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Posts from [HoMM IV DUEL TOURNAMENT ON] "Snowstorm"

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17 years ago
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I agree with Oxygen, there are too many tournaments. I think Zybr will choose a schedule that allows us to play through the arena tournament as quickly as possible.
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17 years ago
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To be honest, both schemes yield the same result in terms of timing; the difference lies only in the number of games in a specific round. To be honest, I'm leaning towards a general group so that everyone can play the same number of games, and not just the strongest players. But overall, I'm currently looking at the number of participants.
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17 years ago
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I think it would be worth changing the elimination round partially or completely.
Each of the two duelists eliminates 1 castle out of 6 possible (the non-host goes first). From the remaining 4 castles, the host chooses the first castle, and then the second player.
The point is that the host has an advantage:
1. The non-host eliminates a castle – this is normal.
2. The second player, after thinking, will come to the following conclusion. Since he chooses first from the remaining 5, he will not eliminate the faction that he needs and will most likely choose the strongest one, and therefore eliminate the next faction after the strong one from the 5.
As a result, the host has a choice of 5 factions, while the non-host has a choice of 3, and I think not the best ones.
P.S. Maybe just make it like in the World Championship. Eliminate down to 1 faction, or use a random selection with a restart.
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17 years ago
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2 LeSHiJ-MaX

Everything is correct there, meaning it's done in a way to give the host a small bonus, as they are responsible for organizing the game and "taking the heat" if something goes wrong:)

But honestly, I don't quite understand the part about choosing 5 factions when the maximum is 4.
In reply to LeSHiJ-MaX
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17 years ago
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LeSHiJ-MaX
I think it's worth changing the elimination rule partially or completely.
Each of the two duelists eliminates 1 Castle out of 6 possible (the non-host goes first). From the remaining 4 Castles, the host chooses the first Castle, and then the second player.
The point is that the Host has an advantage:
1 (non-host) eliminates - this is normal
2 The second player, after thinking, will come to the following conclusion. Since he chooses first from the 5 remaining, he will not eliminate the race that he needs and will most likely choose the strongest one, and therefore eliminate the next race after the strong one from the 5.
As a result, the host has a choice of 5 races, and the "non-host" has a choice of 3, and I think not the best ones.
P.S. Maybe just make it like in the World Championship. Eliminate down to 1 race, or random with a restart.


No, everything is fine. Considering that there are no однозначно strong and weak races, the "non-host" has compensation, the advantage is in being able to choose a suitable race to match the opponent's already chosen race. For example, you are the "non-host" and eliminate Chaos. The host eliminates a strong Order and chooses, say, Death. Now you, as the "non-host", can choose a good counter - Life, which is very effective against Death, or Nature (perhaps it's not worth choosing Barbarians, as a single Vampire touch is worth a lot). So it's not that bad.
In reply to Zybr
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17 years ago
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ZYbr
2 LeSHiJ-MaX

Everything is correct there, meaning it's done in a way to give the host a small bonus, as they are in charge of organizing the game and "taking the heat" if something goes wrong:)

But honestly, I didn't quite understand the part about choosing 5 factions when the maximum is 4:)
Well, if not, I'll hope to be the Host :D.
Let me try to explain the 5 and 4 thing.
We're playing, and I'm the host. Strength and then Nature rule the map (my opinion, possibly incorrect, just an example)
You go first, and I think you'll choose Strength.
I go second. Since I'll be choosing first later, I won't eliminate Nature, I'll keep it for myself. Accordingly, I'm already making a choice at this stage and choosing from 5 factions, and when I eliminate and choose Nature, you'll only have a choice of 3 factions.

P.S. Can you attack with 1 unit before a battle?
In reply to LeSHiJ-MaX
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17 years ago
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LeSHiJ-MaX

P.S. Is it allowed to attack with 1 unit before the battle?

Of course not. Firstly, you learn the location, and secondly, you remove the castle bonuses. But I have another question: who is obligated to attack on the clearing?)) That is, who will be the attacker and who will be the defender? This also depends on a lot. I suggest determining this immediately, depending on who is the host and who is not. For example, to compensate for the host's better position due to race selection, which LeSHiJ rightly pointed out, we can offer the "non-host" a choice: to attack himself or to give that right to the host. What do you think? By the way, another question: who will determine who is the host and who is not? I would generally agree to always be the host.)) Because it's not that much of a hassle to be the host, considering the speed and quickness of the connection (you won't have to reload the save again, etc.), and there is an advantage to being the host.
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17 years ago
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The one who arrived last attacks – i.e., not the host.
The host will be determined by a draw:))) I'll decide myself :D
But in general, the number of games as host and not as host will be approximately equal:)

P.S., you can't attack with a single unit.
In reply to Zybr
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17 years ago
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In the rules for the "Summit" arena, a correction:
"Each of the two duelists eliminates 1 castle out of the 6 possible (the host eliminates one first). From the remaining 4 castles, the host chooses the first castle, and then the second player."
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17 years ago
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Dear participants! In the first post, you will find the draw and schedule for the games. We have slightly reduced the timeframe compared to the initial plan. I don't think this will cause any problems; there seems to be plenty of time. Please publish your reports in this thread: /topic/5620/
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17 years ago
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LordZezuk, WisTrit, snaiper133, come on, I'm going to beat you.
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17 years ago
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I’ve already taken one down...
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17 years ago
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I recommend downloading version 1.1 of the Arena Vertex; it removes the starting units in the Castle of Life and the Barracks of Berserkers and Might, and some bugs have been fixed.
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17 years ago
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Is it even worth it? You yourself have already played all three games, so it seems like you've already gotten started.
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17 years ago
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Of course, it's worth it! :) Now that the map has been fixed, it's better to play on it.

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