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But if we can calmly use the advantages of Nature and Death, then why can't we use the advantages of Order?:) You yourselves asked to make the race more playable. :) And it turned out to be very playable:)
no, I understand that it's about the map and all that, but where have you seen that diplomacy or charm can be used to gather 12 Titans in a month! or 48 Nagas! First, to gather that many, you would have to find two or three times as many neutral creatures, attack them, and kill them! This can also be said about Death to some extent.
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and then, even if it's charm and diplomacy, but it seems to me that if it were possible to gather not the entire pack of 12 Titans, but all the monsters little by little, that would be normal (the same applies to Necromancy in Death).
It's just that we started considering the balance too late. We should have done it earlier. Now, all that's left is to finish the game as it is and then make adjustments to the map regarding the balance. But it's not easy to do on this map, due to the specifics of the map itself. That's why we're adjusting it through experience :) In practice :) So that next time we have a completely refined map in terms of balance for duels :)
And what about charm... Let's ask STRANNiK about it))) Because it's really unfair to Life when its already small army is being depleted:)
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Let's either close the additional monsters or change the join rule. For example, as Motor suggested, give all the monsters little by little, instead of in batches to choose from. We can also reduce their numbers to take into account the difficulty of joining. But then we also need to reduce the converter for the Necromancer. Will Nature then become too strong again?
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