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Pit for LM (blue, Rampart, Ivor, Ivor) vs Forrest (red, Tower, Iona, Yanova), Jebus Cross, 127.
We took all the restarts. The first time, everything went well, I started attacking everyone on 111, cleared 2 hives, but lost a lot of troops. The second time, a block of almost 50 silver pegasuses spawned near the castle.
The third generation - a narrow road leads from the castle, I scout - a block of 10+ ifrits. But there are a couple of paths through the wilderness, I go up to the dungeon and a possible bypass. I have to take money in the bank for the fifth hero, who takes a crypt for 5 vampires.
On 112, there are elf troops, I break through the dungeon - there's Christian with a ballista, but there's no way through - it's a dead end. Ivor has to return. On 114, I attack a unicorn stack near the block and set up near the ifrits. 115 - I bring everyone up and attack, there are only 11 ifrits and they don't have morale, there are almost no losses. But a TE occurs. Fortunately, the battle repeated as it went before. The Pandora they were guarding turns out to be empty. But nearby there are 5000 experience points for a dozen magi. Next - a hive, the minimum. I run along the road.
116 - I destroy several blocks, I see a city and a library. 117 - I visit the library and take Inferno, Ivor runs along another road, a chain is being built to take the hives.
121 - a mistake, I didn't upgrade the unicorns. As a result, I lose two when breaking through the guard of the first hive - about fifteen fanatics. I get +4 wyverns, in the next hive - another 4. On Ivor's road, there is a horde of group medusas, I bypass them.
122 - the last, not very distant hive, +6 wyverns, everything is going well for Ivor. I take the second unicorn stack, the minimum conservatory, I see a ring of speed.
123 - I took the ring of speed, I scouted the GO - archdevils, it's not good... I go along the road to the third city.
124 - I took the city and Ivor went there to buy a book and replenish mana. Another 4 wyverns. 125 - Pandora for 10000 experience and a hive for 8 wyverns, I reach utopia and take it. Utopia turned out to be a level 2, we ate all the centaurs and pegasuses there. I got a red orb, a shield +4, a water book. I decide to attack the GO.
126 - I take another 4 wyverns in the hive, I set up near the archdevils.
127 - I break through the GO, losing a dragon, an angel, and 4 unicorns + a secondary unit. I reach the central city with Yanova. As usual, my parties can't do without noob moves - I took off the red orb before the GO, although I didn't use magic there, and then I forgot to put it on, but I was sure it was on.
Battle: Ivor (12, 14, 4, (17)), +1 speed, +3 morale-luck, expert attack, defense, archery, 37 wyverns, 7 unicorns, 24 high elves against Yanova (9, 14, 6, (10)), expert archery, defense, earth magic, +3 morale-luck, +2 spell duration, 15 nagas, 3 master djinns, 100 master gremlins, 3 angels, 6 gargoyles, 1 mage.
In the first round, I make another mistake - I spend all my mana on the ring of cold. Yanova casts mass slow, the archers exchange fire, the angels almost kill my units. Then Yanova casts mass shield. In the following rounds, the nagas try to attack the wyverns, but the wyverns morale twice in a row under their attack, killing 6 and then another 4. The gremlins shot at the wyverns, but killed few. By round 8, the 66 gremlins have no more shots, the city's defense is held by 5 nagas, 3 angels, and a djinn against my 19 wyverns and 7 unicorns.
Then the message appears that the opponent has disconnected. I expected congratulations on the victory, because in the battle everything was already clear, especially for the opponent (he definitely knew that there would be no slow in the next round, and the nagas would no longer be able to attack). But that wasn't the case. The opponent reported that a disconnect had occurred and demanded to replay the battle from the autosave, citing the rules that require the moves to be repeated as accurately as possible. In this battle, this is practically impossible. The probability of morale is 1/5, and in two rounds in a row - 4%. This is not counting the djinn cast and luck...
Since Mr. Forrest refused to comply with the judge's decision to end the battle, disbanding the dead troops, and continue the game, and also refused to play with me at all, I consider the game played and ask to make a decision based on the attached saves and screenshots. The situation in the game is unambiguous. I understand that it is unpleasant to lose to such a noob as me :smile35: making such idiotic mistakes... If only...
127_1.GM2 - save before the battle.
127_2.GM1 - save after the disconnect.
Forrest.jpg - screenshot with the opponent's troops after the disconnect (my troops are covered by a table).
P.S. I don't know such a rule that I am obliged to give an autosave if the opponent lost the battle due to morale (to me or to the neutrals - what's the difference?).
In general, the situation similar to this one, judging by the reports, occurs quite often. And the existing rules provoke a "disconnect" if the battle is not going as one of the players wants. You can replay battles indefinitely. IMHO, it is worth thinking about amendments to the rules for such cases. For example, the rules state that in a stalemate situation with war shackles, the killed troops are disbanded. So maybe it would be simpler and more logical in the case of a disconnect.
We took all the restarts. The first time, everything went well, I started attacking everyone on 111, cleared 2 hives, but lost a lot of troops. The second time, a block of almost 50 silver pegasuses spawned near the castle.
The third generation - a narrow road leads from the castle, I scout - a block of 10+ ifrits. But there are a couple of paths through the wilderness, I go up to the dungeon and a possible bypass. I have to take money in the bank for the fifth hero, who takes a crypt for 5 vampires.
On 112, there are elf troops, I break through the dungeon - there's Christian with a ballista, but there's no way through - it's a dead end. Ivor has to return. On 114, I attack a unicorn stack near the block and set up near the ifrits. 115 - I bring everyone up and attack, there are only 11 ifrits and they don't have morale, there are almost no losses. But a TE occurs. Fortunately, the battle repeated as it went before. The Pandora they were guarding turns out to be empty. But nearby there are 5000 experience points for a dozen magi. Next - a hive, the minimum. I run along the road.
116 - I destroy several blocks, I see a city and a library. 117 - I visit the library and take Inferno, Ivor runs along another road, a chain is being built to take the hives.
121 - a mistake, I didn't upgrade the unicorns. As a result, I lose two when breaking through the guard of the first hive - about fifteen fanatics. I get +4 wyverns, in the next hive - another 4. On Ivor's road, there is a horde of group medusas, I bypass them.
122 - the last, not very distant hive, +6 wyverns, everything is going well for Ivor. I take the second unicorn stack, the minimum conservatory, I see a ring of speed.
123 - I took the ring of speed, I scouted the GO - archdevils, it's not good... I go along the road to the third city.
124 - I took the city and Ivor went there to buy a book and replenish mana. Another 4 wyverns. 125 - Pandora for 10000 experience and a hive for 8 wyverns, I reach utopia and take it. Utopia turned out to be a level 2, we ate all the centaurs and pegasuses there. I got a red orb, a shield +4, a water book. I decide to attack the GO.
126 - I take another 4 wyverns in the hive, I set up near the archdevils.
127 - I break through the GO, losing a dragon, an angel, and 4 unicorns + a secondary unit. I reach the central city with Yanova. As usual, my parties can't do without noob moves - I took off the red orb before the GO, although I didn't use magic there, and then I forgot to put it on, but I was sure it was on.
Battle: Ivor (12, 14, 4, (17)), +1 speed, +3 morale-luck, expert attack, defense, archery, 37 wyverns, 7 unicorns, 24 high elves against Yanova (9, 14, 6, (10)), expert archery, defense, earth magic, +3 morale-luck, +2 spell duration, 15 nagas, 3 master djinns, 100 master gremlins, 3 angels, 6 gargoyles, 1 mage.
In the first round, I make another mistake - I spend all my mana on the ring of cold. Yanova casts mass slow, the archers exchange fire, the angels almost kill my units. Then Yanova casts mass shield. In the following rounds, the nagas try to attack the wyverns, but the wyverns morale twice in a row under their attack, killing 6 and then another 4. The gremlins shot at the wyverns, but killed few. By round 8, the 66 gremlins have no more shots, the city's defense is held by 5 nagas, 3 angels, and a djinn against my 19 wyverns and 7 unicorns.
Then the message appears that the opponent has disconnected. I expected congratulations on the victory, because in the battle everything was already clear, especially for the opponent (he definitely knew that there would be no slow in the next round, and the nagas would no longer be able to attack). But that wasn't the case. The opponent reported that a disconnect had occurred and demanded to replay the battle from the autosave, citing the rules that require the moves to be repeated as accurately as possible. In this battle, this is practically impossible. The probability of morale is 1/5, and in two rounds in a row - 4%. This is not counting the djinn cast and luck...
Since Mr. Forrest refused to comply with the judge's decision to end the battle, disbanding the dead troops, and continue the game, and also refused to play with me at all, I consider the game played and ask to make a decision based on the attached saves and screenshots. The situation in the game is unambiguous. I understand that it is unpleasant to lose to such a noob as me :smile35: making such idiotic mistakes... If only...
127_1.GM2 - save before the battle.
127_2.GM1 - save after the disconnect.
Forrest.jpg - screenshot with the opponent's troops after the disconnect (my troops are covered by a table).
P.S. I don't know such a rule that I am obliged to give an autosave if the opponent lost the battle due to morale (to me or to the neutrals - what's the difference?).
In general, the situation similar to this one, judging by the reports, occurs quite often. And the existing rules provoke a "disconnect" if the battle is not going as one of the players wants. You can replay battles indefinitely. IMHO, it is worth thinking about amendments to the rules for such cases. For example, the rules state that in a stalemate situation with war shackles, the killed troops are disbanded. So maybe it would be simpler and more logical in the case of a disconnect.
