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#94
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LeBron
The first pancake always comes out lumpy.
Mizrael
The second one is the same...
It seems the pan wasn't heated properly... Never mind, everything is fine, we're rooting for you and are confident in your victory... My firebirds gave the Necromancers a hard time, thoroughly defeated them, roasted them on both sides, and ate them... Congratulations to everyone on Maslenitsa! Since there was a rumor that players in the LT League don't pick Necropolis on this map, I decided to play as the red Galtran. I conceded the blue color and the right to choose the castle to my opponent. And then, suddenly, XSI takes Necropolis!!! and my favorite hero!!!! I was shocked and in PANIC!!!!! After a long (20 seconds) deliberation, I still decided not to give up "right away" :D and took Moner. Pit for LM (red, Conflux, Moner, Moner) def XSI (blue, Necropolis, Galtran, Galtran), 131, Panic, TE, LT League rules. I haven't been able to prepare so well for a game in a long time... I even didn't forget to buy Moner's book on the first day, which surprised me on turn 113 :D There were no restarts. 111 - I have a decent amount of money, 5 heroes. I take a water altar for 22 gold, with archers, losing 3 sprites. I defend the Wonder armor against a horde of zombies. I see a glimpse of the prison behind the goblins. 112 - There was Tunar in the prison. I get 5 air elementals and about 20 sprites. Moner defends a couple of chests on the road and stands at the secondary castle - stone golems. 113 - I take a village, next to it is a crypt with 5 vampires. 114 - I visit the observation tower. I see my own village with altars of mind and air, but attacking 50 horned demons in the first week became a bit scary. Moreover, there were problems with gold, mercury, and ore; I needed to move the army to the capital to clear the surrounding area. 115-116 - Resources and money are gathered near the capital, a fountain of sprites is built, Moner stands idle. 117 - Firebirds in the stronghold, the army goes to Moner, he visits +1 attack and stands on a firebird in a cage from the stable. 121 - I buy birds, mind elementals, and several air elementals, transfer them to Moner, he breaks through a horde of iron golems to the snow, then a horde of zombies and a +3 shield, then 40 basilisks on the lava. Moner is already 9-6-4-2 with expert armor, attack, and logistics. 122 - +2 attack in the arena, I get tactics, I speed up on a firebird to break into the Necropolis village and go to my own secondary castle. 123 - On the way back, the army takes a dwarf mine with 10, Moner breaks through demons, takes an artifact +4 attack, then in the battle for the arena, he loses a firebird due to incorrect combat management... 124 - +2 attack, my own secondary castle, altar of mind, Moner is already 18-8, he got air magic. 125 - Moner stands, speeding up at the last passage on the road from the Necropolis secondary castle, the army goes to the city to upgrade the mind and water elementals. 126 - Moner with 44 air elementals, 37 ice, 7 magic, 2 birds, and a hundred and a half sprites, in 2 zones, runs into the enemy territory and takes the Necropolis village. Along the way, I found Pandora with the first level, where I learned acceleration, just in time for the advanced air magic. As it turned out later, Galtran, who was nearby, retreated to his own territory, but his army - 15 vampire lords - didn't go far. 127 - Moner gets the vampires, after an attack with 2 birds and 44 accelerated air elementals, there are 2 vampires left. 131 - I reach the capital, there are 5-9 gold knights, 5-9 zombies, ghosts, and liches, and 10-19 gold skeletons. I could already attack and win, but the opponent didn't have money to buy reinforcements, so I decided to bring up my reinforcements in the next turn - 3 firebirds, 13 ice elementals, 3 magic elementals (there wasn't enough money for more). The Necromancers have no chance, the message about the surrender comes. Apparently, the opponent couldn't show his best game in the first match. We both played after work, tired, until late at night... And I was lucky with the map... Thank you, XSI, for the game, greetings to my sister. P.S. Special thanks to our playing coach, Wicc, for testing and discussing the Panic map, valuable advice, and comments. I like the map: it's small, the pace is high; the minimum number of conservatories and hives, the absence of utopias and relic artifacts minimizes the imbalances in the distribution.
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In reply to Pit for LM
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#95
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Pit for LM
I like the template: the map is small, the pace is high; the minimal number of conservatories and beehives, the absence of utopias and relic artifacts minimizes distribution imbalances.
Well, conservatories do occur sometimes. I've seen generations with 3-4 conservatories on respawn.

Distribution imbalances here are determined by something else - the amount of money and especially the number and composition of external dwellings.

Conflux vs Necropolis is indeed a good matchup. The main thing is not to get caught out on money, then everything will be fine. It's not certain that you should take birds. If there are external dwellings, imho it's better to take psychics in Castle or even in Citadel so that at 121-122 you can upgrade air and water and go rush.
In reply to Mizrael
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#96
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Mizrael
You can't go that way – as soon as my opponent saw it, he said the map was bugged and that I could only reach his spawn point by going through the middle. This happened on turn 3, but since I quickly moved to break the Hive and take the corner secondary resource, I didn't see the bug and didn't understand what was going on. When I opened the overview, everything became clear, and there's no way I could have reached that point earlier through the desert.

P.S. The saves are in 7z format; you need to rename them.

I ask the judges to discuss the possible bugs in the map. My opponent is ready to play this weekend, and I want to have a peaceful game. Also, I have a question about the rules: Lithuanians are not allowed to upgrade their Mule and Logistics units above level 5. If I release a level 10 unit from prison, can I use it, and if so, with what limitations?
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#97
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I ask the judges to discuss the possible bugs in the map.
We play with bugs; they might also appear for the opponent.
Lithuanians are prohibited from leveling up Mules and Logisticians above level 5, but if I freed a level 10 unit from prison, can I use it, and if so, with what limitations?
Then, the Mule cannot fight against the opponent, but it can attack neutral creatures.
In reply to StickyFingaz
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#98
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We play with bugs; they might also benefit the opponent.
Why couldn't Mizrael use the map bug to reach his opponent, and instead had to go through the rough terrain and sand, which, in my opinion, decided the outcome of the entire game, because otherwise, he would have had the Earth book, as he reached the center exactly one day earlier!!!
Although, overall, both players played well, but it was really difficult to fight against 2 Mermaids near his own castle with a lot of stats and a hidden Angel stack.
Я ламер и играть не умею, нах!:smile33:
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#99
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Well, according to both our rules and theirs, you can only access the neighboring territory by defeating the central guard.
In reply to StickyFingaz
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#100
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StickyFingaz
Well, according to both our rules and their rules, you can only enter the neighboring territory by breaking through the central guard.

The game is over, so why try to pull something out of the rules now to justify one action or another? If we're going to use rules, let's use THEIR rules. The opponent, having seen how the other player breaks through the zone's guard, has every right to enter it without breaking through his own side's guard. In other words, formally, I could have easily cut off his path with full mana and an intact army (although 70+ unique units weren't given to me easily), passing by the mine. But when I asked him if I could pass through that spot (noting that I saw him attacking the Guard), he gave a categorical refusal. A few angels and almost no mana (I checked this with a scout) didn't stand a chance against 23 Greater Ogres with haste and a supporting cast with full growth, taking into account ambushes and the Hive. Since I didn't know the nuances of their rules regarding bugs (and there don't seem to be any nuances), I took it as a given – that it's not allowed. It's a friendly match, so I don't think it's worth dwelling on controversial moments; we're not losing a cow here :).
http://www.twitch.tv/mikevalentine/
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#101
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I tried out Balance, and after the initial feeling of disgust, I actually started to like the template... There isn't as much of a difference between a Warrior and a Mage as there is in Heroes of Might and Magic II and Might & Magic VI; in Balance, the Warrior is still stronger, but in The Eastern Invasions, it's quite easy for a Mage to get a Sage... and with a minimum number of artifacts, not only brute force but also spells of level 4 and 5 play a significant role.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#102
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The match against Suris was postponed, but the situation is more than promising. :)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#103
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Everyone is playing – I’m envious; my opponent has problems with his ICQ. Lebron said he’s communicating in the chat, but I can’t seem to reach him. Please ask their captain to let him know that I’m ready to battle from 8:00 PM Moscow time or on the weekend.
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#104
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I'll post this game before Pit, I don't think he'll mind:)... it was nice to read, even though I didn't understand anything, even with a translator:D

Pit_For_LM Rampart Ivor defeated _XS!_ Castle Tazzar/Tyraxon 2sm3d(4) 127

Let me describe it, I had already visited 126, had 3 cons and 6 angels... I got the earth tome... in short, he came to my land, 126, and broke through with a horde of unicorns and a horde of manticores (mass slow). I assessed the situation and started to run... but in the next turn, he still caught up... exp log + castle stables. I played much better than in the panic game, but I still made some mistakes. Pit is catching up quickly... I lacked knowledge/power.
implo was already in his hands.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#105
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:D We played until 3:30 AM, it's good that the Grand Order was captured on the second week, otherwise, we would probably still be fighting... ;)
And here's how it went:
Pit for LM (blue, Rampart, Ivor, Ivor) def XSI (red, Castle, Tiris, Tirakazor/Tazar), 2sm4d(3), 127.
The opponent took 113, I took 111. I was annoyed that there were always very few centaurs...
111 - 4 heroes, including Yanova. I took a crypt for 2000. The road led to snipers guarding the conservatory and resources, but there is a passage underground nearby.
112 - I defeat 10 gr. basilisks and 10 golden golems, and end up underground. Ivor received a defense bonus.
113 - Shakti takes Necropolis, I buy Lakussa there, Ivor finds a ring of speed behind the zombies, Yanova finds an elf hideout. Further down the road, behind the snipers, there is a Hive behind a horde of monks, there are two passages to the treasure from the Necropolis territory, Pandora is behind golden golems. Therefore, I decided not to restart, and it was already late.
114 - Ivor takes the ring of speed, scouts a little - the land of necromancers turns out to be very small and poor...
115 - I'm preparing to break through the snipers and go down the road.
116 - Lakussa kills the snipers, losing 2 pegasuses. The road turns and leads to the Grand Order... All that's left is a couple of warehouses of medusas.
117 - Ivor goes off-road in search of a stable on the second week. Construction - unicorns in the Stronghold, a total of 5 heroes, very little money.
121 - Ivor collects some gold, reaches the watchtower and sees that I have nothing to do on the grass. The unicorns and elves are bought back, Shakti takes the minimum warehouse of medusas.
122 - Ivor breaks into the Necropolis, buys a book, prepares to take Pandora. Shakti prepares to invade the treasure, where there is a prison behind the griffins and a necklace +3 strength/knowledge.
123 - Ivor defeats 30+ golden golems, and in Pandora, as I expected, there are undead - 35 ghosts... And I really wanted experience - there is attack, defense, earth magic, tactics, and all of them are basic... Ivor breaks through the guard in the treasure and defeats 50+ dendroids for the necklace. I get expert earth magic. I give the army to Shakti, who already has advanced logistics, he defeats a horde of core griffins and frees Kira, level 10, with expert archery and wisdom. Further on, there is another prison behind the pegasuses, I kill the guard, but I can't reach the prison.
124 - I realize that with expert slow, it will be easy to take the conservatory 3-4, so Ivor goes to the Necropolis, where a GM2 is built. Slow is available from the first time, great. Shakti in the treasure takes a warehouse of imps for 40. A witch, level 10, is released from the prison - finally, 8 heroes! Pandora is scouted for 100+ demons, on the other end, Yanova finds a library and a sphere of summoning behind the nagas, but it's too late to go there, and it's not really necessary.
125 - I decide to take Pandora with Kira, with archery and wisdom, she easily kills 88+18 demons, and in Pandora, as I felt again, there is completely unnecessary experience right now, 10000. I give the army to Ivor, who with mass slow easily takes the maximum conservatory. Ivor received logistics! I'm building up on angels, preparing to invade through the Grand Order.
126 - I kill 44 monks + 22 fanatics, take the minimum Hive, defeat the Grand Order from 70+ unicorns, which were difficult to kill, blinded my angels, and on morale, they killed 2 of my unicorns and almost all the dendroids. 70 manticores were much weaker, I defeated them without losses. Ivor's turn ended almost immediately after the Grand Order, a hero, who was standing nearby on 125, shines a watchtower, Shakti rushes down the road, but he is a couple of squares short of the empty city. Tirakazor breaks into the city, kills Shakti, and escapes into the darkness.
127 - I take the almost empty Castle, visit the stable there, and buy a hero. He sees Tirakazor within Ivor's reach. After much deliberation, I still decide to attack:
Ivor (3, 8, 8, 8 (48)), +1 speed, expert tactics, defense, earth magic, archery, basic attack, 4 angels, 3 unicorns, 4 wyverns, 41 high elf, 26 captain centaurs, 7 silver pegasuses, 1 simple pegasus against Tirakazor (13, 5, 3, 2 (13)), book of earth (!), expert attack, archery, tactics, advanced air magic, 3+3 angels, 5 champions, 3 wyverns, 41 archer, 12 swordsmen, several spearmen.
In the first round, I cast mass slow, cover the elves, and kill almost all the archers. Tirakazor could not remove the slow, and there is no mana for an explosion :D. Therefore, the elves easily shot everyone down.

Thank you, XSI, for the games and pleasant communication. I am very glad to meet both him and LT Leaque.:smile14:
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#106
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Javdet (red, Necropolis, Gosha, Gosha) def Suris (blue, Barbarian, Tyraxor, Tyraxor), Balance, 211.

Maslenitsa is over, but we managed to wrap up one more pancake, this time with cheese :)(Suris means "cheese" in their language).
As Gosha predicted, he turned out to be incredibly strong on the balance map. I don't know why they don't nerf Necropolis in their rules, but that's their business...
I was only worried that the respawn point would be full of archers, but I got lucky, and the starting resources were very generous. 140 skeletons right from the start, and it's unclear who to develop. There are many good heroes for this situation (Fiona, Tant, Aiden), but Fiona got terrible items on level-ups, and the others were somehow not very useful. By week 3, I realized that Xy would be the best here, with advanced learning from the start.
I revealed a Guardian Angel with Thunderbirds, but attacking them on day 121 is dangerous - two lightning bolts in a row, and your vampires are gone. I'm going to start building stables. By the end of the week, I have level 6 in the castle, and a hidden lair of Hydras :), the downside is that I lost a lot of skeletons. On day 121, I got a GM4 in the secondary castle with a town portal to Gosha's fire:smile23:.
On the second day, I added a dragon, just for the sake of it.
Well, what kind of Slav wouldn't create problems for himself? It's boring without them:D
I went for the quest artifact for 15k experience, and Gosha made an extra move, so I'm stuck with 3 angels, no movement points for teleport, and Tarasik is probably running to Gosha, and if he has mass haste, that's it!!! I buy a hero and bring the army from week 1 to the main castle. Taras arrived, and I was surprised by the +3 morale, but he didn't use magic, probably because he didn't have any. I bought him off with an angel with 8 health and 5 speed, and I keep going. While I was moving the vampires to a safe distance, I forgot that the quest artifact was still with the hero in the village, and also a ring of speed.:smile35:.
But the opponent managed to sacrifice this artifact on the altar before scouting the hero's location, apparently demanding surrender:) (probably thought I didn't have anything else besides the angel). His overconfidence was his downfall, although, as the analysis showed, he practically had no chance at that moment. A few GM upgrades, and voila - a Berserk:cool:, it's a pity that he has little mana and fire is not yet an expert.
I buy everything and attack - it's a one-way street.
We ran around a bit more, there's no need to rush, time was working for me, and on day 211, I upgraded to dragons, GM5, and I demonstrate to the opponent the futility of his efforts with implosions and meteor showers, and he surrenders.
The analysis caused confusion:confused::
On this map, not having wisdom and early magic is suicide (maybe he was waiting for earth-air, but in my opinion, this doesn't justify it), + the opponent didn't always rush when he had the opportunity.
Well, and ahead is a more difficult match on Jebus, I chose it without understanding the rules, instead of a reliable stronghold.:)

P.S., it was a good idea to stream the hero's window, but I found Sticky's link too late:)
I wonder, is it a violation of the rules to watch someone else's stream?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#107
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LeBron 0-1 black_knight (TE). 8mm6/8mm6 LIVE
Pit for LM 2-0 XSI (TE) 2sm4d/Panic
vitalic vs Vortex (SoD) 2sm4d/Jebus
Jadvet 1-0 Suris (TE) Jebus/Balance LIVE
Mizrael 0-1 dead0202 (SoD) 2sm4d/Jebus LIVE

HeroesWorld - LT League 3:2 LIVE

They came back from 0-2 to 3-2, keep it up!
In reply to StickyFingaz
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#108
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Lebron (blue, barb, Tyrax) lose Black_Knight (red, Ramp, Ivor) 8mm6
some kind of evil fate has come down on me((( if I threw the first game out of my own stupidity, then in this one I had no chance from the start—it feels like we were playing on different templates—the opponent was on Jebus Cross and I was on the poorest Panic—no kidding: by week 1 day 7 Ivor had a fully built Castle, Hives, Elves, Centaurs, 3 Angels from 3 Conservatories, and 8 Ducks with prospects of more tasty stuff, while I had money for 1-5 in the Citadel without Ogres and solid hard blocks with no objects at all... in short, pure lol.
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"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D