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I think that Castle versus Necropolis... of course, Castle. It's obvious:
1) A Halberdier is stronger than a Skeleton Warrior.
2) An Archer is stronger than a Zombie, not only stronger, but also 100 times more useful.
3) A Royal Griffin, one on one, certainly won't withstand the regeneration of a Wraith, but in a group, it's naturally more useful.
4) Crusaders and Vampire Lords. In theory, a Vampire Lord is stronger, and has a second type of damage. I don't know, I don't know.
5) There's no question: Archliches defeat Fanatics.
6) A Death Knight, most likely. Champions are weaker in almost all parameters, the advantage is only in the minimum damage.
7) An Archangel will easily win against a Ghost Dragon, even if it receives aging as a retaliatory attack.
On the other hand, Necromancers have many kinds of cheat-like things, like the King's Undead Cloak. A Skeleton Transformer, where peasants or gremlins can be upgraded to the "desired state." And Necromancy as a skill. But everything is relative, as any turn can lead to either victory or defeat...
Crusaders are weaker than Vampire Lords because of the latter's regeneration. First, Vampire Lords almost don't decrease in number during the game. Second, they are simply stronger than Crusaders and will constantly regenerate. Dragons are weak, but if they age the Angels, the latter will be of little use. Therefore, Necromancers are stronger, and for Castle to win, it needs to try very hard - it cannot win against Necromancers with its native troops. And I would advise you, server, to play online first and then write posts
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!