It's not that hard to come up with a strategy. The army and hero are typical for week 2, without additional troops and even without summoning demons.
All you need on top of that is an Ifrit upgrade, Spirit of Despair, a wagon, and a little bit of ingenuity :).
P.S. The idea isn't mine.
Posts from Round table
Sounds like "it's easy to kill a bear with a fork – all you need is a fork and a little ingenuity" :)

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
I remember that someone named Oelm promised to provide an interesting and useful description on a temporary branch of World.
:D :D :D
Today I'm waiting for Aldegir; if he doesn't come, I will write something.
Without double build, without upgrading ifrits, wagons, and other junk!
P.S. 2Hermit: I don't remember the details, but in any case, it is possible to achieve parameters on level 2 so that this trick works.
P.P.S. /topic/at/213452/
I can't take screenshots; if anyone wants to, they can do it, and I'll add them.
In one game with Mr. [Name], the map had a good layout, with several artifacts near the castle...
By transferring certain artifacts and troops to different heroes, I made sure that the hero was visible in the tavern!!!
As he later told me, the opponent had to take risks to match the parameters, which led to mistakes and nervousness, and that's already an advantage!!!
In other words, is it worth sacrificing a basic skill like Logistics, Tactics, Defense, or Attack in favor of "Wisdom"?
Personally, I don't like it... but maybe I should change my mind...
I'd like to hear your opinions...
Added 5 minutes later
A little about increasing parameters, that is, manipulating them....
In one game with a friend, the map had a good layout, with several artifacts near the castle....
By assigning different artifacts and troops to different heroes, so that the hero would be visible in the tavern!!!
As he told me later, the opponent had to take risks to match the parameters, which led to mistakes and nervousness, and that's already an advantage!!!
Yes, you're right, but these manipulations can either make the opponent make mistakes or lead them to take increased risks, which can also help improve the quality of their game, which ultimately benefits everyone.
Зима 2011-12.
Yeah, I don't think this is suitable for online play; there are too many critical moments, and the potential losses, at best, aren't worth the reward. Losing your entire army except for the Golems (an Efreet will realistically survive one hit, or maybe not at all), and the Golems are only useful for the endgame or as fodder for the Demons...
So, it all comes down to meat shields, and the main attacking force is 4 Angels? And they won't be reinforced from the castle until the end of the second week; you can only rely on clues and Cons, but if you're going for the maximum, there won't be more Cons in sight.
4 Angels are often more effective than a lost army, but it will also be difficult to take such a Cons with them later, and running around with only 4 Angels until day 127 isn't very promising...
P.S. The tactic is practically no different from taking the maximum Cons with the Elves on the 2nd week, but there is much less risk and fewer losses.
Also, I have some doubts about:
1) the army's survivability (it would be good to write down the losses after each hit, even if it's just an estimate).
2) why attack the Griffins with Imps? And in general, why attack everyone except the Efreet in the first round?
3) what guaranteed stack distracts the Griffin King from the Golems in the first round? (with the Elves, it's the Dryads, which will definitely take the hit (if they are near the Elves) and hold them back in the second round thanks to their roots).
Alex, I think you didn't read the description carefully:
1). There is no Griffin stack, and there are no Griffin Kings.
2). Why attack with Imps? The whole tactic is based on this. I won't explain it in detail. Nor will I explain what to do if the morale of one of the nearby Griffin stacks drops in the first or second round. There will be slight differences in the further course of the battle. It's better to try the battle yourself when you have time, and you will be able to answer many questions yourself.
As for survivability, I think someone will help create screenshots, and then these questions will disappear on their own.
3).
4 Angels are often more effective than a lost army,
4). And most importantly, as it is written in the description, Marius, or another hero, has a chance to get combat skills other than armor.
For example, if there is archery, then the Cons will be taken not 7 out of 10, but approximately 8-9 out of 10. And offense also noticeably reduces the risk of morale drops. If there is a book with bless, slow, shield, skin, etc., then you can generally talk about relatively small losses.
I haven't tested it for ramp Cons, but I don't think everything is so smooth there with morale. If you don't like it, don't play it.
Actually, once they offered me to learn it at level 3. It would be interesting to know if they can offer it again after level 18?
Wisdom is ALWAYS offered on levels 6, 12, and 18!
At one point, I purposely researched this question — it turned out that the number of key objects (roads, external dwellings, Griffin Conservatories, hives) for red is roughly 50% greater than for blue. From other pairs, I looked at Castle-Barbarian, and there the difference fluctuated between 0 and 20% as more stats were gathered (if my memory serves me).
When I posted these calculations on the forum, I was told this was a well-known fact, something like "the terrain distribution is worse for blue than usual."
Why that is — no idea. I only looked at SM maps.
Maybe an experimental error :)
Generate a few skill trees, and you'll see for yourself.
P.S.: If a hero is offered Wisdom at level 5, they might not be offered it at level 6, but if the same hero isn't offered Wisdom from level 7 to 11, they will definitely be offered it at level 12!
