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Posts from Patch 3.1 – we’ve been waiting for it.

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Actually, that's not the case. In version 3.1, neutral creatures mostly ignore the dagger wall. I recently played a campaign as Zehir, and I blocked the obsidian golems with a wall. I was playing against red dragons, riders, and minotaurs. The neutral creatures didn't even try to break through the wall; they just stood there. I defeated them with a fire wall. As far as I remember, there wasn't such stupidity in version 3.0.
In reply to KonServator
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Why doesn't anyone talk about the huge bug in version 3.1? The AI completely ignores creatures that appear on the map as a result of the "week" event (scattered randomly). It simply avoids them, and if it can't avoid them, it stands still or even tries to jump over a portal. :) So, after about 3-4 "week" events, the AI is practically completely cut off from civilization, and the game becomes, to put it mildly, not very interesting. Is this bug only happening to me after installing the patch? Please tell me what I should do...
Fear the phoenix bird! ;)
In reply to Marilyn
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Marilyn
Could you please advise me on what to do...?
It's hard to say... I personally haven't noticed this, but I rarely play against the AI... and I'm not the only one.
In reply to Alex_R
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Okay, since no one seems to know how to solve this problem (which is strange), could you at least tell me how to disable the weekly monster spawns in the editor? Or how to create a map where there won't be any weekly spawns at all, and instead set a specific neutral spawn for the entire game, like a "dead calm" or something similar? Please, help me out, there are experienced people on the forum, many who know a lot, maybe even people from Ubisoft or Nival, surely it's not that difficult to help me solve this problem, it's impossible to play like this.
Fear the phoenix bird! ;)
In reply to Marilyn
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Marilyn
Why doesn't anyone talk about the huge bug in version 3.1 – the AI completely ignores creatures that appear on the map as a result of the weekly creature spawn (scattered randomly). It simply avoids them, and if it can't avoid them, it stands still or even tries to jump over the portal. :)

I wonder, is this happening on scenario maps or on random maps? The thing is, I always play on random maps, and with patch 3.1, I've never encountered this. Maybe it's a bug specific to a particular map? Then it would be worth generating a few more for testing. And I don't think you can "cancel" the creatures: that's the game's policy – at the beginning of each week, neutral creatures appear on the map. They get in the way, interfere with caravans, but you can use them to train newly created heroes with zero experience.
In reply to Werevolka
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Unfortunately, this happens to me both on scenario maps and on randomly generated maps.
Fear the phoenix bird! ;)
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There are maps where I never had a week of creatures. So, it must be possible to do it somehow. I can't name a specific map right now. I think there aren't any such weeks in the "Year of the Fire Tears" campaign or on the "Mercenaries" map.
In reply to Boris K
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Boris K
There are maps where I never had a creature week. So, it must be possible to do it somehow.
Actually, which weeks will occur is generated at the very beginning of the game – on day 1, and it doesn't depend on the map!

P.S. – The player always eliminates Neutrals on the map faster than the AI, and it doesn't matter which week it is.
For a clean experiment, you can always arrange it so that there are no creature weeks in the next 2-4 weeks. Run the scanner and see what awaits you; if you don't like it, restart from day 1 (unless it's a tournament, of course).
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wolf64, I spent many months completing the "Mercenaries" map, not just 2-4 weeks. And I didn't complete it just once. In terms of completion time and storyline, it resembles a campaign more than a regular scenario. Also, there are only 2 castles – one belonging to the human and the other to his friend.
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Does anyone know if the gold edition of Heroes of Might and Magic V already includes patch 3.1, or do I still need to apply additional patches? I want to buy the gold edition, just in case, because the game disc is already scratched in some places, and the box is completely broken. What should I do if the game won't start?!
In reply to Werevolka
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Golden Collection, missing version 3.1. At least, it used to be.
Tomorrow holds no promises
Except the ones we've made
In reply to Werevolka
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Olga
Those in the know, is the gold edition of Heroes 5 already patched to version 3.1, or does it still need to be patched further? I want to buy the gold edition, just in case, because the game disc is already scratched in places, and the box is completely broken. What should I do if the game won't start?!!
Olga, the Gold Collection is version 3.0.
But, interestingly, I patched it to 3.1 and accidentally launched it once when the disc with Heroes 1-4 was in the drive. And everything started playing...
without the disc...

Орден Фениксахаризматический :) лидер
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Is there a patch that fixes the very quiet speech in Tribes of the East? If so, please provide a link.
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Warrior, that doesn't exist.
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Protection skill: The protection skill now works differently, which is a shame, I prepared so many Orcish warriors(((
Снова играю в Герои5!

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