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Which hero and which race do you want the map (campaign) to feature?
15 voters
Multiple choice Public votes Closed 2008-11-30
This poll is closed.
Humans
46.7% 7 votes
Demons
26.7% 4 votes
Elves
46.7% 7 votes
Twilight Elves
20% 3 votes
Necromancer
33.3% 5 votes
Academics
13.3% 2 votes
Orcs
26.7% 4 votes
Dwarves
13.3% 2 votes
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Perhaps this topic has already been discussed, but I think I'm the first to bring it up. Why did I create this thread? So that experienced mapmakers can teach beginners. And also, if someone comes up with a very good idea for a map or campaign but can't create it themselves, others will help them.
Пришёл,увидел,нафлудил.
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The problem is that experienced mapmakers are hard to find on our forum. They mostly hang out on other forums. And there aren't many beginners either, at least the number of maps being uploaded suggests that. And not every mapmaker will want to bring someone else's idea to life. But let's see what comes of it...
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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I renamed the topic. "Custom Maps" is too absurd. I still doubt that anything will come of this, but if anyone has a desire, they can post their original idea for a new map here and discuss it.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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I had an idea. A map that resembles the "Cup of Thunder" scenario (but larger and with a Dungeon). Just imagine: Orcs live peacefully, making raids, and then they are attacked by evil humans and mages (you could also add Elves). In general, the Orcs fight back and gain their freedom!
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"

Рейтинг: Лучник


In reply to valery
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Yeah, there's a real shortage of experienced mapmakers and good ideas. But we could explore various options, even going as far as a revival or pseudo-death of Mal-Belet, the former demon lord. One of my maps is based on this plot, but I lack the skill to work with scripting functions, so it didn't turn out as great as it could have. But, in my opinion, most of the mapmakers in the map repository and the forums about the Tribes of the East are pretty talented. You could reach out to them. But that's just for the fifth installment. There are plenty of ideas, at least on my end, but there's a real lack of people to bring them to life.
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Drake, how can I contact you? Maybe we can come up with something together – you provide the plot, and I’ll try to create a map.
In reply to VaRvArHawk
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Alright, I'm in. You can send your coordinates to this address: drakeoleg@mail.ru, and then I can send you the plot:smile12:
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Please write my coordinates in my profile.
In reply to VaRvArHawk
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I don't know if you didn't provide your email address or if it's just a glitch, but your email address is simply missing from your profile. Please authorize me on ICQ; I've already sent a request.
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I have a few ideas: 1) We could create a campaign or a single map in the style of "The Rise of Alaric," telling the story of how a certain Alaric became the Archbishop of the Church of Saint Isabel. 2) We could create a campaign dedicated to the War of the Broken Scepter. Maybe we'll finally see what the great Belket, the leader of the necromancers, looked like. 3) Remember in the first mission of the Hammers of Fate, they were fighting on the border with the elves. We could create something about what happened after Frida and Laslo left. Maybe the humans went deeper into the forest to subdue the elves, or the elves attacked them. 4) After the Tribes of the East, the Unicorn Empire is thriving, but there are still some individuals who are fanatically devoted to the False Queen and who have decided that if they don't want to start living independently, they need to flee. The campaign will tell where and how they go.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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1) We could create a campaign or a single map, something like "The Rise of Alaric," about how a certain Alaric became the Archbishop of the Church of Saint Isabel.
2) We could create a campaign dedicated to the War of the Broken Scepter. Maybe we'll finally see what the great Belket, the leader of the necromancers, looked like.
I like this, I'll have to work on it later... I'm slowly mastering the scripts... When I finish "Lunar Sugar" :)

P.S. Please, for the love of all that is good, tell me more about the War of the Broken Scepter in a private message or here. No, I kind of know that the necromancers first settled in Erathia, then a war began with the mage-imperialists, who hated the communist-necromancers, Erathia was burned, and Sandro was supposedly killed.
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Here's what I found:
461 A.S.: The Discovery of Necromancy
Belket, a follower of Sar-Elam, discovers the path of Necromancy. Experiments with the Dark Arts begin in the Seven Cities.

610-660 A.S.: The Rise of the Necromancers
The number and influence of Necromancers grows until they become one of the most powerful political forces in the Seven Cities.

Our time

751-770 A.S.: The Necromancer Purge - Civil War in the Seven Cities.
Envious of the power acquired by the Necromancers, the Mages of the Seven Cities began a large-scale persecution of the Necromancers - from seizing their property to exile and public executions. As a result, a long and bloody civil war begins. Ancient cities are destroyed, and many lands are turned into wastelands.

771 A.S.: The Founding of the Silver League
The surviving inhabitants of the Seven Cities found the Silver League (the second kingdom of Magic) in the southern lands. The Necromancers flee east to the ghost-haunted valley of Heresh.

813-822 A.S.: The War of the Broken Staff
The Necromancers try to crush the young Silver League, but the Mages win and capture Heresh. The Necromancers are completely defeated, and their kingdom is destroyed.
There are also a few more interesting facts about the history:
Belket was killed by Maahir
Belket was a student of Sar-Elam
Belket knew about the prophecy of the dark Messiah
The Ring of the Damned was created by the Necromancers against the mages (against the Holy Word)
Zoltan was Belket's student (he was also killed by Maahir)
Facts about Belket
Belket paid less and less attention to the teachings of his mentor, and more and more to his own research and conclusions. And one day he came across an ancient manuscript, written by Sar-Elam himself and part of the "Revelations of the Seventh Dragon." The document found by Belket spoke of necromancy, the power of the immortal soul, and the aspect of Asha, the least known and least revered. Belket became convinced that it was this aspect that was the most comprehensive.

"For Asha is the goddess who created the world and gave it its name; she is all the facets of the wheel of existence; the threefold entity of birth, life, and death. She is the Faceless Virgin, the herald of Fate, unseen and watching over all living creatures to fulfill their destiny. She is the Mother, who gave birth to all living things in the world; by giving life, she gives form to chaos and gives meaning to the inexhaustible potential of possibilities. She is the Old Woman, bent and ancient, who tears the web of life with spindles clasped in her gnarled fingers when the hour comes."

The text of the "Revelations" read by Belket stated that the third hypostasis of Asha is the most powerful, subordinating the fruits of the labors of the other two. From the rituals included in the manuscript, Belket drew two points that would have a fundamentally important impact on the development of necromancy. First, this is the representation of Asha as a spider weaving the thread of life and able to break it when the time allotted in the mortal world runs out. Second, this is the idea of the continuation of life: death is not the end, but only a transformation. The petty desires and needs of the flesh, the destructive passions of the heart, the short-sighted decisions of the mind, which have caused so many wars and conflicts - death was the answer to everything, the reduction of existence to its purest and most immutable form.
All the information was taken from the website and from the game.
P.S. If there is not enough information, we can discuss it. Write.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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OK, we'll keep that in mind...
In reply to Н’Гаста
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Why not create a map about the future empire of the Unicorn? About the return of Mal-Belet (I actually have some ideas – I can share them). Also, we could move the story to the moment when the Dark Messiah has grown up and is ready to free his father. Plus, demon worshipers in Irollan, the return of power in Igg-Shayle to Railag, and so on. :smile14:
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Regarding Railag, I don't think it's worth worrying about; they might just remove him from the Eastern faction in Heroes 6... Just kidding. But I do have an idea about the Unicorn; we can brainstorm it later. I have plenty of ideas...
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"

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