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Posts from Reports on online games and their confirmations (Winter 2009 season).
A tough case (blue, Conflux, random, Intei, Intei) def Loi (red, Castle, Valeska, Tazar) 2sm4d(3) 131
On the last moves, at 117, I took a crypt and, with difficulty, recruited birds. On 121, I took an external dwelling of psychics. I revealed the scouting view and saw part of red's spawn. I went in that direction, but on 16 wood without mana, I lost a bird and a psychic. And immediately I saw Tazik with angels. I decided to go back to replenish mana, plus two Dwarf Cottages near the castle. In the very first Dwarf Cottage, out of 150 small ones, I lost another bird and a psychic (the unupgraded dwarves resisted actually more than half of my shots))) On 131, half of my gatherers were killed. Intei then replenished mana, took 5 birds, 5 psychics, and a bit of low-tier creatures, and went after Tazar. Arrow -100 and the birds and psychics overcame 1 angel, 8 Wyverns, 36 Marksmen, and griffins with swords) Thank you for an interesting and dynamic game)
bRitvo4kA
17 years ago
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bRitvo4kA (blue, Inferno, Peer, Ignat) def KostyaN (red, Swamp, Bron, Bron), 2SM4d(3), 222 One of the most unfortunate games. Peer without Ballista, the resource spawn is very poor. On the near-maximum nagabanke, I almost eliminate everyone. Luckily, my opponent gave me time to recover. Thanks to Kostya for the game!
Wlk777(red, Tazar, Tazar) Def Kash (Blue, Stronghold, Tiraxor) 2SM4d(3) 241. It turned out to be a strange match—at the beginning of the 5th week, Tazar was quite ready for battle, having taken 3 cons and with attack and defense totaling nearly 60, a red orb, 40 gold cows, 7 chaos hydras, 30 basilisks... elixir of life... In general, it would have been more than enough for a fight... The fight never happened... Tirax got the air book in the Dragon Utopia and just wouldn't give in... Tazar was only a couple of cells away from Tirax, who was spending the night in the Castle... (((... I had to tediously capture all the castles (there was nothing for movement except boots and gloves), Tirax sometimes won them back... Then he became completely destitute without mana and gave up... Thanks for the game.
bRitvo4kA (blue, inferno, Pyr, Ignat) def KostyaN (red, swamp, Bron, Bron), 2SM4d(3), 222 One of the unluckiest games. Pyr without Ballista, the poorest respawn. I lose almost all my troops on the pre-maximum nagabank. Lucky that my opponent gave me time to recover. Thanks to Kostya for the game!
Confirmed! I was satisfied with Bron, but I am 100000% to blame for the loss. And I will NOT play on 4-minute turns anymore (I forgot that Andrey sets it to 4 by default, and didn't ask for 6:( ).
It probably wouldn't be nice of me to complain about the map layout - the only reasons to nitpick said layout: central respawn, slow roads, and as always, when I pick Swamp - undead in the tavern:smile04:. But there were 5 peasants from the start, right? There were - so it's fine, no excuses:) ! 111-112. only 12 lizards and unupgraded - and I, fool, found a witch hut with Archery - and was happy:smile33:, busily breaking Bron's perfectly innocent tree:D (mistake #1); 4 heroes, scouted Dwarf Cottage, Crypt, external Wyvern dwelling behind a horde of archers - so far, like in a museum: just looking, not touching; due to the beeping - which I'm unaccustomed to after several games on 6-minute turns - I don't have time to rearrange the last 2 stacks for the main hero's initiative (mistake #2, repeated once or twice this same week:o ) 113. 5th hero buying 4 peasants - total 9; scouted a passage to the grass zone behind a double but manageable guard (up to 20 pigs, and behind them the same number of mages), not attacking immediately - mistake #3; there's the same number of orcs guarding a grail pillar and blocking a path - if I had broken through them, the guard for the passage to my native secondary town would have been visible ahead:mad: - "If I'd known where I'd fall, I'd have laid down straw..."; I go to explore my own respawn further... 114-115. Crypt, external Gnoll dwelling, external Basilisk dwelling, cleared from 34 lizards - only 8 of mine left:( , but the main stack already numbers 13 heads:cool:; but: 1 hero on a centaur - in a swamp:smile54: , and another one even has zombiesmistake #4:smile05: - makes you want to cry, such saves!!! 116. +1 hero from a prison guarded by another 45 lizards - native one, lucky:) , even if only level 1. 117. one main hero - human - on a fly upgraded, the rest on whatever, 2 on gnolls for some reason:smile26:; scouted a second passage to the grass zone behind a horde of gogs - why didn't I attack anything? - mistake #5; but ducks with crocodiles will give double growth tomorrow in the capital - that's encouraging.
121-122. Crypt, Dwarf Cottage, external Wyvern dwelling put to use;); +2 heroes. 123. took shooters to upgrade, and while they're trudging along the slow roads, a scout hero kills the orcs and takes a +2/2 sword from 50 boars, losing only 3-4 units - and those were others anyway:D . 124. finally managed to break through the pegasi and mages, even without heavy losses:rolleyes: and immediately took a Crypt on the new respawn, got Earth Magic. 125. killed 50 neutral peasants, heavily damaging my own army, of course... 9th level - took Tactics, Earth Magic advanced - and it stayed that way until the end of the game :eek:; secondary town - Castle, nearby external dwelling of swordsmen and cavaliers (which those peasants were guarding, among other junk and the passage) - why didn't I clear it immediately - dunno, mistake #6; external market visible:smile12: . 126. very sluggishly clear the grass respawn without Logistics and on slow roads:( ; and here is the dumbest and most critical mistake, which cost me the game - the scout hero scouted (behind a passage guard, by the way, to my native secondary town) - BOOTS OF SPEED, if I had stopped screwing around and rushed there immediately, that alone would have been 90% victory on these roads - given my external dwellings; but I thought: boots are just boots - they won't run anywhere:smile04: - and as a result, in the 2nd month, the opponent's main hero put them on and with expert Logistics - this mistake is SO DUMB, it counts as two (MISTAKE #7 and 8).
Okay, enough searching for my mistakes today, I could easily find another couple of dozen... But time to sleep:) . I'll write more later if I'm in the mood, because honestly, as I wrote to Andrey in ICQ - you could write a textbook "How NOT to Play".
Continuing: in case there are other newbies like me who read this - they might find it useful:rolleyes:, and experienced players can at least have a laugh:) .
127. Bron, upgraded to fly at the end of the day, is sent to the nagabank "forgotten" on my own respawn - why was this minimal thing never taken until the end of the game? another question for my playing level (mistake #9); meanwhile, the army only had left: 9 lizards, 37 gnolls, 4 wyverns, and 16 basilisks - depressingly losing troops(((((.
131-132. turned off the correct path to the nagabank and broke through 80 gogs for another passage from my native respawn. 133. on the new respawn, I only managed to kill the weak guard of a couple of chests, and reaching the secondary town was prevented by blue scout heroes appearing from a completely different direction - a whole brood (and you remember this playstyle - moving a big pack around the main hero: provides both scouting and guaranteed initiative, and the chief doesn't bother with small fry;) ; on the other hand, of course, you can kill them all immediately under favorable circumstances - but see point one about scouting and don't worry about it:cool: ); by the way, the "wrong scout" from the first week (with zombies and other undead) discovered these saboteurs - I was happy, wanted to catch them all there, but on their turn, blue gathered their forces and kicked him back to the tavern:( . 134. Bron is split into the secondary town and with all my might falls short - as always happens with all noobs - one step short of the first enemy cockroach; yet another seemingly not so rough mistake that cost me the game: didn't check their strongest hero in the tavern - if I had known it was Ignat, left with only a horde of magogs after being wiped at the nagabank, and clearly visible on the horizon - I would have taken the capital without even thinking, even with my 8 wyverns, 40+ lizards, almost 30 basilisks, etc. (mistake #10 - always check the tavern!). 135-137. my main, instead of diving into the scouted portal from which this blue plague came into my lands, started, like an idiot, chasing 2 scout heroes that seemed dangerous to me (Pyr was among them...); built hydras for some reason, which was strangely a rough mistake in this game - better spent that 10k gold on buying units; didn't build a magistrate for +2000 in any of the towns (in short, three mistakes at once #11, 12, 13); and the funniest thing - this chase for the skirmishers prevented my commander from leveling up! was afraid...:o
141. I only have 5 heroes left - the rest were caught by the enemy:mad:; the main hero runs around this semi-treasure grass zone (VERY many artifacts scattered, but guards don't seem particularly tough) and boxes in 2 blue heroes. 142-144. ate 2 scholars (the tree is already broken anyway - no big deal:D ) - gave surprisingly useful things: +1 Knowledge and basic Offense, and finally 2 enemy skirmishers:smile42: , freed Rion level 10 from the moral scummm with whips:mad:; the enemy scouts unintentionally led me into the treasure zone:) , only found a bowstring so far. 145-147. treasure zone - lousy:smile48: , various sea-related artifacts behind brutal guards (I still don't even have Slow:smile21: ), among the decent stuff - a bunch of junk behind 20+ Naga Queens, after which I was left with only 55 shooters, 5 wyverns and 20 basilisks (breastplate, hat and +5% bow) - going into a Dragon Utopia with such "real" guys isn't worth it:( , and there are two of them there.
In short, I wasted the beginning of the next week there too without proper leveling (the fastest units left were ducks with speed 7, and I was jumping over rocks anyway) - this is mistake #14 , I should have split up and properly farmed the respawn for gold, of which I had none:(. 216. a blue chain appeared from the direction of my secondary town that never became mine - urgently split to the capital, exchange all resources for zero at the external market - but still can't buy out everything, not enough, however the assault on my native castle should be held - Andrey disappoints me and goes to my human secondary town. 217. I garrison Rion in the secondary town with 40 why-are-they-still-unupgraded archers (mistake #15), a bunch of pokemon and 22 crusaders - upgraded them by mistake on one of my turns, meant to build griffins I think:o ...
221. In short... I lose the secondary town... then a scout with 2 wyverns and 4 basilisks (all from external dwellings) can't take a neutral Rampart secondary town (there were already 10 pegasi, 10 elves + others sitting there) - my morale finally drops:( :mad: :smile35: . To top it all off - Ignat reaches the scout hero with the main forces, who was hiding in the grass - I surrender immediately, as I was counting on at least a troop merge; after the autosave and reunification offered by Andrey - I still lose due to the deficit in meat and a couple of the dumbest, most childish mistakes (he slowed my 5 hydras, and I healed - not waiting for their turn to start, and so 3 times, they were useless - mistake #16). In a word, 16 mistakes prevented me from gaining the upper hand in an absolutely winning game for me:D ! Anyone just starting to play, read and learn better from my mistakes - than later from your own;) !!!! Thanks for the game....
Loi
17 years ago
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A tough case (blue, Conflux, random, Intei, Intei) def Loi (red, Castle, Valeska, Tazar) 2sm4d(3) 131
I over-farmed, one road-GO, the second block, no mines all game. Couldn't place the horses, but discovered an adjacent zone via no-road, and a Conflux at that. Something block again to the castle there, so I decided at the end of the second week to try and snatch blue's main town via the fast road — if not, then not, no need to drag it out, but what if I slip through. I took Conflux1, a Pandora's Box for 5000, a Hive for 8 Wyverns, powered up before entering — but the poor soul didn't know that blue had conveniently generated a watchtower near the guard)). I fly in, and there everyone knows everything. Didn't drag it into a long siege, accepted an uneven fight against 5 birds, and without a spell book. Thanks for the game!
Wlk777 (Red, Tazar, Tazar) Def Kash (Blue, Stronghold, Tyraxor) 2SM4d(3) 241. The game turned out kind of strange...
Confirmed. I played horribly even by my standards. Lost Shiva with the rocs on the first week; barely got out of a Griffin Conservatory-4 on the third week... On the fourth week – a mini Dragon Utopia; at the start of the fifth week – a double. Got Book of Fire and Air and all sorts of junk. The opponent destroys the ГО. In response, I fly, using DD and killing a couple of scout heroes along the way, to his capital; we trade. My stats are far behind, the army is several times smaller, not ready for a fight. I briefly take the opponent's secondary town to keep him busy, then run into the treasure zone, where I find another mini Dragon Utopia. A Book of Water for the collection. The opponent takes back the towns; my scout heroes hide in the bushes, occasionally showing up to confuse the opponent, while Tyraxor prowls the treasure zones on angels and bears, but finds nothing decent. The boxes don't give troops; the collected Wyverns and two red dragons are lost in battles; mana runs out. The last fight against 40+ Efreet Sultans for the pass and Angel Wings — only the bear and the angel survive. I surrendered twice during the game, complaining about the throw, but the opponent asked me to take auto and keep scratching a bit more. Thanks to Valentin for the game
Added 2 hours 8 minutes ago
smoke_mk (red, Dungeon, Shachti, Shachti) def bRitvo4kA (blue, Stronghold, Gurnisson, Gurnisson) 2sm4d(3) 123
In the first game, there were minotaurs in the Fortress, the resource spawn was poor, but 3 stacks and 2 native heroes arrived, so I decided to play because I saw a reserve on the second day. In the second game, I took a tier 3 consultant and broke through the guard from the treasury, ending up on a barbarian spawn. Gurnisson wasn't around, so I took the capital and a tier 2 reserve nearby. The Shachti expert has logistics, tactics, and attack skills at level 10. On the way to the blue fortress, I took another tier 2 consultant and ran into Gurnisson. I attacked, dividing the angels into 2+5 to destroy the cannon. No chance.
Thank you for the game.
blue Kash (Rampart, Kirry, Kirry) def red Wlk777 (Fortress, Tazar, Tazar), 2sm4d(3), 145.
Promised the opponent to play more carefully so as to survive until the final.) Good respawn, two external dwellings of horses, Dragon Utopia on the respawn, chests, a couple of crypts. On the first week, horses into the castle, secondary-dungeon. On the second, external dwellings. On the third, secondary-swamp; found another Dragon Utopia but wasn't in a hurry to take it (seemed like I controlled all paths from which the opponent could appear). On the fourth, finally maxed out earth magic; planned to take a stroll into the treasure zone after the Dragon Utopias, where an earth book and sniper bow were spotted. But on 144, the opponent hits ГО (100+ grade liches). I take the second Dragon Utopia (fire book, +3 necklace for all), break into the main town, buy up everything. Tazar doesn't attack, loots the tree by the castle and heads toward my Dragon Utopia. Kirry, unable to tolerate such audacity, attacks. Final - Kirry lvl 16 (54 grands, 30 horses, 80 kents, 26 pegasi, 40 dwarves, 1 angel) against Tazar lvl 13 (22 cows, 5 hydras, 8 wivs, 30 lizards, 2 angels, about 30 bees). It was hard to lose, even despite my stupid moves. The opponent concedes victory. Thanks for the game.
blue Kash (Rampart, Kirry, Kirry) def red Wlk777 (Fortress, Tazar, Tazar), 2sm4d(3), 145.
Promised the opponent to play more carefully so as to survive until the final battle.) Good respawn, two external dwellings of horses, Dragon Utopia on the respawn, chests, a couple of crypts. First week: horses to the castle, secondary-dungeon. Second week: external dwellings. Third week: secondary-swamp, found another Dragon Utopia but wasn't in a hurry to take it (seemed like I controlled all paths from which the opponent could appear). Fourth week: finally maxed out earth magic, planned to visit the treasure zone after the Dragon Utopias, where an earth book and sniper bow were spotted. But on 144 the opponent hits ГО (100+ grade liches). I take the second Dragon Utopia (fire book, +3 necklace for all), break into the main town, buy up everything. Tazar doesn't attack, loots the wood by the castle and heads toward my Dragon Utopia. Kirry, unable to tolerate such audacity, attacks. Final battle - Kirry lvl 16 (54 grands, 30 horses, 80 kents, 26 pegasi, 40 dwarves, 1 angel) against Tazar lvl 13 (22 cows, 5 hydras, 8 wivs, 30 lizards, 2 angels, about 30 bees). It was hard to lose, even despite my stupid moves. The opponent concedes the victory. Thanks for the game.
I confirm. Today the opponent got a better deal than yesterday, and he played quite well, managing to make use of a lucky layout. Congratulations on the victory and revenge. Thanks for the game.
After 2 restarts, I got a good map with fast paths and a hidden dwelling. On the first turn, I destroyed the dwelling and built a castle with dwellings. On the second turn, it became easier. The gnome paladin was taken down easily. I broke through to the Conflux. The money allowed me to place cows and a citadel with air elementals in the secondary castle. On the fourth turn, I took a maxed-out utopia on my side, and they gave me "nothing".... But 50 gold! And at the beginning of the second month, PLAGUE hit :( So, a strategic game began... And suddenly, the opponent hits GO and stands near my main castle, and Broghild just took a pandora with 4 magic, so why not attack. Teleport home and into battle!
I confirm. I think my inattention played a big role – the edge of this utopia was visible on the map, but I somehow didn't pay attention to it, although I could have taken it faster than my opponent. And what completely finished me off was that, after taking 2 cons (1 and 2) in the second week, I couldn't find any more on the 3 respawn points:eek: So I ran around the whole game with 3 angels:rolleyes: And in the final, magic played a very important role, and my opponent had a lot of it, but I, no matter how much I ran around, couldn't find a single orb or cloak...:( Thank you for the game.
LeBron (blue, Fortress, Wystan) lose Loi (red, Castle, Valya) 112, 2sm4d(3) Continuing the duel of Fortress vs Castle :) here I lost to the Griffin Conservatories. I went at them with 2 Dragon Flies, 25 Gnolls, and 23 regular Lizardmen. The plan was simple — to harass with Dragon Flies, but 2 morale procs in the second round and the Dragon Flies were reduced to just wings. I crawled out with 15 Lizardmen — bought 1 Dragon Fly and 4 Basiliks — ignoring the Troglodytes in the underground, and there were 120+ of them. I lost 2 Basiliks and a Dragon Fly... in short, I got upset and decided not to continue, although maybe I could have played it out, but we decided to start a new one
LeBron (blue, Fortress, Wystan) def Loi (red, Castle, Valya) 133, 2sm4d(3) The draw was terrible this evening, but this generation was the height of idiocy :smile48: ranged units not built, very few of them, no Dragon Flies, no Restorers, but a specialist for Goblins came from the start and brought as many as 50 of them. Expensive slow units: 1 in a Griffin Conservatory and 1 on a Necropolis micro-respawn of 10x10 cells with 1 pile of gold. Guard: 80+ Dwarves with 18 Gremlins — no Wyverns — only 3 Dragon Flies total, but there are shock Goblins — we'll work with them — if the Dwarves get morale and the Dragon Flies die, it'll be another loss :eek: but this time it went through :o I broke through losing 3 Lizardmen, 10 Goblins, and a couple of Gnolls. I didn't know what to do next — one thought — surrender. But 2 losses in one evening is a complete disaster, so grit your teeth and play! I break through the guard onto the grassland off-road, assuming Valya is already running things there — I send a scout hero on a Dragon Fly — he collects gold. Wystan rushes up to the native secondary town again off-road. 117 I break through 100+ Griffin Fairies with the loss of 1 Wyvern :( Wystan is already on the native Fortress, but very far from the castle. The scout hero with a Dragon Fly spots an enemy scout hero with a Wolf and kills him. At home, it's tight: 1-3, 5-6 in the castle. All week with 4 heroes :( 121 Wystan opens the Obsidian — you can see the Griffin Conservatory and 3(!!) external Gnoll dwellings — still a day's run to the castle. Valya for some reason runs with all his might to kill my scout hero — loses a couple of tempo turns 122 Wystan lands exactly on the cell at the castle on a Dragon Fly and gets ready to check the Griffin Conservatory 123 Ranged upgrade in the secondary town: army has 55 Gnolls, 1 Wyvern, 1 Bull, 32 Advanced Archers, 1 Dragon Fly — the Griffin Conservatory is minimal! We take it with a loss of 20 Gnolls — fortunately they gave Pass Fight and we even advanced it. There's a tactical struggle of scout heroes at the secondary town which ends with a score of 2-2 124-127 Wystan on an Angel flies around the Fortress and tries to level up, aiming for the max Naga Bank 131 I break the max Naga Bank with 32 Archers, 120 Gnolls, 11 Wyverns, an Angel, and 3 Bulls, losing 30 Gnolls — I head to the Dragon Fly Hive for 49 Advanced Dendroids 132 +8 Wyverns At that moment Valya came with all his might — I retreat home 133 Valya didn't dare to attack — so I take the Dragon Fly Hive with a scout hero and attack Valya's Marksmen turned out to be just scouts compared to my Lizardmen :cool: Thanks for the games!
Князь
17 years ago
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smoke_mk (red, Stronghold, Gurnisson, Gurnisson) def Prince (blue, Rampart, Ivor, Ivor) 2sm4d(3) 213 There was a time when there weren't many slow units up to 146, and I got delayed with a quest for artifacts.
Started. GO on the roadless terrain, wanted to take a restart, since this implied a fast meeting through the secondary, but there's an external dwelling of wyverns taken on day 113 behind a horde of harpies, a freebie! I decide to play.
But on the fourth day, the cheated hero Kyrre appeared in the tavern. I sincerely regretted not taking the restart. I thought about a restart upon the meeting, but the noobs revealed Boots of Speed and gauntlets with several crypts scattered all over the map. The noobs work persistently, and within a week 6 crypts were taken, and hydras were built in the citadel. Also a monolith to the secondary through the orc horde was breached, but on the other side there were sharpshooters that would have pummeled me. At the Tower respawn, a horde of shooters stood guard; I didn't go there. And because I couldn't break through to the next respawns, I began to feel a severe financial crisis, as I had completely devoured my own respawn.
Day 121: Financial disaster. No money to buy troops or for the prefecture, only for 2 wyverns from the external dwelling, and nowhere to get more, total dead end. I kill the shooters, also a hundred fairies at the blue respawn (the damn wyverns killed them without any losses), I go visit the arena. Actually, I already started to calculate, since I never saw any movement of blue flags, that this was a secondary separated by mountains and a wildly bugged generation. But no, having revealed a painted external dwelling of archers, I quickly skedaddle from there!
Generally, the blues had a huge advantage; they could have come and just killed me on days 121, 122, 123. There wasn't even the Lavandos to buy half of the most necessary things. Day 123: Medusa dwelling on 6. Day 125: Minimal naga bank. Day 126: With an army of 2 hydras, 8 wyverns, and 18 gorgon lizards, I run away from my respawn, and as I thought, through an adjacent respawn into the treasure zone on the rocks. But I was wrong, there was no passage, only through the Tower secondary, but nothing, I did take 2 crypts, one of which turned out to be a maximum. Day 127: All through the second week, I see Kyrre trashing the Imp dwellings, Dwarf dwellings, and Medusa dwellings; good, it gave me time to live, I built the Castle. Day 131: Forgot to mention that Tazar's third level-up was Scouting. And also, from the first crypt, they gave a Mirror. So, Scouting ruuuules! The Griffin Conservatory revealed. Day 132: They still don't come to kill me. Great! I took the Dwarf dwelling on 15. Sent reinforcements from home. Day 133: Revealed the Sentinel's Shield behind a horde of Fanatics. Day 134: I return to the reinforcements and the Griffin Conservatory to take it. Kyrre attacks! Day 135: I take the Griffin Conservatory (3-tier), lose the main Castle, but I kill 16 archers. Not bad! I give the noob an Angel, and he goes to capture the Dungeon. I myself run to the treasure zone! Day 136: 2 fat Hives with 12 and 8 wyverns. (but one guard clipped it) Day 137: Another 2 hives, both minimal, and the Wings of the Angel nearby! This is a CHANCE!!! But the Hive, along with the Book of Water, was guarded by a horde of greater cyclopes; couldn't just approach the wings. Grinding my teeth, I attacked. Captured the Dungeon with the noob. In the end, 37 wyverns. (Kyrre, meanwhile, ran from my Castle and took the Tower) Day 141: Another two hives with the help of Flight and the Helm of the Divine behind a horde of whip-wielding... degenerates. 47 wyverns. Maxing out the stats. Day 142: Saw a cool shield somewhere, fly to it))) Maxing out the stats. Day 143: Wanted to buy myself a Spellbook, run to the Dungeon, but here's a surprise—Kyrre breaches the monolith to the Dungeon secondary and comes running to me himself. What a gift! He captures the Castle and sits there. Well, sit-sit, we'll be there soon) Equipped all the gifts (since this is Kyrre, fuck him, he might reach me) and wait.
Lider1 (red, swamp, Tazar, Tazar) def WLK777 (blue, fortress, Valeska, Kirr) 2sm4d(3) 1.4.4 Thank you for the game.
I confirm. My opponent had unbelievable luck – in the treasure, they got everything: wings, a +12 shield, and a bunch of ducks to take all of that. It's impossible to resist such luck... Thank you for the game.