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Jebus Cross

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#267
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Pit for LM
We played a game against Forrest. We were in the middle of a battle:
Ivor (12, 14), +1 speed, +3 morale/luck, expert in attack, defense, and archery, 37 wyverns, 7 unicorns, 24 high elves against Yanova (9, 14, 6), ???, +3 morale/luck, 15 nagas, 3 master djinns, 100 master gremlins, 3 angels, 6 gargoyles, 1 mage.
By the eighth round, there were 19 wyverns (40 HP), 7 unicorns, and a ballista left, against 5 nagas (10 HP), 3 angels (160 HP), 66 gremlins (no shots left), and 1 djinn. My troops are slowed, his are shielded, and the angels seem to have bloodlust. It's the 8th round, the spells will probably wear off soon. No one has mana, including the djinns. When the slow wears off, the wyverns will be faster than the nagas and will finish them off in one hit, and the angels will take damage, which almost no one can mitigate. And Yanova's combat abilities aren't as good as Ivor's (apparently, no attack/defense), so it seems that Yanova will lose soon.
Yanova is in the fort and cannot retreat.
I suggested disbanding some troops and continuing the battle. I was refused. It is impossible to repeat the battle as closely as possible to what happened, as any deviation in morale/luck/djinn casting leads to a completely different turn of events. We tried. It doesn't work. My main stack of wyverns had morale applied to them twice in a row, and they reached the nagas and attacked them.
It's quite easy to continue the battle after a disconnect - dismiss troops, cast bloodlust with the djinn - it's not that difficult, position them as they were - all in a pile at the gate, and the gremlins in the corner - and wait for the 8th round (we were playing TE, so the gremlins can go into melee even with a full supply of ammunition, although it can be fired from a catapult) (with the casting of slow and shield in the first and second rounds, respectively, and Ivor can cast a ring of cold into the air). I don't object to the opponent's troops being at full health - although this can be reduced with a ballista.
There is a screenshot of the opponent's troops and a save after the disconnect.
What to do?

I looked at the save, tested it 3 times - the chances of repeating the moves of 8 rounds with such morale/luck are no more than 1/100. Pit wrote that they loaded the game 5-6 times, but it was impossible to repeat it. Forrest didn't answer me on ICQ.
Since it was not possible to reach an agreement peacefully, I had to look at the rules:

5. Miscellaneous
...
If a disconnect occurs during the game, the player who was taking their turn at that moment finishes their turn and saves the game. Then, the game is loaded from this save, and the players continue. Or, the autosave of the player who was inactive at that moment is loaded. If the connection was interrupted during a battle, then after loading, all the moves of the battle are repeated as closely as possible to those that were before the disconnect.

6) all controversial issues are resolved by the organizer, so please notify them in a timely manner.

8) the organizer reserves the right to make any changes to the rules in the event of unforeseen/force majeure situations.


The situation is unforeseen, therefore the decision is as follows:
the troops must be disbanded to the number that remained before the connection was lost, moved to the positions they were in, the spells from the first round must be repeated, and then wait for the round in which the connection was lost.

And once again, I appeal to all participants: the tournament is for fun, so please try to avoid conflicts
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.