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#56
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Yeah, I don't think this is suitable for online play; there are too many critical moments, and the potential losses, at best, aren't worth the reward. Losing your entire army except for the Golems (an Efreet will realistically survive one hit, or maybe not at all), and the Golems are only useful for the endgame or as fodder for the Demons...
So, it all comes down to meat shields, and the main attacking force is 4 Angels? And they won't be reinforced from the castle until the end of the second week; you can only rely on clues and Cons, but if you're going for the maximum, there won't be more Cons in sight.
4 Angels are often more effective than a lost army, but it will also be difficult to take such a Cons with them later, and running around with only 4 Angels until day 127 isn't very promising...
P.S. The tactic is practically no different from taking the maximum Cons with the Elves on the 2nd week, but there is much less risk and fewer losses.
Also, I have some doubts about:
1) the army's survivability (it would be good to write down the losses after each hit, even if it's just an estimate).
2) why attack the Griffins with Imps? And in general, why attack everyone except the Efreet in the first round?
3) what guaranteed stack distracts the Griffin King from the Golems in the first round? (with the Elves, it's the Dryads, which will definitely take the hit (if they are near the Elves) and hold them back in the second round thanks to their roots).

Alex, I think you didn't read the description carefully:
1). There is no Griffin stack, and there are no Griffin Kings.
2). Why attack with Imps? The whole tactic is based on this. I won't explain it in detail. Nor will I explain what to do if the morale of one of the nearby Griffin stacks drops in the first or second round. There will be slight differences in the further course of the battle. It's better to try the battle yourself when you have time, and you will be able to answer many questions yourself.
As for survivability, I think someone will help create screenshots, and then these questions will disappear on their own.
3).
4 Angels are often more effective than a lost army,
as you wrote, of course, such an exchange may not always be necessary. But often it will be beneficial. The simplest example is when you need to break the Hive. And in the Treasure, you can break through many things with such an army.
4). And most importantly, as it is written in the description, Marius, or another hero, has a chance to get combat skills other than armor.
For example, if there is archery, then the Cons will be taken not 7 out of 10, but approximately 8-9 out of 10. And offense also noticeably reduces the risk of morale drops. If there is a book with bless, slow, shield, skin, etc., then you can generally talk about relatively small losses.

I haven't tested it for ramp Cons, but I don't think everything is so smooth there with morale. If you don't like it, don't play it.

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