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Volland (red, swamp, Tazar) def Vitalic (blue, castle, Valeska), 2smd4(3), 1-3-1
111 - archers built, upgraded, and 27 shooters ready for battle, Griffin Conservatory scouted, swordsmen external dwelling, monks external dwelling visible, 4 heroes, money bag +125 and Moner
112 - swordsmen external dwelling taken, Gurneyson bought, sawmill painted, actively collecting money
113 - Block on the barbarian respawn of up to 19 fanatics is not pleasing, but there is a road to another respawn, built swordsmen
114 - found a passage to the green secondary, block of up to 99 archers, for some reason afraid to attack, most importantly see money at the bottom of the respawn, where troops can reach through 5 heroes...
115 - painted the pikemen external dwelling, broke through to the underground, building a citadel at home, money is always tight, those who could visited the stables in the castle and the external one
116 - managed to build horses, little money, but want to put down a castle, see an imp, thinking what to do with it, because the army can clear inferno underground
117 - have a castle, time will tell if it was worth it or not
121 - no active actions, everyone running around like collectors, crypt scouted, army keeps moving back and forth, maybe consider splitting...
122 - bought a hero +350 coins and put down +1000, time to act, tired of the downtime.
123 - secondary area farmed, Crelion with attack 10 running around like a collector, soon he'll be cut down and they'll write "killed a scout hero", and he could have taken the conservatories...
124 - now Valeska started acting, on horses preparing to farm the monks external dwelling and break through the conservatory guard
125 - +1 angel, life is getting better
126 - Crelion died, I got offended and Valeska level 5, without mass magic takes the maximum neutral bank with a greased stack, don't know if I took it in vain or not, but I feel the tempo is lost
127 - another mistake that cost the match, didn't break to replenish mana in inferno, was afraid they'd get me, but in vain
1-3-1 - I change everything and don't leave 5 wood for +1 to spell power in inferno, this decided the final battle
Thanks for the game.