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Undoubtedly, more time is spent on battles where the turn timer doesn't count, but the turn time still clearly depends on the initial setting of 6/4 minutes, because with a longer turn time, using chains to transfer troops allows for more battles to be fought. In practice (by looking at the save times in games with 6/4 minutes), I've noticed that the turn time is extended by approximately 50%!!! (15 minutes and 10 minutes on average) with 6 minutes compared to 4. Personally, I find it annoying to wait 15 minutes or more for an opponent's turn, which is why I voted for 4 minutes, although I'm not entirely set on this. I believe that the turn time is designed to: 1) encourage fast play 2) teach players to prioritize hero management. If you need a long turn time to later boast about your pace, then agree on an unlimited turn time before the game.