Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Обсуждение Might And Magic 8 - Day Of The Destroyer
By the way, the Dark Elf can also see all the traps perfectly. And I don't remember being bothered by lava-filled castles... I think there's a spell against that. The first time I played, my team was Dark Elf (starting hero), two Liches, a Priest, and a Dragon. And the Dark Elf was the least useful in combat – his only use was Lloyd's Beacon + Grand Master of Commerce + Grand Master of Traps. I played like this: the Priest casts light spells and heals as needed, the mages and dragon take out everyone with dragon breath, and the elf shoots. If the opponent is weak, I have everyone shoot with bows, and the dragon breathes fire. When the mages run out of mana (it takes some effort for the dragon to run out :D), the Dark Elf casts Beacon on the battlefield and opens a portal to the city with the Temple for a cheaper price. I decided to try the three Necromancers option on a replay.
There are a lot of artifacts, which is cool! By the end of the game, I put a few extra artifacts on the tavern heroes. And Dark Magic rules! Unlike the sixth game, for example, where dragon breath often didn't work =(( which was a problem in the arena – you hit a Golden Dragon, for example, and it doesn't care =(( In the air, it doesn't matter; the meteor shower and starfall performed by a couple of mages/archers and two or three dragons were as effective as ever, and you can fly up and down in battle without a scratch.
I'll say something separately about the Arcomage game. I played it a lot, almost obsessively, and when I saw it for the first time in the seventh game, I was hooked. It's a great game!
By the way, I don't think anyone has mentioned this feature: on the level "Plan within a Plan," where the Destroyer's Castle is located, if you fly up to the cross of the vertically standing sword and touch it, you end up in the NWC office – it's full of pirates! :D :D :D
Does the Dark Elf know Beacon? Doesn't he only know water magic at the Master level?:D By the way, can't you go to Alvar or Shadow Peak instead of the Temple? There's a fountain there that restores mana, and health is restored at Dagger Wound. I don't know, is it just me, or is my Lich an idiot? He sets fire to all my heroes with dragon breath.:mad: