesa start diligently clearing the native respawn. Three Griffins Conservatories (1,2,4), nagas and berserkers. I revealed a Dragon Utopia in my corner of the map.
Day 131 I speed up Crag at the stable, double my mana and run for the scholar. 80 gold golems without problems, even without the 7 angels. Nearby I fight 17 titans also without angels :) Stats 27.18.12.13. Expert Attack, Earth, Logistics, Pathfinding, 2 Wisdom, basic Defense. Nearby, at the entrance to the treasure zone, two Pandora's Boxes for Thunderbirds.
News of surrender arrives.
Thank you Yurich for the game!
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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#285
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Vigo
Vigo (red, Stronghold, Crag Hack, Crag Hack) def Dreamcatcher (blue, Fortress, Tazar, Tazar) Jebus Cross, 133

After two of my rests, my generator finally generated something that looks like "Jebus Cross".

As for me, it didn't look like Jebus Cross. Only two external dwellings of hydras and two of cows (extremely few for Jebus Cross!), everything was taken on the second week, because there was hardly anyone to do it on the first. I put the hydras in the Stronghold (there were no lizardmen at the start)

On the second week, the army is thrown back and forth along a chain, external dwellings are cleared, and hives slowly fall. By the beginning of the third week, I plan to buy everything up and head to the center. The road there is long, spiraling around the Castle; it takes a while to get there. All heroes are fighting, so Tazar is not developed.

On the third week, I looked in the tavern and saw that the opponent's stats were three times higher and surrendered, as I decided he had been raiding the center for a long time. After the reveal, it turned out that he had developed quite well on his respawn—no joke, a teapot for 50-99 golems. I didn't find any good artifacts of my own. Two Dragon Utopias at home remained unexplored, as 8 heroes are far too few for this template to run through every corner.

Thanks for the game!
http://dreamcatcher.metroland.ru/
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#286
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Javdet (blue, Fortress, Turis, Turis/Thorgrim) def Ewgeniy (red, Fortress, Tazar, Tazar) Jebus, 146

I haven't had this much fun in a while :).
It took a long time to connect, and when we finally started playing, we discovered a time limit of 1800+300. Starting over was also a hassle... Anyone who hasn't played for 5 minutes with the ticking clock during a battle should try it; it's incredibly intense!!! Even on auto-battle, I couldn't always manage to complete all the procedures with 8-9 heroes. This led to a huge number of serious mistakes.
I reached level 127 in the center and wandered around freely for a week. Turis, who had gained strength, was sacrificing Pandoras to Thorgrim. If it were on a different map, I would have made him the father, but here, there's a high chance of encountering a "ball" (a powerful, mobile hero). And what a surprise it was when, after breaking through the guardian of the mine but not finding anything, Tazar popped out from where I least expected him (the Guardian Order was still intact), grabbed artifacts, and attacked with all his might. I had 37 mana against his 260, and I had also given him the Book of Earth earlier. Anti-magic was absent. I cast Slow, got hit by the mine guardian, cast Armageddon, and clicked the escape button... if Zhenya had Shackles, it would have been game over, but I got lucky, and they were in cells 5 squares away from the battlefield... 5 archers survived, and by turn 145, there were 29 of them, thanks to reinforcements and 2 ambushes (about 10 died during the game).
Zhenya couldn't continue after that, and the plan was to invade the swamp. And I had a trump card in my pocket in the form of Thorgrim with a full set of artifacts for what he needed. 15% native resistance + 30% from artifacts and + I don't know how much bonus, but a lot, level 19... Then, just for fun, I fought - out of 2 Armageddons, only 1 hit once, affecting 1 unit, and Tazar's army from 3 swamp cities melted in 2 rounds.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#287
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Long-awaited :smile01:
Tour_4_-_Jebus_Cross
_______RED______________________-__BLUE
-----------------------------------------------------------------------__
__1____Wicc________________(_3_)_-_Pit_for_LM__________(_3_)_____3-__6________
__2____Vigo________________(_2=)_-_vitalic_____________(_3_)____17-__5________
__3____=Stinger=___________(_2_)_-_bRitvo4kA___________(_2_)_____1-_23________
__4____KobRa_______________(_2_)_-_But4er______________(_2_)____28-__4________
__5____Javdet_____________(_2_)_-_Duke_Esaul_________(_2_)____10-_14________
__6____Dirty_Player________(_1_)_-_Neoandy_____________(_1=)____11-__8________
__7____Dreamcatcher________(_1_)_-_Psyche-7____________(_1_)_____9-_25________
__8____Oelm________________(_1_)_-_Alessandro-1977_____(_1_)____26-_20________
__9____Rhox________________(_1_)_-_ewgeniy_____________(_1_)____27-_16________
_10____StickyFingaz________(_0_)_-_Felix______________(_1_)____21-_18
Eliminated:_2_Forrest,_7_Uran,_12_Nagan-4,_13_Aldegir,_15_ZluqaOMG,_19_OUTLAW,_22_SEM_56,_24_Sadomazzo
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#288
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Round 4 will be played until March 11th!

A suggestion has been made to shorten the group stage to 5 rounds due to the reduced number of participants. I will conduct a poll in ICQ.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#289
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Oelm (red, Fortress, Tazar, Tazar) def Alessandro(blue, Dungeon, Shakhti, Shakhti) Jebus Cross, 121

Damn, I haven't seen such megadraws like this before. Due to an abundance of dwellings - lizardmen -4, hydras 3, cows -1, eyes everywhere, I took a bad tempo on day 1. On day 122 it would have been 17 Wyverns, a sea of lizardmen and hydras, around 4 somewhere (and that's only from what was recruited). At the respawn it was possible to shake out nearly 70 Wyverns alone, and 2 utopias. And the location is simply wonderful, not far from the road. I'm completely ignoring 3 Griffin Conservatories. But on day 121 the opponent wiped in a Naga bank and surrendered. Also a +5 sword behind a crowd of great basilisks, and a Golden Bow. The central zone is just a stadium compared to the native respawn.

Thanks.
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#290
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Oelm
Oelm (red, Swamp, Tazar, Tazar) def Alessandro(blue, Dungeon, Shakti, Shakti) Jebus Cross, 121

Damn, I've never seen such mega-layouts before. Because of the abundance of hives - lizards -4, hydras 3, cows-1, my eyes were darting everywhere, I took a bad tempo on day 1. By day 122 I would have had 17 wyverns, a sea of lizards and hydras, about 4 somewhere (and that's just from what was recruited). At the respawn I could have shaken out nearly 70 wyverns alone, plus 2 Utopias. And the positioning was simply wonderful, not far from the road. I'm completely ignoring 3 Griffin Conservatories. But on day 121 my opponent wiped at the Naga bank and surrendered.

Thanks.
On day 121, after buying all the troops, I wiped at the Naga bank 4+16. I decided not to continue further. Thanks for the game.

Added 5 minutes later
I am withdrawing from the tournament.
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#291
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It was a fun 4th round of the tournament :) There are simply no words to describe it :)
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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#292
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Stinger, please respond, I can’t reach you to play.
В дикім полі
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#293
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vitalic (red, Dungeon, Shakhti, Shakhti) def sir Vigo (blue, Rampart, Kyrre Kyrre) 2SM4D(3) 133
On 111 farmed an external dwelling of minotaurs, see an external dragon dwelling, 6 heroes. On the week took a swamp secondary, nearby external market and a barbarian secondary, there farmed wood for 4 wyverns using champions. End of the week Shakhti level 6 with advanced pathfinding (wasted, because on respawn I see wings), farmed two external dragon dwellings and they got into the portal +3 external troglodyte dwellings. At home built minotaurs with castle, in the swamp wyverns. On 124 artifact knocked out from gold golems and run to take wings from ghosts. On 127 Shakhti level 12 (for comparison Kyrre on 123 was already level 14). Shakhti got logistics and earth, preparing to hit ГО in the center, dragons built at home. On 132 Shakhti sees a Dragon Utopia, next turn I'll farm it, then Kyrre runs in, hovered around, apparently didn't find a path to the Dragon Utopia and ran away. My turn came, I think, I transfer part of the army to take the Dragon Utopia, but change my mind and send a scout along the quick road, he reveals Kyrre, already on the grass, I decide to attack
Shakhti level 19 18 16 15 13 (mana 175, expert earth, advanced armor) 13 red dragons, 23 minotaurs, 24 wyverns, 289 troglodytes with ring of life, 8 nag queens, 38 evil eyes, 1 harpy hag (didn't have enough money for more)
Kyrre level 21 14 17 22 11 (expert air, earth, offense and defense, gloves and boots, medal of vulnerability) 2 green dragons, a hundred grand elves, 15 dendroid soldiers, a couple of dwarves and centaurs
On tactics positioned myself and started wiping, missed a maneuver when Kyrre sped up and freed the elves, they took out 3 dragons in one round, then crushed with meat

Thanks for the game
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#294
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Wic (red, Conflux, Monere) def Pit (blue, Castle, Valeska, Tamika) @ Jebus, 124

We played TE-full.

Started without restarts - immediately spawned 2 external dwellings of psychos near the castle, a conservatory, a Pandora's Box for 5K exp (Monere immediately got Earth and Explorer), a Dragon Utopia is visible. Barely any gold given, but decided not to risk it, such luck might not come again. Only 4 heroes on day 1.

Then the usual running around, scouting, building chains. By the end of the week Monere leveled up to 12, also picked up armor. Castle build - psychos in the fort (desperately low on gold), painted and bought 4(!) external dwellings of psychos, 2 of air, 1 of water, 1 of butterflies and 1 of phoenixes. From the Pandora's Box behind green dragons, 30 water elementals were taken, gathered 23 wiverns.

What's bad about Conflux - it's hard to get to the center on 121, you need an upgraded shooter, and psychos would be good too. Plus in this case it was hard on gold for buying, and Mass Word wasn't given under Expert Earth, need tempo for guild rebuilding. So I didn't rush, but decided to clear the respawning hives and take the Dragon Utopia for a proper purchase.

123 - minimal Dragon Utopia broken for cuirass and GB. Papa breaks out from the scout and runs to the center.

124 - I break the horse horde, run out to the center. For the first time in the game, Tamika appears in the tavern with good stats, but lower than mine - apparently, she also just entered the center. Need to hurry to intercept - before she gets fat, I can manage to kill her thanks to Mass Word and GB, well, 23 psychos + 47 wiverns are intimidating.

Monere moves excellently - Expert Log and Expert Explorer, I run 3 screens strictly straight to the center, without being distracted by Pandora's Boxes (no Wisdom anyway) and run into Tamika with archers in a reserve stack. Army is weaker than mine, angels unupgraded, no Mass Haste or Mass Dispel => first turn, Mass Word and shooting.

Thanks for the game!

P.S. Please don't seed me for the next rounds, as I have no motivation to finish the group stage. See you in the playoffs...

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