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I didn't fully understand how strong this faction is until I tried playing as Necromancers myself!
1. It's a disaster in the beginning; if you start with Galtran, they can already do a lot.
2. In weeks 2-3, you can't rush them because they can rush you too. For example, you might encounter a mine with Trogols around week 3, and they have a skeleton with 600 attack or more.
3. And if you drag it out even a little, it's game over.
How do you even beat them if you don't use black magic?
Even the restrictions imposed by the rules help, but without them, it would be even worse. But even with them, I think Necropolis is unbalanced.
1. It's a disaster in the beginning; if you start with Galtran, they can already do a lot.
2. In weeks 2-3, you can't rush them because they can rush you too. For example, you might encounter a mine with Trogols around week 3, and they have a skeleton with 600 attack or more.
3. And if you drag it out even a little, it's game over.
How do you even beat them if you don't use black magic?
Even the restrictions imposed by the rules help, but without them, it would be even worse. But even with them, I think Necropolis is unbalanced.