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Posts from Evaluating archers.

4.5 (4 ratings)
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I think that no one is cooler than Elves. After them come Titans, Liches, and Cyclops.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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Let's take my favorite Stronghold as an example...
The archers are cheap and not very strong, but the Cyclops' ability to destroy walls gives it an advantage... and its relative cheapness...

Now, let's look at the Tower...

Titans, Archmages, and Gremlins. They are unreasonably expensive... Gremlins are also very weak, even for their level... Titans are level 2 in terms of cost and level 3-5 in terms of strength (Archangels and Death Knights can easily defeat them, and even a Dread Knight might be able to take them down), so it's not very efficient, but they are the only ranged unit at that level, which is a plus.
Archmages are good, and the subsequent reduction in the cost of all spells is a plus, but again, the price is a factor...
Castle... Archers and Fanatics. Archers shoot twice, which is good... but they are weak.
Fanatics are very strong, but if I'm not mistaken, they have 35 HP? or something like that, which is unacceptable for level 5.

Rampart. The only ranged unit is the Royal Elf, which is cheap and a plus. It shoots twice and is quite strong for its level, which is another plus.

Inferno. Magogs are a hellish thing... I won't go into detail about them, because they can be quite strong if used properly...

Conflux. Two ranged units: Storms and Ice Archers...
Some people don't upgrade Storms at all, which means they would prefer a melee unit rather than a ranged unit...
I can't say anything about Ice Archers, but I think they are weak...

Fortress. Lizards... they are the only ranged unit in the Castle, and in my opinion, they are the most "average" unit...

Necropolis. Liches, in my opinion, can also be considered the best ranged unit. They are strong, and if you collect a certain artifact, you can gather a huge number of them and use the Cloud of Death, which is devastating, especially in attack...

Dungeon.
Medusas... they are weak and have few shots, even the unupgraded ones have only 4...
Eyes are also weak, but they are usually used in small numbers, so they accumulate...

In conclusion, in my opinion, only Liches and Elves can be considered the best ranged units.
Sub specie aeternitatis.

Под знаком вечности.

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Here is my opinion about archers. 1. Castle. As mentioned in the very first message, I agree. 2. Rampart. Elves are good, no matter what anyone says, but the downside is that they are the only archers in Rampart. 3. Tower. The only castle with аж 3 archers. But Gremlins are just weak. Mages – I have no complaints about them, although I do. They use magic, so why, for example, does magic not affect a black dragon? Titans have very strong firepower. But you shouldn't rely on them in ranged combat, because someone will probably immediately attack them in melee. 4. Inferno. The Magog archers are good here. But again, they are the only archers, and unlike liches, they attack both their own and enemy units. Sometimes this is a hindrance. 5. Liches are very strong. And they don't attack their own (usually, if all the troops are undead). But their downside is melee combat. So you have to defend them. They usually always become a target in battles. 6. Spectres and Medusas. Spectres are average in strength. But they have melee combat, which is good. They can defend themselves, as can Medusas, only Medusas can also turn enemies to stone, but honestly, it's not very useful, because you have to lose a turn to retreat so that they can shoot or attack again. Medusas are also bad because of their small number of arrows. But I personally like both Medusas and Spectres when they are together (not meaning standing next to each other). If one is attacked, the other will continue to shoot. 7. Citadel. Orcs are good, but without abilities and melee combat, which is bad. Well, Cyclops are a great thing. But it's a pity that they also don't have melee combat. 8. Fortress. Lizards are possibly only stronger than Gremlins among archers, but otherwise they are a weak archer. 9. Conflux. I agree with this, as was said in message 1
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Seasoned titans, the best archers!
In reply to Djede
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8. Fortress.
Lizards are perhaps only slightly better than Gremlins among archers, but otherwise, they are a mediocre archer unit.
Fortress. Lizards... are the only archer unit in the castle. In my opinion, they are the most "average" warrior.
I disagree, comrades! Lizards are very useful archers. It all depends on the situation. They are best for those who want to take Gnomish Mines/Dungeons/Necropolises in the first two weeks without attracting large numbers of high-level units. Most archers take a beating in treasure rooms and their numbers quickly dwindle. The Tower is particularly bad in this regard - the Gremlins are weak, and the mages are not very healthy or cheap. The latter have the ability "no penalty in melee" - but it is often useless in treasure rooms, because if the mages go first, they won't let anyone get close to them, and if not, then the enemy will still manage to hit them first and kill a few.
Now let's consider this situation, based on the units available in the Swamp. Lizards have a huge amount of health for their level, and they are archers. In addition, Swamp players always increase defense, even if they don't choose Thazara, but someone else. Swamp players always go first, because it is not difficult to build an improved Fly Swarm Nest, and if you don't want to spend a day on it, there is the wonderful hero Korbach, who, with un-upgraded Fly Swarms, overtakes Angels. So, lizards survive the attacks from neutrals better than all other archers when we cannot yet afford a general speed boost! Therefore, a Swamp army with a group of lizards in its composition takes treasure rooms much better and suffers fewer losses than other factions. Another thing is that the Swamp's weakness is its almost complete inability to minimize losses... However, in a player vs. player game, this is not required of us. We need to win at any cost in the shortest possible time. And in the first two weeks, lizards are very good!

If we compare archers in terms of power, then without a doubt, the best are Titans. If we talk about usefulness in a game against the computer, then these are all archers with double attack. But if we talk about a real competition of two minds, then there can be no однозначного answer. For each situation, there is its own archer.
Как можно сделать мутную воду прозрачной?
- Не трогай её, и она очистится сама. :smile04:
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2Tralosk. I'm not saying they're weak, but I'm also not saying they're strong; they're just average.... Yes, I agree that they're strong when you need to quickly open something, but otherwise, they're not that great....
Sub specie aeternitatis.

Под знаком вечности.

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I've always liked Liches, ever since the second game, but in close combat, they're just weaklings...
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In my opinion, the best archers are the Titans. Then come the Cyclops, Fanatics, and of course, I can't forget my favorite High Elves with their double shot (especially good with Luck and Morale boosts).
Врата Небесные не прогнутся под силой тьмы ибо храним покой их мы
Хранители Небесных Врат :smile16: :smile14: :smile36:
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I remember the snipers (in green outfits, like "Robin Hood"... I liked them the most).
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Archers – they shoot twice, but they’re not that great in other aspects. Fanatics – they’re archers, nothing more to say. They’re not very impressive, though... Even though they don’t have a penalty in melee combat, they’re still not good. They don’t have much health. Elves – they’re better. They shoot twice, and their stats are pretty good for their level, except for their 15 health. Goblins – they shoot only symbolically. They’re unlikely to cause any serious damage... Unless they’re in large numbers. That’s why they’re level 1. Mages – they’re not bad, plus they can ignore walls when attacking. Titan – he shoots well and can also beat up enemies in melee combat... In short, he’s a Titan. Magogs – I don’t even know who could be worse. In terms of stats, he’s better than almost any archer, but his fireball ruins everything. Lich – 40 health, deadly cloud. He’s very good as an archer. The only downside is that if you’re playing as Necromancers, you often end up with few Liches... Eye (also known as Beholder) – 22 health. Good for a level 3 archer. He’s average in everything else. Medusa – this lady has quite deadly arrows, and she can also turn someone to stone in melee combat, but she has very few ammunition... Especially the unupgraded one, only 4. Orc – well, he’s just a guy who throws axes... Something like a Beholder. Cyclops – he hits well and can also destroy walls. Lizard – he’s a very weak creature, on par with the Magog. If the Magog’s weakness is the fireball, then the Lizard’s weakness is his very existence. Storm Elemental – high speed, overpowered health for a level 2 archer, 25. Plus, he’s immune to blindness, forgetfulness, etc. Ice Elemental – overall, he’s not much stronger than his previous counterpart...
СМЕРТЬ ПОПСЕ!:smile10:
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It should be noted that upgraded Air Elementals have a 50% penalty in melee combat, which is actually the case, but the game provides misleading information about it (a bug). Also, they have a very large damage range. (They certainly look great with the Expert Blessing.)

But if everyone is bad, then who is good?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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I don't agree with the rating, but I don't see the point in trying to change your mind.
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It's hard to say for sure... Titan is clearly the strongest, followed by Cyclops... Lich... Monks... Wizards. The weakest castle in terms of archers is Inferno.
††RomaShSh††[/FONT][/SIZE]

:cool: :cool: :cool: :) :) :)
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It’s clear that Titan is the obvious leader... Each unit should be evaluated according to its level. And, of course, a cyclops is stronger than an archer...
СМЕРТЬ ПОПСЕ!:smile10:
In reply to TWELF 12
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Lizards are excellent warriors. Gogs are average, of course, but Magogs can be very valuable when capturing resource buildings, Nagabanks, and breaking through two-hex defenses.

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