Skip to content

Posts from Necropolis or Castle (Which one is stronger?)

3.7 (3 ratings)
User Avatar
Auto-translated
Hmm... Either you misunderstood me a bit, or you're the kind of person who finds it hard to be convinced and never backs down from their opinion, even when they know they're wrong (which, by the way, I don't like), (I have a brother like that).

I have nothing against discussing tactics; it's just that many people here started saying, "it all depends on the map and the player," and I'm just explaining that this is absurd, absurd in the sense of comparing factions.
User Avatar
Auto-translated
It all depends on the player and the chosen tactic!!! Personally, I don't play well with the Castle faction:cool:
:smile34: надоели гномы
User Avatar
Auto-translated
In my opinion, Necropolis is stronger! The only thing that can have an impact (especially at the beginning) is the Archangels – they go first and can resurrect many units at the end!
User Avatar
Auto-translated
it all depends on the player's skill and the situation. However, objectively speaking, one can conclude that the Castle faction is stronger. Take, for example, Lions with a water expert and the Prayer spell cast on all units, or Sir Mullich. But this depends on luck and the map. I agree that Lich and Dread Knights are probably stronger than their counterparts from the Castle faction at the same level, but the difference between archers and dragons is quite significant. In this case, as in most cases, it's best to judge based on the situation. And in the second game, the Necropolis faction is definitely much stronger.
Auto-translated
I think Castle versus Necropolis... definitely Castle. It's a classic:
1) A Halberdier is stronger than a Skeleton Warrior.
2) An Archer is stronger than a Zombie, not only stronger, but also 100 times more useful.
3) A Royal Griffin, one-on-one, won't survive against a Wraith's regeneration, but in a group, it's naturally more useful.
4) Crusaders and Vampire Lords. Theoretically, the Vampire is stronger, and it has a second attack. I don't know, I really don't know.
5) No question here: Archliches beat Fanatics.
6) A Death Knight, most likely. Champions are weaker in almost every parameter; the advantage is only in the minimum damage.
7) An Archangel will easily win against a Ghost Dragon, even if it takes aging damage in return.
On the other hand, Necromancers have many kinds of cheesy tricks, like the King's Robe. There's the Skeleton Transformer, where peasants or Goblins can be upgraded to the "desired state." And then there's Necromancy as a skill. But everything is relative, as any turn can lead to either victory or defeat...
In reply to SerVer
User Avatar
Auto-translated
SerVer;187536
I think that Castle versus Necropolis... of course, Castle. It's obvious:
1) A Halberdier is stronger than a Skeleton Warrior.
2) An Archer is stronger than a Zombie, not only stronger, but also 100 times more useful.
3) A Royal Griffin, one on one, certainly won't withstand the regeneration of a Wraith, but in a group, it's naturally more useful.
4) Crusaders and Vampire Lords. In theory, a Vampire Lord is stronger, and has a second type of damage. I don't know, I don't know.
5) There's no question: Archliches defeat Fanatics.
6) A Death Knight, most likely. Champions are weaker in almost all parameters, the advantage is only in the minimum damage.
7) An Archangel will easily win against a Ghost Dragon, even if it receives aging as a retaliatory attack.
On the other hand, Necromancers have many kinds of cheat-like things, like the King's Undead Cloak. A Skeleton Transformer, where peasants or gremlins can be upgraded to the "desired state." And Necromancy as a skill. But everything is relative, as any turn can lead to either victory or defeat...
I categorically disagree. A Halberdier will never be stronger than skeletons because of their quantity. Which is stronger, 60 Halberdiers or 4000 skeletons???
Crusaders are weaker than Vampire Lords because of the latter's regeneration. First, Vampire Lords almost don't decrease in number during the game. Second, they are simply stronger than Crusaders and will constantly regenerate. Dragons are weak, but if they age the Angels, the latter will be of little use. Therefore, Necromancers are stronger, and for Castle to win, it needs to try very hard - it cannot win against Necromancers with its native troops. And I would advise you, server, to play online first and then write posts
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!
User Avatar
Auto-translated
Haha, I can't stop laughing. Castle is stronger than Necropolis. :D :D :D :D :D Unless it's a blue one, blocked by ranged guards, and with limitations! (And even then, only on the second map!) Only Necropolis! Gosha rules, forever!!!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
User Avatar
Auto-translated
It all depends on the player and the map.
Necros might get lucky and collect the Cloak of the Undead King, then victory is guaranteed.
Also, spells like "Berserk" and "Blind" don't work on them...
In terms of power, Castle is probably stronger, but Necros have way too many skeletons :)
I categorically disagree. A Halberdier will never be stronger than Skeletons due to the latter's numbers. What is stronger — 60 Halberdiers or 4000 Skeletons???
+1.
Аддон для героев 3—Горн Бездны

http://www.punkpashtet.h18.ru Зайди и зацени!

Герои войны и денег —:smile02: :smile02:Плиз Пишем ник пприглосившего kotnah

In reply to Keeper of Darkness
User Avatar
Auto-translated
Keeper of Darkness


...The Necros might win and they'll assemble the Cloak of the Undead King...



Vampire Lords are a cheat. And with the Cloak of the Undead King, Necros are a mega-cheat! The Cloak of the Undead King isn't even up for debate!

I'm referring to the current rules of the seasonal ranking /topic/3515/.

And even then, they're afraid to let them play the nerfed red Gosh. Because the probability of them ending up on top is very high (roughly 80 percent).
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Auto-translated
In my opinion, it's better to play as Necropolis, although there's only one archer unit, and even that one is high-level, so you won't get it right away. At first, it might be a bit inconvenient, but later on, it doesn't matter – a well-managed army of skeletons, zombies, ghosts, and vampire lords can achieve great things. :)

P.S. The Castle is also good; again, it all depends on the player. :)
User Avatar
Auto-translated
You guys are just theorists... If they find the Alliance of Angels, if they find the Cursed Armor, if there's a stable, if there is... It all depends on the map and the player. On a bare map, I'd bet on Necropolis.
User Avatar
Auto-translated
Well, I think that on a bare map, the Castle will win. It's a pity that Heroes 3 doesn't have duels like in Heroes 5.
Попсой быть очень круто но запомни одно,
Попытка выбраться отуда кончиться прыжком в окно
In reply to gamer90
User Avatar
Auto-translated
This is a very vague question. The answer will also vary depending on the map and the rules used. Currently, on random maps, players mostly play with a ban on vampire upgrades, necromancy enhancements, and undead alliance gathering. Sometimes, they also play with a random starting hero. On custom maps, which are mainly used here, Necropolis is noticeably stronger than Castle. However, for example, on a map like Jebus, where a tournament is currently being held, Necropolis is a terrible faction. Castle, on the other hand, is one of the top factions.
If I had to choose an opponent against Necropolis on a custom map, I would prefer Rampart. Elves have a very good chance of defeating Necropolis (if Necropolis has a blue color).
In reply to Oelm
User Avatar
Auto-translated
accidentally stumbled into the thread :) but had a good laugh :D "Castle has archangels", "Necro has birds" — in online games, archangels are built once in 50 games ;) and birds even less often. If we're talking about SM, then according to world rules, Necro definitely dominates :) with a bit of experience as general hero experience and practice with Necro, by week 1 day 3 you can gather 500-700 skeletons even on an extremely poor map.. let alone rich ground respawns..

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
User Avatar
Auto-translated
LeBron
accidentally stumbled into the topic :) but had a good laugh :D "castle has archs", "necromancer has birds" — in online games, archs are built once in 50 games ;) and birds even less often. If we're talking about SM, then according to world rules, necromancer clearly rules :) with a bit of experience as general experience and playing as necro, by week 131 you can gather 500-700 skeletons even on an extremely poor map..and what can we say about rich ground respawns..

+1.
I managed to take down a necromancer by week 2, including with Castle, as well as suffer defeat. But a necromancer who survives to week 3, and especially with Galthran — is practically unbeatable on a more or less balanced map. Once Gosha came with ramp, who didn't particularly stand out in week 1. But by week 132 there were 500+ 200 fallen skeletons in cons. No options after that.

Statistics

Welcome our newest member: Emil