(comments on the Loy-Dubrovin game):
1-1-1
Red. It's immediately obvious that the distribution is difficult (slow roads, no one has flies, but there are two buildings.)
The player thought it reasonable to build geese right away, which I consider a key mistake from the start. You need to build flies if you don't have them and spread out with them. It's clear there's no money, but a millimeter of a crypt is visible. He could have reached it, but he didn't. (an horde of hobbits was killed (minus 3 lizards, battle. Gnolls+gnoll fly, Vasya' same 2,1,2 1 fly.) the longest move belongs to Yog; he reaches the crypt and kills a 2000 crypt without losses, which is good in such a deficit... Building geese was played. No battles and two heroes. 2 with a minus)
Blue. The external dwelling of cruisers is closer, two buildings, exit with 27 marks. Decent for Soda. I would have taken the external dwelling immediately and opened several chests right there. Zero battles were played by Valka, only three heroes, and Valka took the scholar. Apparently, there was an immediate decision to level up Crellion, which I find questionable (resist against swamp isn't very needed, there are conserves and a box behind nagas, naga-bank. Archers would have solved these tasks normally + a hundred dwarves is normal experience for Valka. A day in the passive for the blue player.
1-1-2 Red. Zero battles. Hero purchased. Building missed (no wood, consequences of an incorrect plan on 1-1-1. Need to go down through hobbits, there are 3 crypts, Bazel external dwelling and chests.)
But apparently they fear the hobbits, so they follow the path, missing the building.
1-1-2 Blue. Army stuck in a corner, not being used. External dwelling still not taken. A day lived in vain)
1-1-3 Blue (it's more convenient to write saves from blue. Sorry ). Crellion took logu and became the folder. But he is not accelerated, which means the day management was wrong. You should always try to accelerate the folder.
1-1-3 Red. Tazar goes along the road. Prefecture built. Three heroes and zero battles over three days. They look uncertain. Shnyri on gnolls, tazar not accelerated. Grusnyak)
1-1-4 Blue. Stables are being built; Crellion runs to visit them (hopefully). For some reason, the army hung up at ГО where there is nothing left. Valka sees that fanatics hold the zone and turns around.
1-1-4 red. First battle of the game. Silver pegasi killed. Three heroes. Stronghold being built. (obviously flies and buying a hero and 3 flies to pass to shnyri look more reasonable)
1-1-5 Blue. The folder runs personally to hit a chest behind gobs. (questionable decision) Again skipping with spearmen. No use found for Valeska. Apparently preparing a chain to break Zombies on the road. Cruzi still not bought out from the external dwelling. IMHO it was necessary to push through the road where zombies are and take those chests as "losers" without losing tempo. (It would have been fatal just to give shnyrik 8 cruzi, he would have killed everything there, no need to regroup everyone for a chest, and then return them). But perhaps Crellion is aiming for the medusa-den. We'll see
1-1-5 Red. A successful decision by Tazar to visit a checked booth with pathfinding. (then literacy or an eagle were offered). Again not accelerated. I get the impression that players don't know what the amount of MP in a hero depends on.
1-1-6 Blue.. For some reason, a market was placed before this. And now there will be no griffins. The folder remained in the corner of the respawn. Didn't kill free mummies with the possible taking of the medusa-den depending on which one. Valka was passed to; she broke through zombies and found stables there. Clear lack of confidence in their own strength against neutrals.
1-1-6 red. Inferno land is rich, gold is being collected there. Castle being built. But few heroes and tazar not accelerated.
1-1-7 Blue. Horses with stronghold as the result of the week. Crellion simply took the cop external dwelling, found the entrance to the metro and
Returned back. Valeska saw a horde of archers. The army stayed with her. No plan is visible, although one was clearly emerging. Scout the conserves behind storms with 2 horses. Stand on it if taking the minimum is scary right away. And then kill nagas for the box with an angel. But what happened was: folder in the thickets, army far away, no money. Let's see what happens!
1-1-7 red. Cows geese with castle. But tazar level 3. Not accelerated. 4 heroes. No delivery from home.
Although for red everything is simple. It's already visible that there are treasures underground and a naga-bank. Need to buy up and push into the treasury right here at the Inferno Dragon Utopia respawn.
Conclusion for the week. Players' plans are blurred. They fuss around chests. Not accelerating... Although it could have been performed decently with great achievements on 1-2-1. (conserve box, naga-bank – for blue; naga-bank breakthrough into treasury on 1-2-1 for red)
1-2-1 Preparation to take the medusa-den. But it shows that the folder skipped with cops. Everything is slow.
1-2-1 Red. Goes as tazar on foot toward the house with gnolls. 3rd level for both on 1-2-1, depressing )
1-2-2 Blue. Took a small medusa-den. Accelerated on archers and horses. (horses are needed then). The folder didn't reach it—time expired. In such a situation, I won't even say that it would be better. Because already 3-4 days were lived in vain due to the folder being distracted by such trifles. And he's been running without stables for how many days now. IMHO management should be built so that as soon as there is an opportunity to visit stables, you do it. That's why people play own games.
1-2-2 red. Tazar goes on foot for gloves which 33 marks hold not on the way and with gnolls. (minus 3000 mp. Gloves will take 10 days to pay off :)
The concept—everything important is taken by the folder, trying to run along the road, the rest is taken by "losers"—is completely ignored in this game.
1-2-3 Blue. Crellion went to take the second medusa-den. Spending 3000 mp on it). I hope he takes the wood nearby behind King cyclops otherwise this looks just strange.
1-2-3 red. Tazar with gloves. Already) but with gnolls obviously. 10,000 money and 5 heroes. 4th level. And heads to the corner of the map to take crypts. (the ones we suggested taking on 1-1-1)
1-2-4 Blue. Crellion simply took the medusa-den. Didn't touch the wood. On foot back and heads into the metro although who knows what's even there. Not on the way! (naga-bank and conserves 3 cm from the castle are ignored.). I can't watch this without pain)
1-2-4 Red. Tazar changed his mind and accelerated on a minimal naga-bank! Already better. But 10,000 and only 5 heroes show that not everything is going well in the Danish kingdom)
1-2-5 1-2-7 Blue on foot without acceleration fights chests in the metro. Red at home doing chores )
1-3-1 Tazar caught Crellion on a griffin but didn't kill him ) probably felt sorry for 5 mana for mass haste) or put geese in the wrong stack, it's not clear. But this meeting decided the game. There were two woods.
After the retreat Blue continued to play passively. Instead of taking naga-bank conserves with so many cruzi, he could have rotated decently. But this was not done. Again non-accelerated codes and passivity. Apparently out of desperation running off-road dragging simple cruzi behind him all game without accelerating.
Tazar on the contrary suddenly woke up, gathered geese and 3+4 conserves + parameters which led to victory.
Conclusions-tips.:
1) Plan your day so that the folder is always accelerated at the end.
2) Never run with the folder where it's unexplored because there might be nothing there. Once a zone nearby is broken, there should be an accelerated "loser" who runs in and sees if it's worth going there or not.
3) If there are external dwellings as super as cruzi, then obviously they must be improved first.
4) Use the folder's moves rationally. Surround him with a retinue of heroes so that they take what is far and not far (for example gloves for tazar, medusa-dens for crellion)
5) Don't fear archers. Only level affects it, not whether there are archers or not. (for example kill hobbits with bron on 1-1-1 and everything would have developed in geometric progression
PS Sorry if the comment seemed too critical. The players tried and want to learn, which is very commendable!
And this, everyone who played—big request to also comment games daily, material for discussion and same debates is needed. No need to be afraid to argue here, overturn the opinions of authorities, if you feel it's necessary. All in a positive key, of course :)
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