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Posts from Alternative Rules (Draft)Auto-translated
And then what do you do with it? Just install it and that's it? Or does it need to be installed in a specific "Heroes" folder? Can you play SoD after this, or only TE? Could someone explain it simply, because I've only heard about TE but haven't played it even once.
Take a look and read here: /topic/3165/ Just read carefully, otherwise I didn't understand everything the first time and had to reinstall everything from scratch.:smile35:
Только храбрый может признать свою ошибку и только сильный попросить за нее прощения. Для дурака-поражение. Для умного-победа. Для мудрого-мир. Мы в ответе за тех кого приручили.("Маленький принц") От куда мы пришли?Куда свой Путь вершим? В чем смысл нашего Бытья?Он нам не постижим. О сколько чистых душ под колесом лазурным. Сгорели в пепел в прах...А где скажите дым?(Гиясаддин Абу-ль-Фатх Омар ибн Ибрахим аль-Хайям Нишапури). Путник по путям вечности в поисках истины.
In connection with the HW vs LT League match, the topic of rules has come up. Maybe this match will at least speed up some reforms of the online game rules for Heroes Of Might And Magic 3 on our resource:rolleyes:. I will highlight only those points from the Lithuanians' rules that seemed preferable to me compared to the current analogous World rules.
LT League Rules: SoD: It is forbidden to use level 4-5 scrolls. [and why not simplify? they simplified the butterflies and the rest of the Conflux swarm, didn't they...]
It is forbidden to take Mullich as a starting hero and it is forbidden to use him in final battles. A final battle is considered one in which more than 50% of the army's HP was involved from both sides. [in my opinion, the Mullich rule is well stated – simpler than ours and what I proposed. True, a new headache arises – counting HP:) ]
Hit-and-run is forbidden. Both players must have a chance to cast magic (literally). [also more correct, in my opinion, than ours! there have been precedents where games ended with a not-so-objective result due to our interpretation of hit-and-run]
It is allowed to attack a slowed stack with a non-slowed unit that has a slowed stack and retreat. The effect is known to all.
Restarts – a player may take one restart on the first day without reason and up to the third day if the castle is blocked by the following number of animals: Level 1 Shooters >100 Level 1 Neutrals >200, but Centaurs >70, Pikemen >100, *upgraded Pixies >100 Level 2 Shooters >50 Level 2 Neutrals >100, but Harpy Hags >50, Air Elements >30, Storm Elements >25, upgraded Wolves >40 Level 3 Shooters >30, but upgraded Elves and Ice Elements >20 Level 3 Neutrals >40, but Golems >40, Three-headed Cerberi >25 Level 4 Shooters >15 Level 4 Neutrals >25, but Vampire Lords >15 Level 5 Shooters >10, Level 5 upgraded Neutrals >10 Level 5 non-upgraded Neutrals >15 Level 6 and 7 Neutrals Snipers >8, Nomads >30 [not entirely in agreement with the overall restart system – but "for" an additional mandatory restart due to blocking, and also one restricted road in ГО – that would be nice...]
Players must take a restart if the starting heroes are not level 1 and on slow roads.[that, of course, is already a bit too much. but a restart on slow ones wouldn't hurt either]
Anyway, I've given my opinion. What I absolutely disagree with – this is primarily the rule about native secondary skills, this is exactly the case where "the road to hell is paved with good intentions":D . The most stupid example – Valya vs Kirya: both have native secondary skills from week 1, but Valya easily builds his Citadel or Castle and from the second week has a HUGE force of his high-damage-stack Marksmen, whereas Kirya – he absolutely cannot build the 3rd level:smile04: ; and how will their meeting in 90% of cases end in the 2nd, or even the 3rd week?:rolleyes: Balance, dammit:smile50: !!!:D :D :D
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
For those who don't like slow-paced gameplay and scrolls, there's Town of the Elves (TE). But for me, it's an integral part of the Stronghold order. By the way, in TE, they removed the scrolls but instead reworked the magic guild to balance the distribution of spells.
Hit-and-run tactics are prohibited. Both players must have a chance to cast spells.
I disagree. What if the defending player doesn't have a spellbook/mana/attacking spells?
Restarts - a player can take one restart on the first day for any reason and up to the third day if their castle is blocked by the following number of creatures:
I agree with this. By the way, this rule was created specifically for this match and was developed together with Black.
Regarding the mage indulgence, I think we should test this option and play enough games to draw a final conclusion! I believe that, overall, this option will diversify the gameplay!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......