Dubrovin Pavel (Red, Dungeon, Shakti. Shakti) def Wlk777 (Blue, Fortress, Tazar, Tazar), 2sm4d(3), 1.3.3.
In the first week - Manticores in the Castle, secondary Necropolis.
In the second week - Conflux Minimal, Tier 3, and Maximal.
In the third week - Pandor on 10,000 experience, was also heading for another Conflux, but was intercepted by Tazar, however, he managed to win the battle.
Thanks to Valentin for the dynamic game!
Posts from Reports on online games and their confirmations (Winter 2009 season).
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Oelm (blue, Swamp, Tazar, Tazar) def KostyaN (red, Tower, Aine, ?) 2sm4d(3) 114
I was already set up here, though I played with mistakes, but I went for a secondary barbarian, and meanwhile my opponent folded.
Thanks for the game.
Here's a lie:smile30: not Aine, she wasn't there at all (I never pick her as a starter):D - but the rest is true, confirmed!
111. Slow roads, so beloved by my opponent, and so disliked by me:( , but the cool drunks in the tavern, 92 gremlins + a motley crowd of somewhat fat cover, made me forget that sometimes it's not bad to use rests - well, at least once in 2 games:D (never did take one). I scouted the crypt, the medusa dwelling, and the GO - wasn't happy about the last one, as I was hoping to find the guard for the secondary town...
112. +5th and 6th heroes, a crypt taken wastefully with a necro amulet (managed to lose a good half of the cover and 12 gremlins, even though I was feeding 1+2 single gargoyles to the vampires and wraiths:mad: ). Otherwise, the game plays easily and casually, temporary anarchy reigns - since the ring +1 to attack/defense and the ballista from Gurney let any noob feel like a daddy:p.
113. 7th hero; and Orrin, breaking through the double guard of the exit to the grass, becomes the happy owner of Logistics - he'll be the one to lead:); the noob Daremyth jumps out "ahead of the father into the fray" and beats up some minor creatures on the grass, in short, I've gotten into the swing and life is almost good - I'm not even rushing to take over the caps' external dwelling...
114. That's when it all happened:( . I was running Daremyth with power along the road towards the secondary castle and ran into traffic cops with a speed detector (spyglass:D ):smile38: , I thought - I'm such a hotshot, and what are those 5-9 local speed "cops" of the 6th level with loooong rods - they didn't even paint them in stripes, the bastards - how insolent; I didn't even bother scaring them with my boss - I thought, well, how many could be sitting in this backwater, maybe 5, at most 6 - you can't get enough from just one "detector" for all of them:D - turns out they had scheduled checks - and there were 9 of them max(against 1 golem, 9 pokemons, and 2+1 gargoyle - the so-called "cover":D - that was more than enough, and in short, they proved that I had all the blue ones behind the wheel and took away my license:( :smile15: ).
Thanks for 2 fun games without rests - we finished in about 5 hours at roughly 6 minutes;) !
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
The gold spawn was decent — crypts and medusa dens almost every day. No external dwellings. First day I spread out and built up some cash. Day 1 secondary Castle, Day 1 swordsmen there, since I revealed an external dwelling. At home, cavalry into the castle.
Day 2 was notable for taking out the scout hero at the main, to pass Slow to Kyrre through the sages — first time I've done that.) Also, I was seriously planning to build Angels at the secondary, even placed monks, but on Day 2 I changed my mind.
On Day 3, two Griffin Conservatories 3+2, tons of money, and I was heading for the GO (Angels), but my opponent took a Dragon Utopia and nearly doubled his stats. I got scared and turned into the treasure zone.
On Day 4, lots of boxes with junk like mummies and magic without Wisdom, 28 Wyverns and a minimal Dragon Utopia, which gave me my salvation — a water spell book with Water Expert and a Mace +4, since I'd been running around with only a shield for artifacts.
On Day 5, I emerged onto snow and was about to turn back — and lo, Valya was at the GO. I attacked, bought everything, equipped Shackles, then thought — I forgot to put on the Cloak. And so I barely held out during the siege thanks to Forgetfulness and Frost Ring (no time to clone or teleport, my opponent was killing me with Chain Lightning and ten Archangels)), the cavalry triggered their ability three times, and Roma made a couple of mistakes. Lucky, basically. A few dwarves and a couple of elves survived.
Thanks to Roman for the game.
In terms of duration and drama, this game reminded me of the marathon—the longest game—I played with Dubrovin. Throughout the entire game, Shakti, with a significant advantage in one-unit count and DD, chased me across the whole map; over 30 battles were fought against the opponent. At one point, I was left with no towns at all, and another time he almost crushed Isru with artifacts. In some moments, I thought it was all over and felt like giving up, but... :)
Thanks to George for an interesting game!
Well! I have never had a more exhausting and nerve-wracking game before. We played with saves, the first and second time from 11 PM to 5 AM.
It started out pretty decently:
I spawned in the underground on slow roads. Shakti with 3 stacks and the first week went great. I took Barbarian secondary skill, the Dwarf dwelling. I Experted Earth Magic. At home, Manticores in the castle, in the secondary town +1000 and birds with Orcs in the fort.
On the second week, a secondary town, Griffin Conservatory 3, lots of gold, I find a good treasure zone with Dragons (Dragon Utopias, as it turned out, were also there but off to the side, closer to the opponent).
So by the end of the third week, with a significant army, Speaker's Hat, Sphere of Earth Magic, Golden Bow, and stats around 10 each. I split up and head home, and on day 141 I break through the GO (Wyverns and Efreetis) without losses. On day 142 I run over and with Dimension Door take the opponent's main (without troops already). Gunnisson at this point is looting a Dragon Utopia and is glowing with skills roughly twice as high as mine! This is where, apparently scared by the opponent's parameters, I make the most rash decision. Instead of heading towards the Conflux secondary town, right to the place where Gunnisson and Isra are scurrying about, I march along the road in the other direction, intending to collect more Dragons and find at least one Dragon Utopia, while also taking another of the opponent's secondary towns along the way. In the end, I only found 2 Dragon Fly Hives and a Pendant of +3 3, but I lost a lot of tempo, while Andrey, on the other hand, was given room for creativity. He takes an external dwelling of Magic Dragons. And then the nightmare of my entire life begins. :smile30:
By the way: I fully experienced what it's like to lack Logistics, against Stables and Logistics on two of the opponent's full-fledged heroes; even Dimension Door didn't help. And Isra on Fire Birds, with spell power under 20 - casts a spell and buys back.
If I had managed to find a Portal of Summoning, everything would have been resolved much, much earlier, but without it, I just aimlessly galloped around the prairies, like a sack of sh*t, often waiting for the opponent's very prolonged turns.
We managed to swap all the castles and kill about fifty of each other's heroes. In short, a month of dull, dreary running around for me and insane maneuvers for Britva.:smile23:
In the end, I was damn tired and just wanted it all to be over. In the final fight, my head wasn't thinking at all. I forgot about the passive Magic Mirror on the Magic Dragons:smile52: and for some reason was shooting at the opponent's 30% resistance. I just needed to remove the Sleep from the fifty Dragons and shoot the opponent with the Golden Bow and Expert Archery. But after the fight, it's too late to wave fists.
Thanks to Andrey for the game! I hope a brain drain like this doesn't happen again.
Confirmed.
4 heroes at level 115. Just stood in one place, two turns away from the castle, until level 114. Didn't take a rest due to Vistan and the lizard ambush. No money. Lost momentum. Then, lost the army to monks for a secondary objective. What a mess.
Sorry I didn't give you a good game. Thanks.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Castle, Valeska, Isra) 2SM4d(3), 145
On the first day, a native secondary hero, with +1000 gold and elves in the main
1-6 in the Citadel, +1000 gold scouted, 4 Dragon Fly Hives revealed.
On day 122, attacked a 2-stack Griffin Conservatory without a spellbook, and there was 6 morale there. In
the end, lost 1 Griffin, 6 Dendroids, and 15 Grand Elves... but got 2
Angels. Sent Kyrre into the treasury in the metro, and transfer the troops to the noob
to take the Dragon Fly Hive behind a crowd of Dendroids (he went without the ones).
And thanks to morale, he lost another 2 Griffins and 9 Elves...
Revealed the Dragon Fly Hive, no 8-12 army, nothing, and also with a noob...
On day 123, took the minimal Dragon Fly Hive.
On day 124, see how the red noob goes scouting into the treasury;
killed him.
On the third, 4 Dragon Fly Hives. Searched for a slow artifact, nowhere to be found... And
on day 136, with a GO I capture the Castle. And there's a month's worth of unbought
things...
Sit for two days, take a Dragon Fly Hive near the Castle, gather the army, and
then...
And on day 145, thanks to advanced scouting, I find Isra and
kill him...
Thanks for the game.
We used all the resets and it spawned with a block of a horde of greater demons (guarding a Pandora's box) on the only road.
I ran through the mini respawn. Found, thank god, a minimal Griffin Conservatory, took it. I only managed to get out into the light on day 122, but after a chest (10000 exp.) I already had expert Logistics, expert Attack, expert Tactics, and advanced Air Magic. And there was a stable right there. In general, the perfect setup.
I took Vigo's secondary dungeon hero, then the library, and another secondary Tower hero. There was a treasure zone right under my nose, but I decided not to delay and on week 4, after buying everything I could (+ the Pandora's box gave 25 Evil Eyes), I went to attack.
Our stats were roughly equal, but 81 Evil Eyes, 26 greater medusas, an angel, and the chaff turned out to be stronger than Gosha's skeletons sitting behind the castle walls.
Thanks for the game!
Babek (blue, Rampart, Kyrre, Kyrre) def Loi (red,
Castle, Valeska, Ishra) 2SM4d(3), 145
In short, idiocy. At the end of the third week they stole a town hall with a bunch of meat, decided to slip into the treasure zone with 20+ Crusaders, 70 Marksmen, 400 Skeletons — but slipping away from Kir is problematic).
Thanks for the game.
Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)
Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
2sm4d(3) 145
Regarding this match, I want to say first of all—it's a pity the opponent played so carelessly; he could have put up a stronger fight, as the layout fully allowed for it—he didn't take the boots of speed not far from his capital and didn't even scout 2 cons :confused: . My layout was average, but decent. An external dwelling with runes and another one far away—I was too lazy to go to it. Didn't find any cons, only one Dragon Utopia—though they gave a kettle +6, armor +4, and shield +12 in it. And Gurni's skills are quite good. There was an interesting moment at 117 when Gurni with 2 runes and 5 goblins took an external dwelling with birds—well, who else but him could do that without magic? :rolleyes: . In general, by 145 the opponent realized he had no chance and surrendered. Thanks for the game.
We restarted... I got a good respawn, already cleared a path to the secondary area, found a decent Manticores' lair, but then I heard about the defeat. Apparently, I wasn't wrong to take rests intuitively, even when it wasn't really necessary. I managed to lure Vigo into an unfavorable situation. I got lucky, in a word...
numOne (red, Dungeon, Shakti, Shakti) def Vigo (blue, Necropolis, Galthran, Galthran), 2SM4d(3), 144
We spent all our restarts and it dealt us a block with a horde of pit fiends (guarding a Pandora's Box) on the only road.
I ran through the tiny respawn. Found, thank God, a minimal Griffin Conservatory, took it. I managed to break out into the open only on 122, but after a chest (10000 exp.) I already had Expert Logistics, Offense, Tactics, and Advanced Air Magic. And right there, a stable stands. In general, the layout was just right.
I took Vigo's secondary Dungeon town, then the library and another secondary Tower town. A treasure zone was right under my nose, but I decided not to drag it out and on week 4, having bought everything I could (+ the Pandora's Box gave 25 Evil Eyes), I go in for the kill.
Stat-wise we were roughly equal, but 81 Evil Eyes, 26 greater medusas, an angel, and the chaff turned out to be stronger than Gosha's skeletons sitting behind the castle walls.
Thanks for the game!
Yeah! As soon as I saw that many Evil Eyes - my mouse wouldn't move anymore :)
Thanks for the game. You came just in time ;)
Added after 2 minutes
Злой_романтик (Blue, Dungeon, Shakti, Shakti) def Vigo (Red, Inferno, Pyre, Pyre) 112 2sm4d(3)
We rerolled... I got a decent respawn, had already cleared the path to a secondary town, dug up an external dwelling of manticores, but then news of a disconnect came. Apparently, it wasn't for nothing that I took restarts intuitively, even when there was no particular need. I managed to lure Vigo into a bad layout after all)) Lucky, in a word....
That's right. A strategic victory for Romchik, the sneaky bastard cut off all my good options :)
Thanks for the game
Wlk777(Blue, Barbarian, Gurni) def KostyaN(Red, Castle, Valeska)
2sm4d(3) 145
Yes, that's exactly how it happened:( .
Beer and Heroes apparently don't mix:D. I was playing haphazardly...
111. 4 heroes, including Gervulf with a ballista; at the exit from the castle, up to 50 of my own archers are blocked - well, Valya with 3 stacks + built structures = 29 marksmen - and the blockade dissolved on its own, which I didn't object to;) , but on one of the roads, the archers block again, even upgraded at that - I run along the remaining path, painting a guardhouse along the way.
112. +2 heroes; secondary swamp (and flies were already there with Gervulfych:) , so speed is fine), a hive spotted there.
113. +1 hero and an artifact for sword growth captured.
114. overview with a view of the grassy treasure zone.
115. my key mistake: Gervulf got Logistics on the 2nd level-up, but I preferred to keep leveling Valka, who had already managed to get Water Magic (it was a supposedly thought-out strategy - behind the hill I could see the edge of an Orb resembling the Orb of Water:cool: :D :smile52:), and she was only level 4.
116. 30 imps in a stack, and a nearby identical one simply ignored for now, since under the influence of beer I managed to sacrifice my own marksmen first:mad:, and before that I was also breaking through orcs - only 23 remained (inadequately assessing the situation, I decided not to push yet:rolleyes: )... but a mega external dwelling was taken - GNOLLS:smile08: :D :D :D!
117. horses in the Citadel, flies with a thousand in the swamp.
121. from the overview, I spot a bunch of crypts, a box behind iron golems, the guard of that very Orb (over a hundred white dwarves), and an external dwelling of archers - but all of this is in the middle of nowhere, and I really want to go there:rolleyes: ...
122. 8th hero and finally the path to the stable is opened, but I never used it properly until the end of the game - just sped up a few horses running around in that area, but I didn't upgrade the horses or send the main hero there, in short I'm a moron (well, it was inconveniently placed:confused: ...).
123-126. long run through the rough terrain of the starting respawn, 3 crypts (interestingly, all 3 on 5 cloth artifacts), 1 of those Griffin Conservatories that Valentin wrote about was revealed, and if I had looked closely, I could have even distinguished the Boots behind the blue fairies, but they were barely protruding from the darkness at the edges...
127. a rather eventful day - without a Spellbook, and also without horses and other heavy stuff, the Orb was taken (which turned out to be of Air, not Water - my eye is not yet trained:( , wasted getting Water Magic for Valyusha:mad: ) and a chest for 10000 experience - level 12, but stats of just 6-7-3-3 and no Earth Magic, Air Magic, Logistics, Offense, Tactics - in short, a useless level-up:( :smile15:; Wyverns with a magistrate in the swamp, Monks recruited at home in the castle (I could have safely built Angels, but decided to save the gold - almost 10000 left at the end of the day).
The entire 3rd week, Valka, instead of splitting up like normal main heroes do, hoofs it across the entire respawn (this is called greed:smile08: ) and as a result, the pace isn't just lost - it's flushed down the toilet:D . The Griffin Conservatories were ignored (I have some kind of conservatory-phobia: I don't like losing troops...:o ) and besides, I would have had to take them with low-tier units due to their scattered placement - which I'm not yet ready for:rolleyes:. In short: this week can be safely crossed out.
On the 4th, I managed to take - finally my tree in the swamp:D and stuck my nose into the treasure zone, where I only managed to shake another tree. Then Gurni with unreal stats broke through the GO and I simply exited the game without waiting for the capture of the capital and the "finale" - i.e., the beating. In the entire game, I didn't find a single stat artifact:mad: !..
Thank you for the game! I probably misunderstood something in this game (in "Heroes 3") - and I'll never learn to play even decently:( .
P.S. KostyaN warns: drinking beer during the game is harmful to the result!:D
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
