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Discussion about the game's artificial intelligence.
AI for AI is quite decent. It simply always has a slight advantage over the player to compensate for its not-so-wise decisions. I can probably only think of a few games where this isn't the case. And most importantly, once it wins once, everything else follows the same pattern.
If I recall the previous installments, I can note the following:
In Heroes 3:
Level 1: The AI is a fool, both in combat and in development (it doesn't wait in battle, it doesn't build level 7 creatures). The player has twice as many resources as the AI.
Level 2: The AI is still a fool, but it remembers that there are level 7 creatures and can attack without going the full length of the map. The player has 50% more resources than the AI.
Level 3 (maximum AI difficulty): The AI is a fool, has all the features of level 2, and waits in battle. Resources are equal.
Level 4: The AI is like level 3. The player has half the resources.
Level 5: The AI is like level 3. The player has no resources at all.
In Heroes 4, I didn't like the AI at all. Although the game itself offered amazing tactical and economic opportunities. The AI is similar to Heroes 3 (based on the principle of difficulty levels). But since the game added an increase in army size and a decrease in the experience gained for this large group, the AI became very weak. It is afraid to attack the large groups of neutrals that guard mines and quarries. Also, in open combat, it doesn't fully utilize its capabilities.
I would like to note two of the most important problems with the AI in all parts. AI heroes generally don't know how to use magic and artifacts (often they don't even carry them in their backpack), and they also upgrade heroes with completely useless skills.
The good thing is that in Heroes 5, there are fewer problems with building compared to Heroes 4. Secondly, now almost all skills have effects, and almost all of them are of similar strength (compared to other parts). But the problems remain.
And the biggest problem is how it fights. I am annoyed by how it fights neutrals; the autobattle is not engaging (in principle, in all parts).
Останется только один, и точно не тот, кто воюет со мной.