I like the template: the map is small, the pace is high; the minimal number of conservatories and beehives, the absence of utopias and relic artifacts minimizes distribution imbalances.
Distribution imbalances here are determined by something else - the amount of money and especially the number and composition of external dwellings.
Conflux vs Necropolis is indeed a good matchup. The main thing is not to get caught out on money, then everything will be fine. It's not certain that you should take birds. If there are external dwellings, imho it's better to take psychics in Castle or even in Citadel so that at 121-122 you can upgrade air and water and go rush.