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Javdet (blue, Fortress, Turis, Turis/Thorgrim) def Ewgeniy (red, Fortress, Tazar, Tazar) Jebus, 146
I haven't had this much fun in a while :).
It took a long time to connect, and when we finally started playing, we discovered a time limit of 1800+300. Starting over was also a hassle... Anyone who hasn't played for 5 minutes with the ticking clock during a battle should try it; it's incredibly intense!!! Even on auto-battle, I couldn't always manage to complete all the procedures with 8-9 heroes. This led to a huge number of serious mistakes.
I reached level 127 in the center and wandered around freely for a week. Turis, who had gained strength, was sacrificing Pandoras to Thorgrim. If it were on a different map, I would have made him the father, but here, there's a high chance of encountering a "ball" (a powerful, mobile hero). And what a surprise it was when, after breaking through the guardian of the mine but not finding anything, Tazar popped out from where I least expected him (the Guardian Order was still intact), grabbed artifacts, and attacked with all his might. I had 37 mana against his 260, and I had also given him the Book of Earth earlier. Anti-magic was absent. I cast Slow, got hit by the mine guardian, cast Armageddon, and clicked the escape button... if Zhenya had Shackles, it would have been game over, but I got lucky, and they were in cells 5 squares away from the battlefield... 5 archers survived, and by turn 145, there were 29 of them, thanks to reinforcements and 2 ambushes (about 10 died during the game).
Zhenya couldn't continue after that, and the plan was to invade the swamp. And I had a trump card in my pocket in the form of Thorgrim with a full set of artifacts for what he needed. 15% native resistance + 30% from artifacts and + I don't know how much bonus, but a lot, level 19... Then, just for fun, I fought - out of 2 Armageddons, only 1 hit once, affecting 1 unit, and Tazar's army from 3 swamp cities melted in 2 rounds.
Thanks for the game.
I haven't had this much fun in a while :).
It took a long time to connect, and when we finally started playing, we discovered a time limit of 1800+300. Starting over was also a hassle... Anyone who hasn't played for 5 minutes with the ticking clock during a battle should try it; it's incredibly intense!!! Even on auto-battle, I couldn't always manage to complete all the procedures with 8-9 heroes. This led to a huge number of serious mistakes.
I reached level 127 in the center and wandered around freely for a week. Turis, who had gained strength, was sacrificing Pandoras to Thorgrim. If it were on a different map, I would have made him the father, but here, there's a high chance of encountering a "ball" (a powerful, mobile hero). And what a surprise it was when, after breaking through the guardian of the mine but not finding anything, Tazar popped out from where I least expected him (the Guardian Order was still intact), grabbed artifacts, and attacked with all his might. I had 37 mana against his 260, and I had also given him the Book of Earth earlier. Anti-magic was absent. I cast Slow, got hit by the mine guardian, cast Armageddon, and clicked the escape button... if Zhenya had Shackles, it would have been game over, but I got lucky, and they were in cells 5 squares away from the battlefield... 5 archers survived, and by turn 145, there were 29 of them, thanks to reinforcements and 2 ambushes (about 10 died during the game).
Zhenya couldn't continue after that, and the plan was to invade the swamp. And I had a trump card in my pocket in the form of Thorgrim with a full set of artifacts for what he needed. 15% native resistance + 30% from artifacts and + I don't know how much bonus, but a lot, level 19... Then, just for fun, I fought - out of 2 Armageddons, only 1 hit once, affecting 1 unit, and Tazar's army from 3 swamp cities melted in 2 rounds.
Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:
Зима 2011-12.
Зима 2011-12.