Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from [HoMM IV DUEL TOURNAMENT ON] "Snowstorm"
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
2CTPAHHuK, let me say right away that everything written below is in no way an attack, but rather an attempt to help with balancing and testing your map, because the arena turned out great; and it would be great if this tournament brings benefits in addition to just having fun, and at the end we get a wonderful arena.
CTPAHHuK
It is possible. As with other advantages of any race.
Okay, let it be that way - but in that case, it will be impossible to play with Order or Chaos.
That is, it will turn out that in the second round, on the standard map, Life will face Order with 3-5 angels (instead of 8) against 24 titans or golems. Not to mention that they will also take away a lot of crusaders or monks - about 15 will remain against 72 nagas or 94 djinns?
Or, for Chaos, out of four dragons, only 2-3 will remain - is that okay? The balance is simply excellent! No, of course, I understand that this is a feature of the map and all that, but where have you seen that diplomacy or charm can be used to gather 12 titans in a month! or 48 nagas! First, to gather so many, you would have to find twice or three times as many neutral creatures, attack them, and kill them! And to some extent, I think this can also be said about Death.
I'm sorry, but this already smells like cheating. Wouldn't adding tactics be enough for Order - no one asked for more. And even if it's charm and diplomacy, I think that if there was a collection due to it, not of the entire pack of 12 titans, let's say, but of all monsters in small numbers, that would be normal (the same applies to Necromancy for Death). And besides, if special features of each race are used here, then where is the Life resurrection after the battle, how can it be used?
Something like this:smile43:
Let it seem like nagging to you, gentlemen, and you can now kick me if I'm wrong. I'll play anyway - I just see one way out - to remove the order first, and we'll somehow deal with the rest.
Well, a debate has started))) In principle, let's figure out what the advantages of each race are. For Nature, it's the Portal and Summoning. They are quite acceptable on the map. For Death, it's Necromancy and the Converter, which are also openly available here. For Order, it's Charm and Diplomacy. As it turns out, Charm also works, and Diplomacy works very successfully as well. For Life, its advantage is Resurrection. But how can it be used? If a player has won, it doesn't matter how many units they resurrect – they've already won! And anyway, you can't resurrect more than you've lost. If they've lost, there's nothing to resurrect! The heroes are dead. Perhaps Resurrection should have been taken into account when creating the map. But how can this be calculated, and is it even possible? That's a question for the mapmaker :) Although... you still can't resurrect more units than were in the army. So, in general, Life doesn't have any racial advantages... For Chaos, it's Sorcery... As for the Mana Vortex, I don't know, to be honest... I haven't played as Chaos... For Barbarians, there's a pen that increases unit growth.
But if we can calmly use the advantages of Nature and Death, why can't we use the advantages of Order?:) We ourselves asked to make the race more playable. :) And it turned out to be very playable :) Only Chaos remains disadvantaged. It's just that we started considering balance too late. This should have been done earlier. Now, all that's left is to finish the game as it is and then adjust the map regarding balance. And it's not easy to do on this map, due to the specifics of the map itself. That's why we're adjusting it through trial and error :) In practice :) So that next time we have a completely polished map in terms of balance for duels :) And duels, I agree, are quite interesting. As for Charm... Let's ask STRANNiK about that))) Because it's really unfair to Life when its already small army is being depleted:)
"Как это странно всегда.. Вроде бы взрослые люди, А в голове ерунда.. Мечтаем как дети о чуде.."
Let's either remove the extra monsters or change the join rule. For example, as Motor suggested, give a small number of each monster instead of offering a large selection. We could also reduce their numbers to account for the difficulty of the join. But then we would also have to reduce the Necropolis's converter. Wouldn't that make nature significantly stronger than all the other factions again?
But if we can calmly use the advantages of Nature and Death, then why can't we use the advantages of Order?:) You yourselves asked to make the race more playable. :) And it turned out to be very playable:)
:smile38: one more time, as an answer:
no, I understand that it's about the map and all that, but where have you seen that diplomacy or charm can be used to gather 12 Titans in a month! or 48 Nagas! First, to gather that many, you would have to find two or three times as many neutral creatures, attack them, and kill them! This can also be said about Death to some extent. ... and then, even if it's charm and diplomacy, but it seems to me that if it were possible to gather not the entire pack of 12 Titans, but all the monsters little by little, that would be normal (the same applies to Necromancy in Death).
as for the barbarians, Nature, and Chaos, they are all the same, in my opinion. Chaos, by the way, is also not a doomed race - it depends on the player.Lu41k
It's just that we started considering the balance too late. We should have done it earlier. Now, all that's left is to finish the game as it is and then make adjustments to the map regarding the balance. But it's not easy to do on this map, due to the specifics of the map itself. That's why we're adjusting it through experience :) In practice :) So that next time we have a completely refined map in terms of balance for duels :)
I agree completely. Lu41k
And what about charm... Let's ask STRANNiK about it))) Because it's really unfair to Life when its already small army is being depleted:)
I think I already asked:smile32:
Added after 1 minute CTPAHHuK
Let's either close the additional monsters or change the join rule. For example, as Motor suggested, give all the monsters little by little, instead of in batches to choose from. We can also reduce their numbers to take into account the difficulty of joining. But then we also need to reduce the converter for the Necromancer. Will Nature then become too strong again?
this is a sensible approach, let's think about it.:)
I think so.
Haven. Remove these extra monsters. Leave the tactics as they are.
Necropolis. Reduce both the converter and necromancy.
Sylvan. I think the tactics should be removed and replaced with scouting. Otherwise, if you reduce the "competitors," hordes of griffons under antimagic will really tear everyone apart.
Fortress. Let them be.
Life. Maybe just add a few more monsters?:rolleyes: It seems like everyone else was losing, but Life was winning due to resurrection without losses:D
Chaos. I don't even know how to help them...
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
I think so. Order. Remove these extra monsters. Leave the tactics.
Death. Reduce and transform both the converter and necromancy.
Reduce them, but somehow give the opportunity to recruit all monsters in small numbers, and not a pack of one type.
Nature. I think it would be better to remove the tactics there and give reconnaissance archer instead. Otherwise, if you reduce the "competitors," hordes of griffons under antimagic will really slaughter everyone.
You can't remove it completely; leave the tactics for the advanced or expert level.
Barbarian. Let them live:)
No objections.
Life. Maybe just add a few more monsters to them?:rolleyes: It seems like everyone was losing, and Life was progressing without losses due to resurrection:D
Maybe, but now the situation is as if everyone was progressing without losses – there is a pure increase.
Chaos. I don't even know how to help them...
Hmm... I'm also having trouble. Maybe give them a fighter and tactics on the standard level instead of a thief and tactics? And on the mini-chaos, it's quite normal.
Added 1 minute ago WisTrit
Chaos is not very strong; it has too few troops. It would be nice if it had twice as many.
cut them down – but, in a way, give the opportunity to recruit all monsters in small numbers, and not a pack of one type.
Well, if it makes sense for Haven, why would Necropolis take everyone in small numbers? And you can always create those same ghosts. Besides, if you take demons into your army, there won't be enough slots left for all the corpses.
you can't completely remove it – leave the tactic for the advanced or expert level.
Well, that won't be fish or fowl. Everyone has two full branches, but Nature's fighter has been cut short:) And why are they worried about Nature without tactics? Unlike Barbarians, they have magic. Unless they will be the only race without tactics, but summoning can't really be cut down:)
maybe give them the fighter and tactic skills on the standard level instead of the thief and tactic?
No, no, the initial conditions must be observed, and therefore scouting must be present.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Well, if it makes sense for Order, why would Death take a little bit from everyone? And you can always create those ghosts.
You can't argue with the point about ghosts – it's all correct, but the cooldown, considering it's from the Necromancer, seems a bit too high.ZYbr
Besides, if you take demons into your army, you won't have enough slots for all the corpses.
Well, I'm sorry, but isn't that how it is in reality?;)
It's just not going to be good. Everyone has two full branches, but Nature's fighter has been cut short:)
So, add half of a third branch instead of half of tactics.
But why are they worried about Nature without tactics? Unlike the Barbarians, they have magic. Unless they're the only race without tactics, but summoning can't really be cut down:)
Well, I don't know, I don't know... maybe it's like that – honestly, I don't mind either way.
P.S. 2Strannik. See how it is? You just need to get them moving – and you get active discussion, healthy criticism, and good ideas – and everything gets resolved little by little;)
but the cooldown, considering it's a Necromancer skill, seems a bit too long.
Well, that's the plan, to reduce it. ;)
sorry, but isn't that how it is in reality?
Well, it's a matter of taste, but it's unlikely that they'll combine skeletons, ghosts, and everything else. :)
so, add another half of the third branch instead of half of the tactics.
In principle, they could give them tactics and something else, but how do you divide the tactics? Split everything in half? Or maybe not give leadership as much:rolleyes:
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Well, the group stage can now be considered complete, and it's time to summarize the results.
In Group A, after defeating all opponents and scoring the absolute maximum number of points, Dr Motor advanced to the final, and I congratulate him on this:)
In Group B, the competition turned out to be more intense, and in the end, three participants had 4 points each. But due to the best difference between wins and losses (in all 6 games), snaiper133 takes first place, and I also congratulate him on this:)
It's a pity that LeSHiJ-MaX disappeared without a trace, and therefore I had to award him technical defeats:( I hope he returns for the second stage:) In Group B, there is also one unscheduled game left between CTPAHHuK and WisTrit. In principle, it doesn't greatly affect the balance of power, and the participants can play it before the start of the second stage if they want to:) For now, by agreement with WisTrit, the formal victory is awarded to his opponent.
So, Ladies and Gentlemen! The final battle is coming!
Dr Motor vs snaiper133
I'll give you 3 days for the final. I think you'll manage:) If not, let me know in advance;)
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Well, he really did take care of it... it's a pity that we couldn't finish the game against Leshy, but since the organizer says there are deadlines, then there are deadlines.
Therefore, comrade snaiper133 - please, I'm almost always online. In general, you can contact me at any time to arrange a game, whenever you see me online, but preferably in the evening.