Posts from The eternal question: which heroes are better, mages or warriors?
Which heroes do you prefer to play as?
- The faction being played;
- The size of the map;
- The approximate time allotted;
- The play style.
Круг жизни замкнулся - пути нет домой,
В безрадостном мире нет звёзд в небесах,
Мечты обращаются в прах!!!

Под чуждым небом и взгляд чужой.
В каких-то серых скупых горах
Он ищет встречи с своей судьбой.
To be honest, I downloaded and tried pure warrior, pure mage, and explorer, but it's impossible to play them as purely one class. By the way, why wasn't it included?
Anyway, the combat mage still rules because the game is called Heroes of Might and Magic, and any pure class will lose to a combined class, at least. The only exception is that a pure mage can still compete with a combined class,
but it all depends on the player's experience and skill....
Added after 20 minutes
Slightly off-topic, but partially relevant.
An army of donkeys led by a lion will always defeat an army of lions led by a donkey.
There are only two types of heroes: warrior and mage. And my choice is definitely in favor of the warrior. Magic is easily suppressed by appropriate artifacts and skills, and blessings and curses can also be removed quite easily. Attacking magic is generally a complete failure. Tournaments have strict restrictions on it, so you can't win with Solmyr or Deemer (which is generally fair). It will only work against monsters if magic wells are scattered everywhere; otherwise, there won't be enough "intelligence" for the spells, and the mana will run out after a couple of sessions. Of course, I don't deny the role of magic in the game. :D Without magic, it's like being without hands; it's extremely useful, even if your opponent is an Expert in Resistance with a Sphere of Inhibition in their inventory. But choosing a character who focuses on magic at the expense of combat skills is often a mistake. Who among the mages can replace Kirr, Tazyk, Gurnisson, or Shakti? The special skills of mages are often useless. The chance of obtaining the most important skills – Logistics, Defense, Attack, Tactics – is significantly lower for them than for warriors. In addition, instead of increasing attack/defense, mages receive mostly useless points for knowledge and spell power. As a result, in the armies of mages, creatures of the first three levels are complete weaklings and are useless without buffs (which you still need to have time to apply!). Of course, it goes without saying that a warrior hero will learn one or more schools of magic. At least, he will definitely learn Water or Air to avoid becoming a victim of General Slow and to strike first himself.
My choice is a warrior hero with knowledge of magic. At the same time, warrior skills and specialization play the main role (if we take this hero for some reason, we must understand how to use his advantages).
I think a hero should have the following skills: Wisdom, catapult (I forgot what it's called, but I think you understand), archery, pathfinding, logistics, 2 always-on skills in the magic sections (fire, earth, air, water), sailing.
- Не трогай её, и она очистится сама. :smile04:

Орден Феникса – харизматический :) лидер
- Не трогай её, и она очистится сама. :smile04:
However, it's easier to start with a mage. A mage can be better as a garrison commander: they will attack the besiegers with spells for longer and more effectively while their monsters are behind the walls. In addition, mages are preferable in the Snow and perhaps in the Dungeon towns.

