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Posts from Jebus Cross

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#264
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We played a game against Forrest. Here's how the battle went:
Ivor (12, 14), +1 speed, +3 morale/luck, expert in attack, defense, and archery, 37 wyverns, 7 unicorns, 24 higher elves against Yanova (9, 14, 6), ???, +3 morale/luck, 15 Naga Kings, 3 Master Djinns, 100 Master Gremlins, 3 Angels, 6 Gargoyles, 1 Mage.
By the eighth round, there were 19 wyverns (40 HP), 7 unicorns, and a ballista remaining, against 5 Naga Kings (10 HP), 3 Angels (160 HP), 66 Gremlins (no shots left), and 1 Djinn. My troops are slowed, his are shielded, and the Angels seem to have Bloodlust. It's the 8th round, the spells will probably wear off soon. No one has mana, including the Djinns. When the slow effect wears off, the wyverns will be faster than the Naga Kings and will finish them off with one attack, and the Angels will take damage in return, which almost no one can mitigate anymore. And Yanova's combat abilities aren't as good as Ivor's (apparently, no attack/defense bonus), so it seems Yanova will lose soon.
Yanova is in the fort and cannot retreat.
I suggested disbanding the losses and continuing the battle. I was refused. It's impossible to repeat the battle as closely as possible to what happened, because any deviation in morale/luck/Djinn's spell will lead to a completely different turn of events. We tried. It doesn't work. My main stack of wyverns had morale twice in a row, and they reached the Naga Kings and attacked them.
It's quite easy to continue the battle after a disconnect - dismiss the troops, cast Bloodlust with the Djinn - it's not that difficult, arrange them as they were - all bunched up at the gate, and the Gremlins in the corner - and wait for the 8th round (we were playing Team Edition, so the Gremlins can engage in melee even with a full supply of ammunition, although it can be fired from a catapult) (with the slow and shield spells cast in the first and second rounds, respectively, and Ivor can cast a Ring of Cold in the air). I don't object to the opponent's troops being at full health - although this can be mitigated with a ballista.
I have a screenshot of the opponent's troops and a save after the disconnect.
What should we do?
In reply to Pit for LM
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#265
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I think the troops should be disbanded because, as I understand it, Pete had two consecutive morale boosts on his main stack of vipers, which determined the outcome of the battle. Let luck play its part, but this is a game, and Pete was just luckier. It can take a long time and be tedious to get two consecutive morale boosts on vipers, unless, of course, the "traffic light" ability is used :smile04:
Я ламер и играть не умею, нах!:smile33:
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#266
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Wic (red, Inferno, Ignat) def Stinger (blue, Stronghold, Crag Hack) @ Jebus, 113

Short games lately... my own surrender on 111 in the Ligovsk Tournament, opponent's surrender on 113 right here...

We played by RP rules with restrictions on control, native secondaries - random. So I gave up Stronghold without issue, since for Inferno many secondaries are native :). Although overall I think these are roughly equal towns in terms of power.

Also before the tournament started I tested Inferno a lot, and came to the conclusion that Marius doesn't really work here - accumulating demons will take time, and there's nothing to break through with on week 1. So I started testing Ignat with upgraded imps on turn 1, and he showed excellent results - besides a strike stack with 9 speed, it's also tactics, which allows you to easily break through shooters at the advanced level. So I started with him.

The opponent chose Crag Hack, which was very surprising. Apparently, nostalgia for SoD...

Not much to write about the game, Stinger took 2 restarts on templates clearly better than mine, after which he got a very poor draw. By 113 he had run through the entire respawn and realized there was nothing to do there.

By 113 I had 1 angel, 8 wyverns, and a bunch of explored caches, including 2 devil ones.

Thanks for the game.
In reply to Pit for LM
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#267
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Pit for LM
We played a game against Forrest. We were in the middle of a battle:
Ivor (12, 14), +1 speed, +3 morale/luck, expert in attack, defense, and archery, 37 wyverns, 7 unicorns, 24 high elves against Yanova (9, 14, 6), ???, +3 morale/luck, 15 nagas, 3 master djinns, 100 master gremlins, 3 angels, 6 gargoyles, 1 mage.
By the eighth round, there were 19 wyverns (40 HP), 7 unicorns, and a ballista left, against 5 nagas (10 HP), 3 angels (160 HP), 66 gremlins (no shots left), and 1 djinn. My troops are slowed, his are shielded, and the angels seem to have bloodlust. It's the 8th round, the spells will probably wear off soon. No one has mana, including the djinns. When the slow wears off, the wyverns will be faster than the nagas and will finish them off in one hit, and the angels will take damage, which almost no one can mitigate. And Yanova's combat abilities aren't as good as Ivor's (apparently, no attack/defense), so it seems that Yanova will lose soon.
Yanova is in the fort and cannot retreat.
I suggested disbanding some troops and continuing the battle. I was refused. It is impossible to repeat the battle as closely as possible to what happened, as any deviation in morale/luck/djinn casting leads to a completely different turn of events. We tried. It doesn't work. My main stack of wyverns had morale applied to them twice in a row, and they reached the nagas and attacked them.
It's quite easy to continue the battle after a disconnect - dismiss troops, cast bloodlust with the djinn - it's not that difficult, position them as they were - all in a pile at the gate, and the gremlins in the corner - and wait for the 8th round (we were playing TE, so the gremlins can go into melee even with a full supply of ammunition, although it can be fired from a catapult) (with the casting of slow and shield in the first and second rounds, respectively, and Ivor can cast a ring of cold into the air). I don't object to the opponent's troops being at full health - although this can be reduced with a ballista.
There is a screenshot of the opponent's troops and a save after the disconnect.
What to do?

I looked at the save, tested it 3 times - the chances of repeating the moves of 8 rounds with such morale/luck are no more than 1/100. Pit wrote that they loaded the game 5-6 times, but it was impossible to repeat it. Forrest didn't answer me on ICQ.
Since it was not possible to reach an agreement peacefully, I had to look at the rules:

5. Miscellaneous
...
If a disconnect occurs during the game, the player who was taking their turn at that moment finishes their turn and saves the game. Then, the game is loaded from this save, and the players continue. Or, the autosave of the player who was inactive at that moment is loaded. If the connection was interrupted during a battle, then after loading, all the moves of the battle are repeated as closely as possible to those that were before the disconnect.

6) all controversial issues are resolved by the organizer, so please notify them in a timely manner.

8) the organizer reserves the right to make any changes to the rules in the event of unforeseen/force majeure situations.


The situation is unforeseen, therefore the decision is as follows:
the troops must be disbanded to the number that remained before the connection was lost, moved to the positions they were in, the spells from the first round must be repeated, and then wait for the round in which the connection was lost.

And once again, I appeal to all participants: the tournament is for fun, so please try to avoid conflicts
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#268
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THOSE players were playing, so gremlins can engage in melee combat even with a full load of ammunition, although it can be launched with a catapult.
In battles between players, the melee attack option does not work. So, you will have to launch them one by one.
In reply to Javdet
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#269
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Javdet
And once again, I appeal to all participants: this is a fan tournament, so please try to avoid arguments.

I thought so too.
Therefore, I don't want to participate anymore.
Pit brought up the unfinished game for discussion. He called me an unfair player. Online, it's a game of trust.
He disconnected from the game at 1-1-6 without saving, so of course, I fully trusted him and loaded the autosave.
And then this happened.
Thank you for the game.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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#270
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This story doesn't directly concern me (but indirectly – as a tournament participant). Therefore, I will refrain from making judgments. But how are the tournament and its organizers connected to one of the players who has nothing to do with its organization? Or, in other words, does distrust of one of the players imply distrust of the tournament as well? Or is there something "behind the scenes" that we don't know about?
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#271
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Unfortunately, I couldn't reach an agreement with Forrest. To Wicc: on turn 116, the game crashed for the following reason: in the troop exchange window, I selected a unit, then clicked the army exchange button, then clicked on the cell where the selected unit was standing (I wanted to detach one unit there), and the game crashed. Since I don't play on the Test Environment much, I wasn't aware of this. It would be good to fix this bug.
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#272
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That's exactly what I'm telling everyone! [profanity] YOUR WH??!!!
For years we played SoD, as fans so to speak, and everything was fine!!! But no [veiled profanity, they came up with a perversion of "Heroes"!:smile35:

SUCH players cannot find common ground..:( Where are we heading...

Vigo - warning! Stop the profanity. Ta Kotoraya...
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Pit for LM
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#273
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I thought so too.
Therefore, I don't want to participate anymore.
Pit brought up an unfinished game for discussion. He called me a dishonest player. Online games are based on trust.
He disconnected from the game with his 1-1-6 score without saving. Naturally, I fully trusted him and loaded the autosave.
And then this happened...
Thanks for the game.
Pupseg got offended :D

Too bad, I really wanted to offend him personally...
To Wicc: the crash on turn 116 happened because of the following: in the unit exchange window, I selected a unit, then clicked the army exchange button, and then clicked on the cell where the selected unit was standing (I wanted to detach a single unit there), and the game crashed. Since I don't play on Test Environment much, I didn't know about this. It would be good to fix this bug.
This bug seems to have been fixed already. At least, it doesn't happen to me anymore. I just tested it specifically.
That's what I'm telling everyone! TO HELL WITH YOUR TEST ENVIRONMENT!!!
We've been playing SoD for years, just for fun, and everything was fine!!! But no, they came up with this abomination for "Heroes"!
Every thing has its positive and negative sides. In the case of the TE interface, the positive outweighs the negative by a huge margin. Rare bugs don't spoil the overall picture.
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#274
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Oh, you little pest! :D
You should have kept quiet, "the great and terrible Vic – accepting defeat from a strong player on turn 113, who simply had nowhere else to go..."
What a guy... :D

P.S. Your resentment hasn't grown. :)
Stop spamming! Let's talk on "Bay" or in AIM!
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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#275
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If there's a race on TE, how can we do without Nebuchadnezzar in it? ;) (For those who don't know, Nebuchadnezzar is my second persona.) But I want to defend TE here! In this specific case, TE wasn't really at fault. Although Pete definitely won – a bunch of vivs against 3 angels? Let the tournament judge make a decision, and that's all. It reminded me that I wrote about a bug we had with the Poles not so long ago – they were hosting with a messed-up SOD, something from RoE. So, a monster attacks a can, shows it a horde, thinks it's just one, but there are 5 * 16 griffins! You wouldn't believe how much cursing there was then... Added after 2 minutes: Added: Hey Vigo...we played yesterday – you surrendered on turn 111 ;) without any more restarts. I didn't write a report. Are you hinting at my nobility to Vika here? :) Although I wrote a report about a year ago when I didn't position myself well in the dungeon – I still remember! :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Vigo
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#276
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Vigo
Oh, you little pest! :D
You should have kept quiet, "the great and terrible Vic – accepting defeat from a strong player on turn 113, who simply had nowhere else to go..."
What a guy... :D

P.S. Your resentment hasn't grown. :)
Stop spamming! Let's talk on "Bay" or on AIM!
Reacted to the fragments of the "grenade" :). It's telling :). Read the original post again, I've edited it.
In reply to Wicc
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#277
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Wicc
Reacted to the "grenade" fragments :). It's telling :). Read the original post again, I've edited it.

Oh, well, in that case, I publicly apologize! I thought you were...

Added 2 minutes later
Captain

so Vigo...we played yesterday - you surrendered on turn 111 ;) without any more restarts...I didn't write a report. Are you hinting at my nobility to Vika? :)
although I wrote a report about a year ago when I didn't position myself so well in the dungeon - I still remember! :)

Well, I'm just a noob in Heroes! But here, a monster was playing! And you're shouting "King, King..." How could you allow an incorrect placement?! :)
And besides, what do you have to do with it?! At least in this discussion...:confused:
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Vigo
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#278
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Vigo
Technical issues are a pain :( But I can't play with Yura, he's not responding :( Maybe something happened to him... He's not even answering his phone :( And now, is he having technical problems too?!

I'm alive :) Vigo and I agreed to play this weekend. I've been away from the Heroes world for a while, sorry.
http://dreamcatcher.metroland.ru/