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Posts from Project "Money comes and goes, but Heroes are eternal!"
I just mean that money is one thing—they receive it for both Tournaments and work. But the work rating is only for work, just as the tournament rating is only for tournaments. This is all necessary simply to have an objective idea of the user (since money won't tell you what it was received for).
Well, I agree. For work, moderators will first and foremost pay money, just as they do for Tournaments. But they don't need to rack their brains over how to award a rating for a tournament. They've already figured out that the rating is awarded based on the place taken in the tournament. But how will they evaluate the rating for work? Like, however much money they pay, that's the rating increase. Well okay, that's not our problem anymore. The main thing is that this parameter, as I understand it, doesn't affect anything and simply characterizes the user. Agreed.
And where can one see who is bringing the birds down to earth or lifting their spirits? I don't get a damn thing :)
:rolleyes: Maybe everyone has seen this, but I'll post it anyway. This is what our project shouldn't look like. By the way, does our project only concern Heroes 5, or all parts of the game?
:rolleyes: maybe everyone has seen this, but I'll post it anyway. This is what it shouldn't look like. By the way, does our project only concern Heroes 5, or all parts of the game?
:) Why did you draw this weirdo here, who's always holding out his hand?
I think that since we're discussing the project in the Heroes 5 thread, it only concerns Heroes 5 for now. Let's test the project on it, and if it works, and if people want it, then it can be extended to Heroes 4.
Added after 14 minutes Supreme;21096
Based on this concept and the fact that all genius things should be simple. I suggest the following option. "Average Rank" = p/n, when n>10 . . . . . . . . . . . . = 0, otherwise where p is the sum of ranks, n is the number of tournaments.
Although 10 is not a sufficient number for statistics, IMHO, this formula will more or less realistically reflect the average rank.
I think that such a simple formula won't work. Firstly, you need to play at least 10 tournaments. Let's say a few people do that. You assign them ranks. But what about the people who are NEW? Let's say 20 people come. They all play ONE tournament. Some of them win 1st place. And where do you put them and the rest, based on the average rank? You'll say now that this is just a statistical parameter that doesn't affect anything. But why are you focusing on these additional details now? We need to solve the main problem first. Otherwise, we'll be stuck for a long time until we hold 10 tournaments. And then, with so many suggestions and posts, the main suggestions will be lost. I think we should ask a moderator to move my and your project texts, and the combined one, to a separate thread and close it. That is, we will discuss it here, and the project texts will be there.
Finally, something useful, IronAxe, well done! I don't even know what to add; for now, I agree with all the points. Tournaments should definitely be held every 2-3 months – “official” ones, meaning prestigious tournaments with a large prize pool. Moderators should organize these tournaments, and there should be as many “unofficial” tournaments as possible – if you want to earn some money and have time to participate, go for it; if not, you won't lose much. These tournaments shouldn't affect the rating; anyone who wants can organize them. They only add to the statistics and, possibly, to the money earned. And regarding exchanging money for mercury, for example – that's a great idea! This way, new players can compete with each other. By the way
"Если свет который во мне есть тьма, то какова тогда тьма?"
Finally, something useful, IronAxe, well done! I don't even know what to add; for now, I agree with all the points. Yes, Tournaments should definitely be held every 2-3 months – "official" ones, meaning prestigious ones with a large prize pool. Moderators should be in charge of these Tournaments.
Regarding the timing, I don't object because the schedule would be too intense if it were once a month. Once every three months is a reasonable timeframe while we test the idea and everything settles down. After everything is stable, we can switch to once every two months (which would result in 6 qualifying Tournaments per year). We can now start thinking about what the minimum qualifying score should be for the final Tournament, which is very difficult because, as I understand it, the Rating is calculated based on the number of participants in the Tournament and their placement. But what if the number of participants fluctuates significantly?
Added 6 minutes later ТИГРЁНОК;21283
I like it too :) Unofficial Tournaments will appear anyway. But has the admin seen all this beauty? Has he evaluated it?
While we wait for the admins, we can get a little closer to the details – let's discuss the numbers (but let's try not to overcomplicate things so we don't get confused). We can all see the Tournament table from the first Tournament. I would calculate the rewards like this: take the Rating and multiply it by 100. For first place, it would be 5000 For last place, it would be 800
In your opinion, how much should ONE plot of land cost with this system? Considering that there will be 6 qualifying Tournaments per year.
And another important point regarding preventing the number of plots of land from becoming infinite. We might not even need to draw a map. Because it could turn out like in the history of the Imperial Bank – there won't be enough for everyone. :) On the other hand, we believe that, in principle, there is an infinite number of plots of land. However, we need to link the maximum number of plots of land that a portal participant can have to their Title. This would simply be another parameter for players – the number of plots of land. A peasant cannot have more than one plot of land, a Knight cannot have more than two. If desired, the map can be drawn as players acquire plots of land (but I think there will be difficulties with the map; who will be in charge of it?). It's easier to simply write that player IronAxe, Title: peasant, Plots of land: 1. And in the internal wars, fight not for acquiring new plots of land, but for destroying them from opponents, in the case where the Title does not allow the player to annex the conquered land.
And what if we assume that each participant on the portal is initially allocated one plot of land? A small plot, but still a plot. This will attract new players. As they earn AshVans, they can buy new plots and add them to their own. BUT, for participation (or only for high places) in a tournament or for special merits on the portal, the Admin (or the council of moderators) can grant the user a new plot. And it is unknown who will have more land in this way - an active player or someone who accumulates money in various small ways.
What if we assume that each participant on the portal is initially allocated one plot of land? A small plot, but still a plot. This will attract new players. As they earn AshVans, they can buy new plots and add them to their own. BUT, for participation (or only for high places) in a tournament or for special merits on the portal, the Admin (or the moderation council) can grant the user a new plot. And it is unknown who will have more land in this way - an active player or someone who accumulates money in various small ways.
I think it would be better to make the number of plots depend on the Title. This would create another parameter for comparing users. And those who own more land could organize tournaments with a larger number of participants (including offering a portion of their land as a prize, for which the organizer receives an additional title - Patron).
To be honest, I'm already tired of this idea. Firstly, it's not very feasible, and secondly, turning our wonderful portal into a marketplace (I know I didn't express myself correctly) isn't a good idea. However, if you manage to turn this idea into something great, I'll be happy! :)
To be honest, I'm already tired of this idea. Firstly, it's not very feasible, and secondly, turning our wonderful portal into a marketplace (I know I didn't express myself correctly) isn't a good idea. However, if you manage to turn this idea into something great, I'll be happy! :)
:) As I understand it, VDV_forever threw out a bait to get ideas on how to make the tournament more interesting. Because if it's not done this way, you'll have to spend money on some kind of prizes, like last time, to attract people to your tournament. Otherwise, people won't play in tournaments here. :)
To put it mildly, I don't like the idea. I don't see any point in it, and I don't understand why it's needed.
To be honest, I don't care much either. :) Are tournaments held on this resource? It doesn't seem like it. VDV-forever wanted to develop this topic. If the tournament doesn't offer anything special, people will go to tournaments where this topic is already somewhat developed. On this resource, it only makes sense to hold a tournament if there's a prize involved. :D