bRitvo4kA (blue, inferno, Pyr, Ignat) def KostyaN (red, swamp, Bron, Bron), 2SM4d(3), 222
One of the unluckiest games. Pyr without Ballista, the poorest respawn. I lose almost all my troops on the pre-maximum nagabank. Lucky that my opponent gave me time to recover.![]()
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Thanks to Kostya for the game!
Confirmed! I was satisfied with Bron, but I am 100000% to blame for the loss. And I will NOT play on 4-minute turns anymore (I forgot that Andrey sets it to 4 by default, and didn't ask for 6:( ).
It probably wouldn't be nice of me to complain about the map layout - the only reasons to nitpick said layout: central respawn, slow roads, and as always, when I pick Swamp - undead in the tavern:smile04:. But there were 5 peasants from the start, right? There were - so it's fine, no excuses:) !
111-112. only 12 lizards and unupgraded - and I, fool, found a witch hut with Archery - and was happy:smile33:, busily breaking Bron's perfectly innocent tree:D (mistake #1); 4 heroes, scouted Dwarf Cottage, Crypt, external Wyvern dwelling behind a horde of archers - so far, like in a museum: just looking, not touching; due to the beeping - which I'm unaccustomed to after several games on 6-minute turns - I don't have time to rearrange the last 2 stacks for the main hero's initiative (mistake #2, repeated once or twice this same week:o )
113. 5th hero buying 4 peasants - total 9; scouted a passage to the grass zone behind a double but manageable guard (up to 20 pigs, and behind them the same number of mages), not attacking immediately - mistake #3; there's the same number of orcs guarding a grail pillar and blocking a path - if I had broken through them, the guard for the passage to my native secondary town would have been visible ahead:mad: - "If I'd known where I'd fall, I'd have laid down straw..."; I go to explore my own respawn further...
114-115. Crypt, external Gnoll dwelling, external Basilisk dwelling, cleared from 34 lizards - only 8 of mine left:( , but the main stack already numbers 13 heads:cool:; but: 1 hero on a centaur - in a swamp:smile54: , and another one even has zombiesmistake #4:smile05: - makes you want to cry, such saves!!!
116. +1 hero from a prison guarded by another 45 lizards - native one, lucky:) , even if only level 1.
117. one main hero - human - on a fly upgraded, the rest on whatever, 2 on gnolls for some reason:smile26:; scouted a second passage to the grass zone behind a horde of gogs - why didn't I attack anything? - mistake #5; but ducks with crocodiles will give double growth tomorrow in the capital - that's encouraging.
121-122. Crypt, Dwarf Cottage, external Wyvern dwelling put to use;); +2 heroes.
123. took shooters to upgrade, and while they're trudging along the slow roads, a scout hero kills the orcs and takes a +2/2 sword from 50 boars, losing only 3-4 units - and those were others anyway:D .
124. finally managed to break through the pegasi and mages, even without heavy losses:rolleyes: and immediately took a Crypt on the new respawn, got Earth Magic.
125. killed 50 neutral peasants, heavily damaging my own army, of course... 9th level - took Tactics, Earth Magic advanced - and it stayed that way until the end of the game :eek:; secondary town - Castle, nearby external dwelling of swordsmen and cavaliers (which those peasants were guarding, among other junk and the passage) - why didn't I clear it immediately - dunno, mistake #6; external market visible:smile12: .
126. very sluggishly clear the grass respawn without Logistics and on slow roads:( ; and here is the dumbest and most critical mistake, which cost me the game - the scout hero scouted (behind a passage guard, by the way, to my native secondary town) - BOOTS OF SPEED, if I had stopped screwing around and rushed there immediately, that alone would have been 90% victory on these roads - given my external dwellings; but I thought: boots are just boots - they won't run anywhere:smile04: - and as a result, in the 2nd month, the opponent's main hero put them on and with expert Logistics - this mistake is SO DUMB, it counts as two (MISTAKE #7 and 8).
Okay, enough searching for my mistakes today, I could easily find another couple of dozen... But time to sleep:) . I'll write more later if I'm in the mood, because honestly, as I wrote to Andrey in ICQ - you could write a textbook "How NOT to Play".
Continuing: in case there are other newbies like me who read this - they might find it useful:rolleyes:, and experienced players can at least have a laugh:) .
127. Bron, upgraded to fly at the end of the day, is sent to the nagabank "forgotten" on my own respawn - why was this minimal thing never taken until the end of the game? another question for my playing level (mistake #9); meanwhile, the army only had left: 9 lizards, 37 gnolls, 4 wyverns, and 16 basilisks - depressingly losing troops(((((.
131-132. turned off the correct path to the nagabank and broke through 80 gogs for another passage from my native respawn.
133. on the new respawn, I only managed to kill the weak guard of a couple of chests, and reaching the secondary town was prevented by blue scout heroes appearing from a completely different direction - a whole brood (and you remember this playstyle - moving a big pack around the main hero: provides both scouting and guaranteed initiative, and the chief doesn't bother with small fry;) ; on the other hand, of course, you can kill them all immediately under favorable circumstances - but see point one about scouting and don't worry about it:cool: ); by the way, the "wrong scout" from the first week (with zombies and other undead) discovered these saboteurs - I was happy, wanted to catch them all there, but on their turn, blue gathered their forces and kicked him back to the tavern:( .
134. Bron is split into the secondary town and with all my might falls short - as always happens with all noobs - one step short of the first enemy cockroach; yet another seemingly not so rough mistake that cost me the game: didn't check their strongest hero in the tavern - if I had known it was Ignat, left with only a horde of magogs after being wiped at the nagabank, and clearly visible on the horizon - I would have taken the capital without even thinking, even with my 8 wyverns, 40+ lizards, almost 30 basilisks, etc. (mistake #10 - always check the tavern!).
135-137. my main, instead of diving into the scouted portal from which this blue plague came into my lands, started, like an idiot, chasing 2 scout heroes that seemed dangerous to me (Pyr was among them...); built hydras for some reason, which was strangely a rough mistake in this game - better spent that 10k gold on buying units; didn't build a magistrate for +2000 in any of the towns (in short, three mistakes at once #11, 12, 13); and the funniest thing - this chase for the skirmishers prevented my commander from leveling up! was afraid...:o
141. I only have 5 heroes left - the rest were caught by the enemy:mad:; the main hero runs around this semi-treasure grass zone (VERY many artifacts scattered, but guards don't seem particularly tough) and boxes in 2 blue heroes.
142-144. ate 2 scholars (the tree is already broken anyway - no big deal:D ) - gave surprisingly useful things: +1 Knowledge and basic Offense, and finally 2 enemy skirmishers:smile42: , freed Rion level 10 from the moral scummm with whips:mad:; the enemy scouts unintentionally led me into the treasure zone:) , only found a bowstring so far.
145-147. treasure zone - lousy:smile48: , various sea-related artifacts behind brutal guards (I still don't even have Slow:smile21: ), among the decent stuff - a bunch of junk behind 20+ Naga Queens, after which I was left with only 55 shooters, 5 wyverns and 20 basilisks (breastplate, hat and +5% bow) - going into a Dragon Utopia with such "real" guys isn't worth it:( , and there are two of them there.
In short, I wasted the beginning of the next week there too without proper leveling (the fastest units left were ducks with speed 7, and I was jumping over rocks anyway) - this is mistake #14 , I should have split up and properly farmed the respawn for gold, of which I had none:(.
216. a blue chain appeared from the direction of my secondary town that never became mine - urgently split to the capital, exchange all resources for zero at the external market - but still can't buy out everything, not enough, however the assault on my native castle should be held - Andrey disappoints me and goes to my human secondary town.
217. I garrison Rion in the secondary town with 40 why-are-they-still-unupgraded archers (mistake #15), a bunch of pokemon and 22 crusaders - upgraded them by mistake on one of my turns, meant to build griffins I think:o ...
221. In short... I lose the secondary town... then a scout with 2 wyverns and 4 basilisks (all from external dwellings) can't take a neutral Rampart secondary town (there were already 10 pegasi, 10 elves + others sitting there) - my morale finally drops:( :mad: :smile35: . To top it all off - Ignat reaches the scout hero with the main forces, who was hiding in the grass - I surrender immediately, as I was counting on at least a troop merge; after the autosave and reunification offered by Andrey - I still lose due to the deficit in meat and a couple of the dumbest, most childish mistakes (he slowed my 5 hydras, and I healed - not waiting for their turn to start, and so 3 times, they were useless - mistake #16).
In a word, 16 mistakes prevented me from gaining the upper hand in an absolutely winning game for me:D ! Anyone just starting to play, read and learn better from my mistakes - than later from your own;) !!!!
Thanks for the game....
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: