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Posts from Discussion about the game's artificial intelligence.

5.0 (2 ratings)
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Do you think the AI in this game is good?
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In reply to SiNN
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20 years ago
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The game's AI is excellent!!!!!!!!
In reply to Knight
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20 years ago
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For me, it's simple: 3 archive data. 1. Standard copy (just in case). 2. Copy with enhanced factions (except for Dungeon). 3. Copy with enhanced Dungeon (specifically so that at the hero's level, my computer doesn't get overloaded). The AI in the game is good, but I haven't installed a mod to prevent the AI from cheating with resources yet. Do you know how helpful that is?:confused:
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20 years ago
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He loves to run away... constantly))) And that's a good thing... it forces me to think through my moves in battle so I don't let him escape)))) But perhaps this is the only thing that changes in the AI's behavior when switching to a higher difficulty... I constantly play on "Hero" level and absolutely don't understand where you found any difficulty???!!! The AI takes the easy way out... though it does take slightly more time for them to gather their forces...

He really often leaves artifacts and resources untouched (even after killing the monsters guarding those artifacts)... I mean, over a couple of weeks he might eventually pick them up, but why not do it immediately?

What's annoying is that "black areas" don't exist for the AI... when watching his moves, you get the feeling that he is perfectly aware of the location of all objects on the map... this sucks... it was different in 3...

And I'm fed up with him constantly sitting in the Castle...

P.S. Don't even get me started on the army deployment before battle...
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20 years ago
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Yes, the AI can be a bit slow sometimes... it happens. I always play on the hardest difficulty level...

Regarding the fact that the computer is aware of the objects on the map...
This is indeed true... how can the computer, which is running these actions, not know about it? That's one thing. And secondly, its intelligence is not that high, and it can only put up resistance to us players thanks to this information....
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20 years ago
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Yes, the computer sees everything near its castle, and it's hard to approach it unnoticed, unless you rely on speed. But as soon as you move further away from its castle, it immediately retreats there.
In reply to UTER
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20 years ago
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I can't seem to win against him at any difficulty level. At easy, the saying "if you chase two rabbits, you will catch neither" comes to mind:mad:
and at hard, it's just "I came, I saw, I conquered:(
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20 years ago
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AI for AI is quite decent. It simply always has a slight advantage over the player to compensate for its not-so-wise decisions. I can probably only think of a few games where this isn't the case. And most importantly, once it wins once, everything else follows the same pattern. If I recall the previous installments, I can note the following: In Heroes 3: Level 1: The AI is a fool, both in combat and in development (it doesn't wait in battle, it doesn't build level 7 creatures). The player has twice as many resources as the AI. Level 2: The AI is still a fool, but it remembers that there are level 7 creatures and can attack without going the full length of the map. The player has 50% more resources than the AI. Level 3 (maximum AI difficulty): The AI is a fool, has all the features of level 2, and waits in battle. Resources are equal. Level 4: The AI is like level 3. The player has half the resources. Level 5: The AI is like level 3. The player has no resources at all. In Heroes 4, I didn't like the AI at all. Although the game itself offered amazing tactical and economic opportunities. The AI is similar to Heroes 3 (based on the principle of difficulty levels). But since the game added an increase in army size and a decrease in the experience gained for this large group, the AI became very weak. It is afraid to attack the large groups of neutrals that guard mines and quarries. Also, in open combat, it doesn't fully utilize its capabilities. I would like to note two of the most important problems with the AI in all parts. AI heroes generally don't know how to use magic and artifacts (often they don't even carry them in their backpack), and they also upgrade heroes with completely useless skills. The good thing is that in Heroes 5, there are fewer problems with building compared to Heroes 4. Secondly, now almost all skills have effects, and almost all of them are of similar strength (compared to other parts). But the problems remain. And the biggest problem is how it fights. I am annoyed by how it fights neutrals; the autobattle is not engaging (in principle, in all parts).
In reply to Vlad
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20 years ago
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Xaker;21853
Regarding the fact that the computer is aware of the objects on the map...
Is this really true? How can the computer, which is running these actions, not know about it? That's one thing. Secondly, its intelligence is not that high, and it can only put up resistance to us players thanks to this information....

In Heroes of Might and Magic III, it was different... the computer only knew what was happening in the areas it had explored... although it was interesting to sneak around...

As for making the computer stronger, it shouldn't be done through cheating, but through intelligence...
In reply to SEVER
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20 years ago
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SEVER;22024
As for enhancing companions, it shouldn't be done through cheating, but through intelligence...
In my opinion, it's more challenging for developers to implement intelligence-based enhancements.
In reply to SEVER
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20 years ago
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SEVER;22024
The gameplay was different in the third installment... the AI only understood what was happening in the areas it could see... although it was interesting to sneak around...

As for improving the AI, it shouldn't be done through cheating, but through intelligence...
The developers aren't perfect either!!! Even we humans sometimes make mistakes... please don't think badly of me... well, admit it, sometimes we ourselves made a lot of silly decisions in the game... and the computer does the same... and the developers just can't create a very good AI...
In reply to Vlad
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20 years ago
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Xaker;22538
The developers aren't perfect either!!! After all, even we humans sometimes make mistakes... please don't think badly of me... well, agree that sometimes in the game we ourselves made many mistakes... and the computer does too... and the developers just can't create very good AI...
The eternal problem is AI. It is created by humans, and everything that humans create cannot be perfect! I think they will improve it in patches or in an add-on!
In reply to ***JOKER***
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20 years ago
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***JOKER***;22594
The eternal problem is intelligence. It is created by humans, and everything created by humans cannot be perfect! I think it will be improved in patches or in an add-on!
Yes, I would like to hope so! But maybe in a couple of months (if we're lucky), we'll get Heroes 5 2.0! What a pun...
In reply to Vlad
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20 years ago
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Xaker;22599
I would like to hope so! But maybe in about 2 months (if we're lucky), we'll get Heroes 5 2.0! What a pun...
Hmm... I think we'll have to wait longer. If the expansion pack comes out this year, that will already be good! And I doubt they'll fix it in a patch - they'd have to rework too much! (although, who knows?)
In reply to ***JOKER***
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20 years ago
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***JOKER***;22643
I think we'll have to wait longer. If the expansion pack comes out this year, that will already be good! And it's unlikely they'll fix this in a patch – they'd have to rework too much! (although, who knows?)
Well, in principle, they could adjust the AI... So we'll wait... ;) as they say, hope dies last.
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20 years ago
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After the patch, I was pleasantly surprised to see that if you cast Suggestion or Berserk on one unit from the enemy army a couple of times in a row, the AI figures out to protect it with Antimagic...

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