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Time Limit: 6 или 4?

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#23
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In my opinion, increasing the turn time (currently from 4 to 6 minutes, and in N years to 8, with the same arguments used by those who currently advocate for 6 minutes) leads to a decrease in the influx of new, regular players. Although I don't deny that it generally improves the quality of the game. I will accept the arguments that I am a noob, a retrograde, and that I don't understand the high art of optimizing unit chains without complaint, and I will respond: I agree, if monsters are the focus, then play that way and stipulate 6 minutes in super tournaments from the start, instead of changing the standard for EVERYONE. Regarding the poll:
The question is mainly about tournament games.
Perhaps it would be better to include these words in the poll, removing the word "mainly"? However, I believe that making a decision to change the rules for ALL players practically FOREVER, based on the preferences of a simple majority who decided to vote and are active during this period (a month), is hasty and not very well thought out. Essentially, it's the same as banning a certain tactic, even if it's not as dramatic – we are changing the game (or the format of the game) to suit ourselves, the "six-minute players." In short, "shouldn't we be careful not to overreach and end up like our own William Shakespeare?" :) P.S. I personally play with 6 minutes more often. I won't argue, it's just my opinion.
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