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Posts from Time Limit: 6 или 4?

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What turn time limit do you prefer?
39 voters
Single choice Public votes Closed 2009-02-26
This poll is closed.
4
38.5% 15 votes
6
61.5% 24 votes
In reply to invisible
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17 years ago
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invisible
Just 4 minutes per tournament is no longer just a casual game "for fun," but a serious battle. And it's very frustrating to lose a tournament not because you're weaker, but simply because you don't have enough time!


I approve +1
17 years ago
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:)

4000+400, time in battle counts, or 1800+300, time in battle doesn't count.
And on Jebus, you can get even more.

In general, 6 is better than 4.
In reply to Rhox
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17 years ago
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Rhox
:)

4000+400, the time in battle counts, or 1800+300, the time in battle doesn't count.
And on Jebus, you can get even more.
+1

Let's add Tier time to the poll!
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17 years ago
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If we're being serious, this is actually a philosophical question. It depends on your mindset going into the game. If you just want to have some fun, then definitely 4! But if it's a serious tournament game, then definitely 6, or even 8! That's why I'm not voting.
I completely agree! Except for 8 minutes per turn)) - the turn in SoD takes that long anyway (if you're playing with hardcore gamers). It can take 30-40 minutes, sometimes even longer. And then another 8 minutes for the turn... Ugh.... That's possible!! -!! Turn passed - went, moved, washed, drank tea, etc. =D
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17 years ago
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Oh, guys... Looks like you're getting too comfortable! We used to play blitz games that lasted 2 minutes, then 4 minutes, and that suited everyone, with 6 minutes being the absolute maximum. But now you're asking for 8 minutes!!! You're all monsters! Why do you need more than 4 minutes? Just make the games as good as they were on the standard 4-minute setting (over the past couple of years), and we'll learn from you! You're already showing how to take out multiple outposts in the first or second minute, so why do you need even more time? Have some decency! Give us newbies a chance to adapt to the world of Heroes! Otherwise, we'll never be able to keep up with you :( And then... it won't be fun to play Heroes anymore if you can take out five outposts in 6-8 minutes...
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17 years ago
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I absolutely agree! Except for 8 minutes)) - a turn in SoD takes that long (if playing with hardcore gamers). It can take 30-40 minutes, sometimes even longer. And then another 8 minutes for the turn... Ugh.... That's too much!! -!!Turn passed - they went, played, washed up, drank tea, etc. =D
Haha, what is, is - at least it's guaranteed that on the third week, they'll come and wipe you out:D
Now I try to set it to 6 minutes - you won't deliberately drag out your turn, and there's no rush, and time doesn't pass in battles anyway. And killing 130 golems with 50 butterflies on the first day - you'll be overwhelmed even with 2 minutes:)
I'm voting for 6, 8 minutes is only needed by a few, and I definitely don't belong to that group.
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17 years ago
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In my opinion, increasing the turn time (currently from 4 to 6 minutes, and in N years to 8, with the same arguments used by those who currently advocate for 6 minutes) leads to a decrease in the influx of new, regular players. Although I don't deny that it generally improves the quality of the game. I will accept the arguments that I am a noob, a retrograde, and that I don't understand the high art of optimizing unit chains without complaint, and I will respond: I agree, if monsters are the focus, then play that way and stipulate 6 minutes in super tournaments from the start, instead of changing the standard for EVERYONE. Regarding the poll:
The question is mainly about tournament games.
Perhaps it would be better to include these words in the poll, removing the word "mainly"? However, I believe that making a decision to change the rules for ALL players practically FOREVER, based on the preferences of a simple majority who decided to vote and are active during this period (a month), is hasty and not very well thought out. Essentially, it's the same as banning a certain tactic, even if it's not as dramatic – we are changing the game (or the format of the game) to suit ourselves, the "six-minute players." In short, "shouldn't we be careful not to overreach and end up like our own William Shakespeare?" :) P.S. I personally play with 6 minutes more often. I won't argue, it's just my opinion.
In reply to ewgeniy
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17 years ago
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ewgeniy
Yes, but with 50 butterflies, you can't defeat 130 golems on the first day. Only with tech support ;)
50 butterflies can't defeat 130 golems. Only with tech support ;)

Added 1 minute ago
Vigo
Oh, guys... You're getting too comfortable! We used to play blitz for 2 minutes, then 4 minutes, and that suited everyone, and 6 minutes at most.
But now you're asking for 8 minutes!!!
You're all monsters! Why do you need more than 4 minutes?
Just do it nicely, like you did on the standard 4 minutes (in the last couple of years), and we'll learn from you! You're already showing how to take the Undead on the first or second day in four minutes, why do you need more time?!
Have some conscience! At least give us newbies a chance to adapt to the world of Heroes! Otherwise, we won't be able to keep up with you :(

And then... It won't be interesting to play Heroes at all if you take at least five Undead in 6-8 minutes...
+1 ;) :) .....
On the topic - 4 minutes is just right. You need to move the mouse faster, not sleep on the job
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17 years ago
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Undoubtedly, more time is spent on battles where the turn timer doesn't count, but the turn time still clearly depends on the initial setting of 6/4 minutes, because with a longer turn time, using chains to transfer troops allows for more battles to be fought. In practice (by looking at the save times in games with 6/4 minutes), I've noticed that the turn time is extended by approximately 50%!!! (15 minutes and 10 minutes on average) with 6 minutes compared to 4.
Personally, I find it annoying to wait 15 minutes or more for an opponent's turn, which is why I voted for 4 minutes, although I'm not entirely set on this. I believe that the turn time is designed to: 1) encourage fast play 2) teach players to prioritize hero management.
If you need a long turn time to later boast about your pace, then agree on an unlimited turn time before the game.
In reply to bRitvo4kA
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17 years ago
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It’s good to see that even fans of Heroes 4 acknowledge that the quality of turns is higher in Heroes 6.
On the other hand, I know that some of them still play without animation speed-up, which unnecessarily prolongs the game. So, let's all enable the speed-up:)

In tournaments, 6 minutes is definitely the standard, as I've mentioned many times.
To be honest, I don't think it's worth increasing it to 8 minutes yet. I usually manage with 6 minutes because I think through my actions during my opponent's turn. But we could consider adding a couple of extra 6-minute intervals per game, if needed. That is, allow two additional 6-minute periods. And, for example, let the player say they're taking extra time and use their auto-save.
In reply to Дубровин Павел
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17 years ago
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Dubrovin Pavel
Voted for 4 minutes... Very rarely do I fail to make it in 4 minutes on a Laptop. Quality may suffer, but for now, I'm sacrificing it....:smile16:


Definitely for 4 minutes; about 4 years ago we played with Nobody on 2 minutes—that was perverse, you could barely build a chain and so on, but everyone took Dragon Utopia on the fourth. You had to sit at the computer all the time and play with full concentration.
Now, at 4 minutes, I have time to walk around the house, do chores, and watch a movie. If they accept 6 min, then I'll be able to go to the store and take my son to the skating rink as well. :)
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17 years ago
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4 minutes... That's quite enough.
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17 years ago
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when 6 minutes have passed, the game lasts much longer. At 4 minutes, all opponents are in equal conditions - if you don't have time to make a quality move, neither does your opponent. Although, personally, in 99% of cases, I manage to control 8 heroes in 4 minutes. And I want to have time to play 2-3 games in one day off, not just one, so I'm in favor of 4 minutes.
In reply to Captain
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17 years ago
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6 minutes is more comfortable, but there are still 1-2 turns per game where even 6 minutes isn't enough. I don't even know how to vote, as I believe that the conditions are equal for everyone on any time limit. I try to be accommodating, for example, I played with Napalm on 8 minutes at his request, and in the season, I often agree to 4 minutes...
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17 years ago
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Although making a decision to change the rules for ALL players practically FOREVER, based on the preferences of a simple majority who decided to vote.
as I understand it, all rules except for point 6 are changed by mutual agreement, so what are you so worried about?
50 butterflies can't defeat 130 golems. Only with tech support.
have you tried it? For example, I defeated about 90 golems with 50 butterflies - I think 130 would be the same, just take a little longer (note that I'm talking about upgraded butterflies, if I wasn't clear).
That is, give two additional 6-minute turns. And, for example, let the player say "I'll take extra time" and use their auto-pilot.
and the player, after attacking and losing, will proudly say "I didn't have time to move":D

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