Posts from "The Will of Ashan" - "Heart of Darkness" [2nd campaign, 5th mission]
Honestly, you don't even need to deal with the demons roaming the map... unless, of course, you want to level up your hero.
I breezed through this mission using... excuse my language,... a "mother of all spells":rolleyes:. My Arantir had an unholy word. One word and the garrison was gone...:eek:. Or half the army. The rest were finished off by archliches and vampire princes:smile19:.
To be honest, you don't even need to deal with the demons roaming the map... unless, of course, you want to level up your hero.
Something keeps interrupting the connection:confused:
Railag went to the orcs... and disappeared somewhere along the way:mad:
Arantir chose the mission to rid the land of the spawn of Chaos... and calmed down (or rested) after Holy Flame...::smile27:
And how many more have been lost along the way?:smile05:
Клан "Вершители Асхана" - "Masters of Ashan"
The corresponding building is in the Castle, people from other castles arrive, but how do I convert them? I waited a week, thinking maybe they can only be converted on Mondays... But no... what should I do?
Help me out, friends, it's interesting:smile26:
Don't be too harsh on me)) I completed the mission by simply building up a powerful army with advanced creatures, but after reading the forum, I realized that a easier way is to transform other creatures (e.g., from captured castles) into undead.
The corresponding building is in the castle, people from other castles arrive, but how do I transform them? I waited a week, thinking maybe they can only be transformed on Mondays... But no... what should I do?
Help me out, friends, it's interesting:smile26:
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Build the "Temple of the Underworld" and turn anyone into undead. To clarify: go to the castle, on the left there's a panel with buttons for the tavern, factory, etc., and in the center, there's a large button – press it, and it will transform creatures from other factions into undead. That's it!
Oh, thanks, bro, I was messing with the "central" button and couldn't figure it out))))
Added 3 minutes later
And here's another question:
When you win, a list of creatures appears at the top, which are supposedly raised from corpses into undead, with the possibility of upgrading them and adding them to your troops using dark energy.
Sometimes you can upgrade two squads and move them to your side, and sometimes you can upgrade them, but you can't move anyone.
What determines this?
Yeah, thanks bro, I just pressed the "central" button and clicked around))))
Added 3 minutes later
And here's another question:
When you win, a list of creatures appears at the top, which are supposedly raised from corpses into undead, with the possibility of upgrading them and adding them to your troops using dark energy.
Sometimes you can upgrade two squads and move them to your side, and sometimes you can only upgrade them, but you can't move anyone.
What determines this?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
It depends on the amount of "Dark Energy"; the more there is, the more creatures you can move.
Added 5 minutes later
You need to buy 3 heroes, and Ornella is the 4th. You can pass through the portal if you killed the spirit killers; if not, you can't use the portal. You can only pass through one portal.
The protection was removed immediately after I sacrificed 4 companions to the ritual; the spirit was no longer at the gates. I went to the warrior's grave, found the rune of exorcism on the skeleton near the grave (by the way, I couldn't use it in "Lords of the North," but will a non-dwarf be able to use it?!), but I couldn't open the grave itself – it says that "the slab won't move" :smile32: or something like that.
I replayed a bit – Ornella defeated the assassins, and I immediately went to the ghost with her – it worked – the ghost offered to open one of the three portals :smile20:. I took Arantir and went to collect experience from the three trees, after which Arantir became level 34 :smile13:! Then I sent 4 companions to their doom for the sake of peace, and, of course, I transferred the entire army and artifacts to Arantir in a timely manner. The companions died – the magical protection on the gates disappeared. Then I sent Arantir to visit the red Orlando; the blue one was already gone :eek:, apparently, Orlando had previously defeated him because he was no longer needed... I went to the mummies, where I wanted to gain experience, and to the dragons, red angels (Seraphim), and devils – I defeated them all, but I couldn't level up above level 34. Then I went to the destination – to Orlando: I didn't even use the ring of banishment; I only used the standard set for Arantir – it worked the first time; it's a pity that 700 vampire princes were not an obstacle for his succubi, which he managed to successfully dispel:smile47:. Creating phantoms and devilish luck – you can't take that away from him – killing his phantoms is not for the faint of heart – they are only defeated after 5-6 attempts!!! (for example: in my battle, there were 200 succubus phantoms and 400 three-headed Cerberuses, which successfully killed my vampires and ghosts). But we're not pushovers either – I cast obedience on 50 cave lords, who first defeated 15 devils and then went to mow down their former friends very successfully!
By the way, I also managed to open the hero's grave without any problems, immediately after passing through the gates – there was a scroll with the "Dispel Magic" spell; next to it was the same "Rune of Exorcism," which I didn't include in the active artifacts; I left it in my backpack.
So, fellow warrior-heroes, you always need to follow the mission according to the list of tasks and complete them exactly, then there will be no glitches :smile49: