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Posts from One save, one world, one family – ROUND 1 – Red Swamp vs. Blue Castle.

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17 years ago
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Hmm, I had an idea. Let's have a new topic for each round, where:
  • We write detailed reports, attaching save files to the reports (I'll let you know when it's okay).
  • We publish comments on save files from top players.
  • We discuss, brag, complain, and criticize (constructively and positively!) the events of the first round, and engage in some light-hearted banter – but only positively, please.
Warning:
No personal attacks!
No discussions (or condemnations) of users' past actions!
No narrow-minded propaganda or flame wars – only pure Heroes of Might and Magic!

So:
Red Swamp vs. Blue Castle
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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17 years ago
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Loi(blue,castle,Valeska, Krellion) lose Дубровин Павел (red, fortress,Tazar,Tazar) 2sm4d(3)
111 Archers upgraded, wood nearby, Griffin Conservatory, normal archer external dwelling.
112 Decided to use the scout hero to eat resources in the corner, and meanwhile scout the second road, I sort of realized that below there is some kind of GO... +1 hero
113 Valeska runs into a block and turns to scout the other road, meanwhile troops went to break through the lower road. Little money, because the fields are blocked by nagas and eyes.
114 Valeska sees a block of fanatics on the secondary mine, turns around — shortage of wood becomes apparent.
115 After long deliberation, [I] finally decided to go deep into the respawn and, if it's empty there — for Valeska to break through upwards.
116 Clearing guard stacks on the respawn and transferring troops to Valeska, might not have enough for horses — I build a market.
117 On the second road — also shooter guards, horses at the Citadel, external dwellings of pikemen and swordsmen bought out, 60 gold left.
121 Decided to clear the harpy den and go into the underground, probably my decisive mistake — I should have broken through to the grass, but I knew that Inferno was the adjacent zone — if anything, I was counting on some surprise — built a chain for taking the harpy den
122 Sold resources, had enough for archers and 2 horses, cleared the harpy den.
123 1000 gold and additional troop purchase, main hero — to the second harpy den.
124 Second harpy den, main hero stopped before the underground.
125 Main hero through wasteland — towards Inferno
126 Gathering freebies with scout heroes at Inferno, main hero pushes towards Inferno.
127 1-4, 6 in the castle, still haven't reached Inferno.
131 I take Inferno, scouts scattered, chain broken, and I carelessly send the main hero along the road, without scouting, and run almost head-on into the red GG.
132 Alive for some reason). Ran away — decided not to take the fight in Inferno, and while Pavel comes to me — to have time to clear tasty stuff on my own respawn and at the same time break through the passage to the secondary mine. And let the scouts finish off the freebies.
133 All my calculations went up in flames, because I forgot to buy a spell book for the scout hero.
Then it's not interesting — lack of time due to real life and tournament business — fuss and a loss :)
Thanks for the game.
Save — rename the file extension to 7z
Attachments 1
1 file attached • Total size: 165.7 KB
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Loi
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17 years ago
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Pavel Dubrovin (Red, Fortress, Tazar, Tazar) def Loi (Blue, Castle, Valeska, Crellion), 2sm4d(3), 1.4.2.

After all his Resets, a Respawn appeared where one path led to the ГО, another to 10-19 Black Knights guarding the road, protecting an External Dwelling of Lizardmen and the Necklace of Resistance to Magic, and yet another to a secondary hero behind 10-19 Pegasi. The Lizardmen did not appear at all, neither with the main hero nor with the secondary hero.

On the first path – a secondary Inferno, Wives and Minotaurs in the Castle. A Dragon Utopia was spotted there on Turn 1.

On the second week – Hydras, a Minimal Naga Bank, I do not go for the secondary hero in the Underworld because it's unknown if I can handle 10-19 Black Knights.

On the third week – broke through the Black Knights, entered the Underworld, took the pre-minimal Hive, encountered boosted Papa Valera, whom for some reason I did not kill with Magic, as I had 10 mana remaining with Expert Haste, and was counting on a Storm in Inferno, but Valera retreated with all troops and gave me the secondary town. I moved 15 Greater Gorgons there, took Conflux-Thrash and Maximum Crux, broke through the Treasury, and there I took the Helm +6 to All for 12 Titans.

On the fourth week – Maximal Hive, took the Necklace +3 to All for about 70 Wives with a Greater Stack, and the Book of Fire for 10+ Arch Devils.
I crashed Tazar into the main hero to capture the Dragon Utopia, but Valera conceded the victory to me.

Thanks to Valera for the game!
С истиной где-то рядом...





Лето 2010.
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17 years ago
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And now some analytics from Forrest:
(comments on the Loy-Dubrovin game):
1-1-1
Red. It's immediately obvious that the distribution is difficult (slow roads, no one has flies, but there are two buildings.)
The player thought it reasonable to build geese right away, which I consider a key mistake from the start. You need to build flies if you don't have them and spread out with them. It's clear there's no money, but a millimeter of a crypt is visible. He could have reached it, but he didn't. (an horde of hobbits was killed (minus 3 lizards, battle. Gnolls+gnoll fly, Vasya' same 2,1,2 1 fly.) the longest move belongs to Yog; he reaches the crypt and kills a 2000 crypt without losses, which is good in such a deficit... Building geese was played. No battles and two heroes. 2 with a minus)
Blue. The external dwelling of cruisers is closer, two buildings, exit with 27 marks. Decent for Soda. I would have taken the external dwelling immediately and opened several chests right there. Zero battles were played by Valka, only three heroes, and Valka took the scholar. Apparently, there was an immediate decision to level up Crellion, which I find questionable (resist against swamp isn't very needed, there are conserves and a box behind nagas, naga-bank. Archers would have solved these tasks normally + a hundred dwarves is normal experience for Valka. A day in the passive for the blue player.

1-1-2 Red. Zero battles. Hero purchased. Building missed (no wood, consequences of an incorrect plan on 1-1-1. Need to go down through hobbits, there are 3 crypts, Bazel external dwelling and chests.)
But apparently they fear the hobbits, so they follow the path, missing the building.
1-1-2 Blue. Army stuck in a corner, not being used. External dwelling still not taken. A day lived in vain)
1-1-3 Blue (it's more convenient to write saves from blue. Sorry  ). Crellion took logu and became the folder. But he is not accelerated, which means the day management was wrong. You should always try to accelerate the folder.
1-1-3 Red. Tazar goes along the road. Prefecture built. Three heroes and zero battles over three days. They look uncertain. Shnyri on gnolls, tazar not accelerated. Grusnyak)
1-1-4 Blue. Stables are being built; Crellion runs to visit them (hopefully). For some reason, the army hung up at ГО where there is nothing left. Valka sees that fanatics hold the zone and turns around.
1-1-4 red. First battle of the game. Silver pegasi killed. Three heroes. Stronghold being built. (obviously flies and buying a hero and 3 flies to pass to shnyri look more reasonable)
1-1-5 Blue. The folder runs personally to hit a chest behind gobs. (questionable decision) Again skipping with spearmen. No use found for Valeska. Apparently preparing a chain to break Zombies on the road. Cruzi still not bought out from the external dwelling. IMHO it was necessary to push through the road where zombies are and take those chests as "losers" without losing tempo. (It would have been fatal just to give shnyrik 8 cruzi, he would have killed everything there, no need to regroup everyone for a chest, and then return them). But perhaps Crellion is aiming for the medusa-den. We'll see
1-1-5 Red. A successful decision by Tazar to visit a checked booth with pathfinding. (then literacy or an eagle were offered). Again not accelerated. I get the impression that players don't know what the amount of MP in a hero depends on.
1-1-6 Blue.. For some reason, a market was placed before this. And now there will be no griffins. The folder remained in the corner of the respawn. Didn't kill free mummies with the possible taking of the medusa-den depending on which one. Valka was passed to; she broke through zombies and found stables there. Clear lack of confidence in their own strength against neutrals.
1-1-6 red. Inferno land is rich, gold is being collected there. Castle being built. But few heroes and tazar not accelerated.
1-1-7 Blue. Horses with stronghold as the result of the week. Crellion simply took the cop external dwelling, found the entrance to the metro and
Returned back. Valeska saw a horde of archers. The army stayed with her. No plan is visible, although one was clearly emerging. Scout the conserves behind storms with 2 horses. Stand on it if taking the minimum is scary right away. And then kill nagas for the box with an angel. But what happened was: folder in the thickets, army far away, no money. Let's see what happens!
1-1-7 red. Cows geese with castle. But tazar level 3. Not accelerated. 4 heroes. No delivery from home.
Although for red everything is simple. It's already visible that there are treasures underground and a naga-bank. Need to buy up and push into the treasury right here at the Inferno Dragon Utopia respawn.
Conclusion for the week. Players' plans are blurred. They fuss around chests. Not accelerating... Although it could have been performed decently with great achievements on 1-2-1. (conserve box, naga-bank – for blue; naga-bank breakthrough into treasury on 1-2-1 for red)



1-2-1 Preparation to take the medusa-den. But it shows that the folder skipped with cops. Everything is slow.
1-2-1 Red. Goes as tazar on foot toward the house with gnolls. 3rd level for both on 1-2-1, depressing )
1-2-2 Blue. Took a small medusa-den. Accelerated on archers and horses. (horses are needed then). The folder didn't reach it—time expired. In such a situation, I won't even say that it would be better. Because already 3-4 days were lived in vain due to the folder being distracted by such trifles. And he's been running without stables for how many days now. IMHO management should be built so that as soon as there is an opportunity to visit stables, you do it. That's why people play own games.
1-2-2 red. Tazar goes on foot for gloves which 33 marks hold not on the way and with gnolls. (minus 3000 mp. Gloves will take 10 days to pay off :)
The concept—everything important is taken by the folder, trying to run along the road, the rest is taken by "losers"—is completely ignored in this game.
1-2-3 Blue. Crellion went to take the second medusa-den. Spending 3000 mp on it). I hope he takes the wood nearby behind King cyclops otherwise this looks just strange.
1-2-3 red. Tazar with gloves. Already) but with gnolls obviously. 10,000 money and 5 heroes. 4th level. And heads to the corner of the map to take crypts. (the ones we suggested taking on 1-1-1)
1-2-4 Blue. Crellion simply took the medusa-den. Didn't touch the wood. On foot back and heads into the metro although who knows what's even there. Not on the way! (naga-bank and conserves 3 cm from the castle are ignored.). I can't watch this without pain)
1-2-4 Red. Tazar changed his mind and accelerated on a minimal naga-bank! Already better. But 10,000 and only 5 heroes show that not everything is going well in the Danish kingdom)
1-2-5 1-2-7 Blue on foot without acceleration fights chests in the metro. Red at home doing chores )
1-3-1 Tazar caught Crellion on a griffin but didn't kill him ) probably felt sorry for 5 mana for mass haste) or put geese in the wrong stack, it's not clear. But this meeting decided the game. There were two woods.

After the retreat Blue continued to play passively. Instead of taking naga-bank conserves with so many cruzi, he could have rotated decently. But this was not done. Again non-accelerated codes and passivity. Apparently out of desperation running off-road dragging simple cruzi behind him all game without accelerating.
Tazar on the contrary suddenly woke up, gathered geese and 3+4 conserves + parameters which led to victory.
Conclusions-tips.:
1) Plan your day so that the folder is always accelerated at the end.
2) Never run with the folder where it's unexplored because there might be nothing there. Once a zone nearby is broken, there should be an accelerated "loser" who runs in and sees if it's worth going there or not.
3) If there are external dwellings as super as cruzi, then obviously they must be improved first.
4) Use the folder's moves rationally. Surround him with a retinue of heroes so that they take what is far and not far (for example gloves for tazar, medusa-dens for crellion)
5) Don't fear archers. Only level affects it, not whether there are archers or not. (for example kill hobbits with bron on 1-1-1 and everything would have developed in geometric progression

PS Sorry if the comment seemed too critical. The players tried and want to learn, which is very commendable!

And this, everyone who played—big request to also comment games daily, material for discussion and same debates is needed. No need to be afraid to argue here, overturn the opinions of authorities, if you feel it's necessary. All in a positive key, of course :)
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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17 years ago
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Great comments – I liked them!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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17 years ago
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shocked by the slow heroes in the swamp.
In reply to StickyFingaz
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17 years ago
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Fortress rocks!!!! Write more!!!! ;)

And the fact that the heroes aren't sped up is very surprising to me: confused:
In reply to Dirty_Player
17 years ago
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Volland (red, swamp, Tazar) def Vitalic (blue, castle, Valeska), 2smd4(3), 1-3-1
111- my lizards are built up, brought bronze with 5 Vasya, no snakes, I place snakes and drive the losers away on snakes
112 I place Vasya
113- buying up and transferring Vasya to Tazar (that one is 9), +1000 in the capital
114- breaking through a group of silver pegasi for the exit to the Inferno respawn, placing Viv
115- Inferno secondary town, there's a tavern and a 4th hero, Dragon Utopia scouted, bulls in the capital
116 Stronghold, +1000 in Inferno
117- 5th hero, market, Tazar is at the dwarf (shouldn't have placed him so close)
121- 6th hero Vistan, lizard upgrade and buying up Vivs and lizards, dwarf takes Tazar
122- I break through with Tazar into the capital, build a guild and buy a book, build a chain for the losers to take the chests and crypt
123- snake upgrade, drove the losers away on snakes, bought up Vasya and snakes, losers broke through the ranged guards of the chests and the crypt, Tazar is speeding up near a group of black knights, 8th hero
124- bringing bulls and with loss of all gnolls, snakes and 2 Vasya break through the Knight and exit to the underground, find the outer area of lizards and gnolls.
125 opponent already has a secondary town, I'm afraid to go deeper into the underground, take out the dwarf and lead the losers for scouting in the underground up to the imp block
126- losers break through the imp block. one is missing a cell to capture the empty secondary town of the opponent, the second kills the opponent's loser, Tazar is afraid of being shot and with 5 Vivs, 7 bulls, 11 Vasya, 18 lizards goes into the swamp
127 - opponent kills a loser at the secondary town. Cannot give the respawn to the opponent, an untaken tree and canned food are visible and exit to treasure zone with kettle +6 all and fire book, upgrade Vasya and Tazar aims for the Viv tree behind the orc horde
1-3-1- buying up all troops, taking the tree for 6 Vivs and Tazar stands at the opponent's secondary town with 54 lizards, 15 Vivs, 19 Vasya, 13 bulls, 12 gnolls, 8+1 snakes. Valeska breaks in Inferno, attacks and loses. (The opponent for some reason didn't buy up all swordsmen)
Thanks for the game.
In reply to Loi
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17 years ago
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loi
Replace the save file extension with 7z.

It doesn't open:( How do I replace it?
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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17 years ago
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It doesn't open; how do I replace it?

Sorry, maybe I wrote too briefly; here are the steps:
1. Download the file Dubrovin_Loi.zip from my post (see above).
2. Rename the file Dubrovin_Loi.zip to Dubrovin_Loi.7z.
3. Download the 7z archiver (you can download it here).
4. Ask me for the password on ICQ.
5. Extract it into the Games folder.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Loi
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17 years ago
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Volland (red, swamp, Tazar) def Vitalic (blue, castle, Valeska), 2smd4(3), 1-3-1
111 - archers built, upgraded, and 27 shooters ready for battle, Griffin Conservatory scouted, swordsmen external dwelling, monks external dwelling visible, 4 heroes, money bag +125 and Moner
112 - swordsmen external dwelling taken, Gurneyson bought, sawmill painted, actively collecting money
113 - Block on the barbarian respawn of up to 19 fanatics is not pleasing, but there is a road to another respawn, built swordsmen
114 - found a passage to the green secondary, block of up to 99 archers, for some reason afraid to attack, most importantly see money at the bottom of the respawn, where troops can reach through 5 heroes...
115 - painted the pikemen external dwelling, broke through to the underground, building a citadel at home, money is always tight, those who could visited the stables in the castle and the external one
116 - managed to build horses, little money, but want to put down a castle, see an imp, thinking what to do with it, because the army can clear inferno underground
117 - have a castle, time will tell if it was worth it or not
121 - no active actions, everyone running around like collectors, crypt scouted, army keeps moving back and forth, maybe consider splitting...
122 - bought a hero +350 coins and put down +1000, time to act, tired of the downtime.
123 - secondary area farmed, Crelion with attack 10 running around like a collector, soon he'll be cut down and they'll write "killed a scout hero", and he could have taken the conservatories...
124 - now Valeska started acting, on horses preparing to farm the monks external dwelling and break through the conservatory guard
125 - +1 angel, life is getting better
126 - Crelion died, I got offended and Valeska level 5, without mass magic takes the maximum neutral bank with a greased stack, don't know if I took it in vain or not, but I feel the tempo is lost
127 - another mistake that cost the match, didn't break to replenish mana in inferno, was afraid they'd get me, but in vain
1-3-1 - I change everything and don't leave 5 wood for +1 to spell power in inferno, this decided the final battle
Thanks for the game.
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17 years ago
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2 Forrest: "1-1-4 Blue. The army somehow got stuck at the Castle, where there's nothing left." I wanted to ask why this is bad in that situation? After all, tomorrow the entire army can easily be moved to the opposite flank by Valkyrie. And one more small question: Recently, I was playing as Fortress, with only 20 marks and 8 heroes - all the battles were small, for money and resources - the result was Angels. But the maximum level is only 3, and that's for the one who won't be a folder. Is it worth sacrificing leveling up for a good stack?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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17 years ago
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Javdet
2 Forrest:

"1-1-4 Blue. The army somehow got stuck at the GO where there is nothing left."

I wanted to ask why this is bad in that situation?, because tomorrow the entire army can easily be transferred to the opposite flank for Valkyrie..

and one more small question:
recently I was playing as Castle, only 20 marks, 8 heroes - all battles were minor, for money and resources - the result was Angels. But only the maximum level is 3, and it's for the one who won't be the main hero. Is it worth sacrificing leveling up for a good stack?

The army was at 113 at the end. On 1-1-4, it didn't fight anyone, and from there, Crellion ran away. The one who came to pick up the chests took the army and stayed with it. In my opinion, this is a clear mistake. Why force the hero to go to all the MP to pick up a chest when Crellion could have picked it up there, and the army could have been left at the edge of the map near the collector, forcing him to bring it on the next turn. If it couldn't even go there (it couldn't break through anything).

I agree that leveling up is important, but this doesn't apply to this game
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