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Here is my opinion about archers.
1. Castle.
As mentioned in the very first message, I agree.
2. Rampart.
Elves are good, no matter what anyone says, but the downside is that they are the only archers in Rampart.
3. Tower.
The only castle with аж 3 archers. But Gremlins are just weak. Mages – I have no complaints about them, although I do. They use magic, so why, for example, does magic not affect a black dragon? Titans have very strong firepower. But you shouldn't rely on them in ranged combat, because someone will probably immediately attack them in melee.
4. Inferno.
The Magog archers are good here. But again, they are the only archers, and unlike liches, they attack both their own and enemy units. Sometimes this is a hindrance.
5. Liches are very strong. And they don't attack their own (usually, if all the troops are undead). But their downside is melee combat. So you have to defend them. They usually always become a target in battles.
6. Spectres and Medusas. Spectres are average in strength. But they have melee combat, which is good. They can defend themselves, as can Medusas, only Medusas can also turn enemies to stone, but honestly, it's not very useful, because you have to lose a turn to retreat so that they can shoot or attack again. Medusas are also bad because of their small number of arrows. But I personally like both Medusas and Spectres when they are together (not meaning standing next to each other). If one is attacked, the other will continue to shoot.
7. Citadel.
Orcs are good, but without abilities and melee combat, which is bad. Well, Cyclops are a great thing. But it's a pity that they also don't have melee combat.
8. Fortress.
Lizards are possibly only stronger than Gremlins among archers, but otherwise they are a weak archer.
9. Conflux.
I agree with this, as was said in message 1