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Dr Motor (life) def Lu41k (order) 2:0
They analyzed and analyzed, and in the end, they decided that in this match, powerful holy defense would face sophisticated mind magic.
The first game turned out to be very interesting, long, and tense. Well, there isn't much choice for the Life faction – they came to the battlefield with angels, crosses, and ballistas. The opponent, in turn, brought titans, djinns, and mages. In the first turn, the opponent's mage cast Berserk on the angels, and I retreated, thinking that they would remove the Berserk from the angels, but that wasn't the case... In addition, for some reason, he also fired ballistas – as a result, my angels scattered them to smithereens. Meanwhile, the opponent showed sleight of hand, removing the illusion from the titans and poisoning my heroes.
Then the angels and crosses rushed to the front, because all these wonders and tricks needed to be stopped immediately. They did reach the front, but the tricksters turned out to be too tough for my holy warriors... What began was almost every round my angels stood with their mouths open, listening to the enchanting music of the djinns, while dying under the blows of the mighty titans. Fortunately, there was some benefit to this – the titans lost the ability to defeat my heroes. But it's not difficult for the holy warriors – and the angels, being on the verge of departing to the next world, were resurrected every time (probably about three times!), and with the support of the valiant crusaders, they slowly but surely killed everyone in this circus, which ultimately brought the result – the tricksters turned into rabbits.
The second game didn't have such an exciting plot, although there were some quite interesting moments there as well. It all started with a surprise for me – unlike the first part of the Marlezon ballet, the opponent brought not titans, but a marvel of science and technology – dragon golems, and my army was in the same composition as before. This time, I didn't wait for the fakirs to do something tricky – and in the first few rounds, the djinns and mages died. At the same time, my holy warrior vigorously waved the censer, which gave my army incredible power – and he succeeded – the mages stole it and became even more powerful. Well, never mind, we survived. Then the enemy machines entered the battle – they rushed towards my ranks to grind the heroes into mincemeat, but... they didn't make it – they were destroyed – the angels turned out to be good mechanics. Nothing remained of the opponent's army, but the heroes remained – I must give them credit, they showed incredible resilience and vitality, surviving on stolen immortality, and then they started drinking some kind of incomprehensible concoction from bottles, as a result of which they could not be defeated in any way – they always resurrected from the dead. But everything comes to an end – and so did their potion – first for the warrior, and then for the mage, who, at the end, even presented a surprise – he jumped into the rear, where he valiantly defended himself, surrounded, while also performing tricks, until my holy warrior threw away the censer and took up the sword.
Thank you for the game