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Posts from Two bridges.

4.5 (2 ratings)
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Map Name: Two Bridges
Type of map: Multiplayer Arena
Two-level map: no
Number of players 2vs2
Map size Extra Large
Map author VaRvArHawK
Map description: Once upon a time, there were mage laboratories in these places where they conducted experiments to create artifacts. But during one experiment, an explosion occurred that destroyed half of the local forest. The mages fled and abandoned their laboratories, leaving behind many artifacts, which attracted numerous heroes. Few survived. The remaining heroes formed alliances to defeat their opponents and take their treasure for themselves.
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:smile24: Клан ВАМПИРЫ:smile19:
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Great map, I played it and collected a set of skulls of level 7 creatures. Awesome! :smile10:
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The map is good, but why are all your maps for 4 players? It would be nice if you made a map for 6-8 players, as I want to play with a larger group.
Вступай вКлан "Вампиры" и пополни его ряды !
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Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
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The application has been accepted, I'll come up with something ;) If anyone has any ideas for the map's storyline, that would be great, feel free to share. And should the map be cooperative or each player for themselves?
:smile24: Клан ВАМПИРЫ:smile19:
In reply to VaRvArHawk
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It's better to have each friend play against each other, or even better, create all the variations so you can play however you want. After all, you can disable allies, and it's good to have opponents:smile14:
In reply to Drake
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It's a familiar plot. It reminds me of a Nival map... What was it called...? Anyway, there are also two bridges there, but to completely cripple your opponent, you need to capture a couple of towns located near those infamous bridges. Ugh. Sorry for the non-synonymous repetition. But here, the execution is completely different, and you can use Astral Gates... There are advantages)) But they are rarely used, as the opponent dies quite quickly:smile47:
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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I don't know where you placed the "artifacts of the mages that they left behind" here... there are very few artifacts:confused:
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The map features 4 dragon utopias; if you explore them thoroughly, you can find artifacts. If you have any suggestions for improving the map, please let me know.
:smile24: Клан ВАМПИРЫ:smile19:
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Overall, the map is decent, but in my opinion, there are two drawbacks:
1) As far as I understand, the trees are planted to act as barriers, i.e., to force players to go around them, but in many places, it's possible to pass through the trees. The editor has a special mode that shows the traversability of cells (a grid with red cells in the top toolbar).
2) And again, about the forest. The map looks a bit empty. I'm not suggesting overdoing it, but adding a couple of resources in those groves wouldn't hurt.
Нам нужен мир:smile15: ...Желательно весь!:smile14:
In reply to Вестник
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:smile38: Critical issue! The lower key guardians are patrolling the forest (from above and below, near the artifact merchant). Redo it! Urgently!:smile29:
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In my opinion, it would be desirable to increase the security of the bridges by at least 10 times.
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And as a continuation, here's an idea for creating a map. You could make a map where the bridge guards are increased tenfold. This wouldn't be difficult for experienced mapmakers. I just don't like extreme playthroughs. Also, a part of my map hasn't been explored yet, there are many interesting things, but I have to defend myself from enemies and go conquer their castles, because my ally, like a complete loser, has already lost.
In reply to Heleg
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Heleg
In my opinion, it would be good to increase the security of the bridges by at least 10 times.

I think Heleg is right. The security of the bridges could be increased.

Added 1 minute ago
VaRvArHawk
There are 4 dragon utopias on the map; if you explore them, you can find artifacts. If you have any suggestions for improving the map, please write them.

Isn't 4 utopias too many?
In reply to atlant108
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There’s a terrible bug in the map; I’ve never encountered anything like it before: when the green player was already defeated, and the yellow player was left without a town and was living out his last days… suddenly, a window pops up with a message saying that red and blue have lost, and the mission has failed. I was a bit confused and thought I’d load a save and reread the mission conditions more carefully, but that wasn’t possible – the game doesn’t recognize any saves for this map, even though the save files are in the folder. It’s like a poltergeist, pure mystery.
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We completed the map in almost two months. We liked the landscape, but there are too few objects on the map. We would like to have more space to explore on our territory. The mobs before the bridges are weak, and there are gaps in the trees that allow you to pass without keys. After a month, we went to the opponent's territory, and he only had three troop buildings. In general, it would be good to strengthen the guard, add more crypts, quests, and make the bushes denser. Overall, the map is not too challenging, and we enjoyed playing it.

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