Skip to content

Posts from Tips on tactics and development in Heroes.

No ratings yet — be the first to rate!
In reply to Uke-by_HoMM![Zавулон]
User Avatar
Auto-translated
Uke-by_HoMM![Zavulon];7712
Yeah, that’s definitely cheating! I did that too, and it worked! But I guess it’s mainly to take out those big guys at the beginning of the game. As for advice, you need to level up Leadership, Luck, Logistics, and Wisdom. In my opinion, these are the best skills in the game.

Honestly, I don’t agree with you! In Heroes of Might and Magic V, each skill is unique for every faction!
User Avatar
Auto-translated
Yeah... it's not really appealing to level up leadership for a Necromancer))) Unless, of course, you're aiming to become a Death Herald))))
In reply to SEVER
User Avatar
Auto-translated
SEVER;21626
Yeah... it's not very appealing for a Necromancer to level up leadership))) Unless, of course, you're aiming to become a Death Herald))))
I aim for the Death Herald in large maps (although I still don't have enough time), but in general, leadership is still an important skill - as is luck. In Heroes 5, these two abilities have become much more important compared to Heroes 3.
www.disciples3.net - Лучший портал о Disciples 3 Renaissance

Все что вы хотели знать о Heroes 3 на www.homm3.net
In reply to ***JOKER***
User Avatar
Auto-translated
***JOKER***;21662
I try to keep up with the messenger on large maps (although I still don't have enough time), but leadership is still an important thing - as is luck. In Heroes of Might and Magic V, these two abilities have become much more important compared to Heroes of Might and Magic III.
They weren't exactly unnecessary in Heroes of Might and Magic III either.
User Avatar
Auto-translated
Why are Attack and Summoning Magic so unfairly overlooked? Battle Fury is devastating for a Necropolis player. And with decent spellpower, Rise Dead and Phantom Forces become game-changers. Town Portal is also useful. Personally, I level up Education, Summoning Magic, Attack, and Defense (Necromancy, of course). The last ability depends on the map.
User Avatar
Auto-translated
Heroes 3
I don't know about attack and defense, but I prioritize logistics first, then magic, preferably all of it, and after that, whatever gives a good bonus...
There are artifacts for attack and defense, but magic can't be replaced by anything...
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
User Avatar
Auto-translated
In my opinion, learning all the spells is pointless. The hero doesn't move around that often, and most spells just sit there unused, while attack and defense always come into play. Plus, I don't see the point in learning Dark and Light Magic at the same time. You're unlikely to have enough time to both strengthen your own units and weaken the enemy's. Instead, I usually go for Logistics from the sixth level, or Dark Magic.
User Avatar
Auto-translated
Well, I don't know how you can definitively say what to upgrade... I have my own set for each faction... The only thing I almost always take for everyone is defense...
Auto-translated
Guys, please, can anyone email me this skill wheel? But please, don't just give me a link. The thing is, I'm at work, and the admin is a real pain, he doesn't allow me to download almost anything. Thanks in advance.
yev@transoil.gomel.by
In reply to SEVER
User Avatar
Auto-translated
SEVER;22033
I don't know how you can definitively say what to upgrade... I have my own set for each faction... The only thing I almost always take for everyone is defense...
Why defense? I try not to let things escalate to close combat with the computer. What's optimal for everyone is different, and things like luck, defense, attack, and morale are improved with artifacts and one-time upgrades, so I don't try to specifically acquire them.
In reply to Silovik
User Avatar
Auto-translated
If you don't need melee combat, it's better to choose an elf (light).
User Avatar
Auto-translated
The tactics are almost the same as in Heroes of Might and Magic III, with only minor changes due to the slight alterations in the creatures.
In reply to Artes
User Avatar
Auto-translated
Artes;42932
If you don't need melee units, it's better to choose Elves (Light).
Elves don't have a very good proficiency skill, and Necropolis also has archers, and there are many of them, together with liches, it makes for a decent army.
In reply to Silovik
User Avatar
Auto-translated
Liches are very vulnerable.
In reply to Artes
User Avatar
Auto-translated
Artes;42940
Liches are very vulnerable.
You can restore health both during and after the battle, which is quite good.

Statistics

Welcome our newest member: Emil