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Posts from Обсуждение Might And Magic 8 - Day Of The Destroyer

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Found a cool piece of artwork online :)

In reply to HwKeeper
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Colleagues, has anyone managed to catch the unicorn king with the key by the obelisks?
I've already finished the game and spent a year of in-game time in the area where the unicorns and the Temple of the Sun are located, but I still haven't caught him! :mad:
The inscription says "the first day of summer"...

By the way, in my opinion, the optimal deck is three liches, one priest, and a dragon. =)
I can defeat everything and everyone. ;)
"Какая-то странная сказка получилась" - думал Колобок, догрызая остатки лисы....:cool:
In reply to Vano_Gut
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Vano_Gut
Guys, has anyone managed to catch the Unicorn King with the key by using the obelisks?
I've already finished the game, and I spent a whole year in-game in the area where the unicorns and the Temple are located, but I couldn't catch him! :mad:
The inscription says "the first day of summer"...

By the way, in my opinion, the optimal deck is three liches, one priest, and a dragon =)
I can defeat anything and anyone. ;)

It's not the first day of summer, but the longest day, i.e., June 22nd. The unicorn seems to wander around the poisoned well.
Interesting strategy, but if there are traps on the ground, like with the Dark Gnomes :rolleyes: (a Stone Blast spell is triggered) or lava in the castle:) you'll need a Nosferatu in those cases.

P.s. I wonder why Dark Magic is the strongest in the game? Especially spells like Soul Drain and Armageddon. It's unfair, especially in Heroes of Might and Magic 7.
In the Abyss, the Dead Queens can hit you hard with dragon's breath. :( And you don't have anything stronger. Divine Intervention = 10 years of aging:mad: There are few strong spells in Light Magic. And the Nightmare, especially in the Colony of Zod in Eofor, is terrible. Those lousy little devils manage to reduce all my magic to 0, and the Dead Queens know the same trick.:mad: :mad: :mad: :mad:
In reply to Magnus
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I'll leave it here. Although, of course, the 7th game is discussed in another section. Regarding the screenshot from admin - it's from the 6th game.
Magnus
P.s. I wonder why dark magic is the strongest in the game? Especially spells like Soul Drain and Armageddon.
In my opinion, the strongest and most useful is Shrapnel. As for the power of darkness. I prefer light. Because you bless your party, and then they do such amazing things. Here's an example of how dark magic can help you clear the arena in Might and Magic 6 at level 100: The mage lives for 2 turns and then successfully disappears into oblivion. As for the Colony of the Dead, I cleared it in 30 minutes. They died in 2-3 hits. As for The Pit, I cleared it in an hour. The Prism of Light rules, and also by jumping and dodging shrapnel and dragon's breath. I completed the 8th game with the following party: Dark Elf, Priest, Knight, Dragon, Lich. Moreover, the Lich was only needed for Lloyd's Beacon.
Magnus
P.s. I chose the Dragon Alliance, but then all the shops and stables in Serpent's Spine somehow closed? Is this a bug or is it planned in the scenario?
What did you expect? By the way, it's interesting that they will open later (they'll forget about your adventures, I guess)
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
In reply to Magnus
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Magnus
It's not just any day in summer, but the longest day, i.e., June 22nd. The Unicorn seems to be wandering around the poisoned well.
An interesting option, but if there are traps on the ground, like with the Dark Elves :rolleyes: (a Stone Blast spell is triggered) or lava in the Castle:) you'll need a Nosferatu in those cases.
I'll try it, thanks for the info.

The Dark Elf also sees all the traps perfectly ;). And I don't remember being bothered by lava-filled floors in castles... I think the Mage has a spell against that.
I first completed the game with a team consisting of a Dark Elf (starting hero), two Liches, a Priest, and a Dragon. And the Dark Elf was the least useful in combat – his only use was Lloyd's Beacon + Grand Master of Commerce + Grand Master of Traps.
I played it like this: the Priest casts light spells and heals as needed, the Mages and Dragon take out everyone with dragon breath, and the Elf shoots.
If the opponent is average, I have everyone shoot with bows, and the Dragon breathes fire ;). When the Mages run out of mana (it takes some effort for the Dragon to run out :D), the Dark Elf casts Beacon on the battlefield and opens a portal to the city with the Temple for a cheaper price ;).
I decided to try the three Necromancers option on a replay ;)

There are also a lot of artifacts, which is cool! By the end of the game, I dressed five guys in the tavern in extra artifacts :D. And Dark Magic rules!
Unlike the sixth game, for example, where dragon breath often didn't work =(( which was a problem in the arena – you hit a Golden Dragon, for example, and it doesn't care =(( In the air, it doesn't matter; the Meteor Shower and Starfall spells, performed by a pair of Mages/Archers and two or three Dragons, were as effective as ever, and you could fly up and down in battle without a scratch ;)

I'll say something separately about the Arcomage game. I played it a lot, almost obsessively, and when I first saw it in the seventh game, I was hooked ;)
It's a great game!

By the way, I don't think anyone has mentioned this feature: on the "Plan Within a Plan" level, where the Destroyer's Castle is located, if you fly up to the crossbar of the vertically standing sword and touch it, you end up in the NWC office – it's full of pirates! :D :D :D
"Какая-то странная сказка получилась" - думал Колобок, догрызая остатки лисы....:cool:
In reply to Vano_Gut
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Vano_Gut
I'll give it a try, thanks for the info.

By the way, the Dark Elf can also see all the traps perfectly. And I don't remember being bothered by lava-filled castles... I think there's a spell against that.
The first time I played, my team was Dark Elf (starting hero), two Liches, a Priest, and a Dragon. And the Dark Elf was the least useful in combat – his only use was Lloyd's Beacon + Grand Master of Commerce + Grand Master of Traps.
I played like this: the Priest casts light spells and heals as needed, the mages and dragon take out everyone with dragon breath, and the elf shoots. If the opponent is weak, I have everyone shoot with bows, and the dragon breathes fire. When the mages run out of mana (it takes some effort for the dragon to run out :D), the Dark Elf casts Beacon on the battlefield and opens a portal to the city with the Temple for a cheaper price.
I decided to try the three Necromancers option on a replay.

There are a lot of artifacts, which is cool! By the end of the game, I put a few extra artifacts on the tavern heroes. And Dark Magic rules!
Unlike the sixth game, for example, where dragon breath often didn't work =(( which was a problem in the arena – you hit a Golden Dragon, for example, and it doesn't care =(( In the air, it doesn't matter; the meteor shower and starfall performed by a couple of mages/archers and two or three dragons were as effective as ever, and you can fly up and down in battle without a scratch.

I'll say something separately about the Arcomage game. I played it a lot, almost obsessively, and when I saw it for the first time in the seventh game, I was hooked.
It's a great game!

By the way, I don't think anyone has mentioned this feature: on the level "Plan within a Plan," where the Destroyer's Castle is located, if you fly up to the cross of the vertically standing sword and touch it, you end up in the NWC office – it's full of pirates! :D :D :D
Does the Dark Elf know Beacon? Doesn't he only know water magic at the Master level?:D By the way, can't you go to Alvar or Shadow Peak instead of the Temple? There's a fountain there that restores mana, and health is restored at Dagger Wound. I don't know, is it just me, or is my Lich an idiot? He sets fire to all my heroes with dragon breath.:mad:
In reply to Magnus
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Magnus
Does the dark elf know about the beacon? He can only know water magic at the master level, right?:D By the way, can't you go to the Temple, but to Alvar or Peak of Shadows, where there is a fountain that restores magic, and health at Dagger Wound. I don't know, is it just my Lich who's an idiot? He burns all my heroes with dragon's breath.:mad:
"Какая-то странная сказка получилась" - думал Колобок, догрызая остатки лисы....:cool:
In reply to Vano_Gut
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Katrine, I have a question:
In the attached list of joinable heroes, is there a Great Wyrm in the Nightshade faction??? Where can I recruit him? Is there a dragon cave somewhere, and I just didn't notice it?
"Какая-то странная сказка получилась" - думал Колобок, догрызая остатки лисы....:cool:
In reply to Vano_Gut
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Vano_Gut
Katrine, I have a question:
Among the joinable characters posted, is there a Great Wyrm in Shadow Night??? Where can he be hired? Is there some kind of dragon cave there that I missed?
Of course, I am not Katrine, but I will answer the question
There is a cave in Shadow Peak. You need to go up from the vampire crypt into the right corner; there's a cave somewhere there containing about 8 dragons (which attack):) , and a level 30 green Great Wyrm with 44 reserve points will join you. Health 680, same for magic, he has several white and compound potions, as well as an amulet with a green stone, and rings. His Dragon abilities are at level 9(m), learnability(v), bodybuilding(m), meditation(m), alchemy(m).
P.s Can anyone explain why my dragon won't learn bodybuilding to master?:( Maybe there are some requirements (e.g., learnability at master level requires intelligence 50)
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Such a good spell. Mass Change.
In the interdimensional realm, it removes spells from Horrors.
495 health points.
And Breath of Dragon deals 248 health points of damage to Ruby Dragons.
In reply to Katrine
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Katrine
Or maybe remove 1 unit. :D :D :D
Not my method. I prefer to bombard them with fireballs. :)
But they can, when the target is close and they can scorch you. :(
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To Katrine
I wonder, after completing the game, will the monsters in the dimensions be evil or will they approve. And there's some inconsistency between the video and the game; in the video, the lords destroyed the portals to the dimensions, but I went there, and they still exist:(
P.S. How did Catherine's father end up becoming a Lich?:confused:
In reply to Magnus
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If you want to know about the father, go to this link. Everything is explained on that page :)
(This is about the father)
Honestly, I don't remember. It was a long time ago :) Take a risk and check it out ;)
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:

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