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Posts from Reports on online games and their confirmations (Winter 2009 season).

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Hermit (red, Fortress, Alkin, Alkin) def Loi (blue, Castle, Valeka, Valeska) 2sm4d(3) 323

Towards the end of the game, even the AI started acting strangely, and there were severe glitches: two Alkines, three Grindans, a red hero in a gray castle, and then the game simply started crashing five seconds after I launched it. We agreed that if Loi found the red orb within a week while playing against the AI, he would win, and if not, I would. He didn't find it.
Thank you for the game.

P. S. It's a shame we couldn't finish the game properly because the ending was quite clever and interesting.
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Hermit
Hermit (red, Fortress, Alkin, Alkin) def Loi (blue, Castle, Valeks, Valeska) 2sm4d(3) 323
....
Thanks for the game.

P. S. Too bad we couldn't finish properly, because the ending was quite tricky and interesting.

It happened. At the start of the third month I had 20+ Wyverns and 2 Angels, could have broken through the adjacent zone — thought for a long time, decided to go for the long haul and guessed wrong. In three Treasure zones — one Dragon Utopia with minimal loot and a Mantle of Equilibrium, and no control anywhere at all. I bet on an Orb of Inhibition, having nearly 300 Marksmen, Grand Elves and an Artifact +15 to shooting, Expert Tactics (which red didn't have). When the glitches started, the opponent offered a draw, having a more advantageous position — then we came to this solution: I play single-player, find the Magic Limitation within a week, my victory — if not, then the opponent's. Couldn't find it — a well-deserved victory for red.
Thanks for the game and the knightly resolution of many issues that came up!
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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Analyzed the reports from our auxiliary resource, adding 2 games, as they were not accounted for on the Main page. Confirmations were present (auxiliary resource).

Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Vigo (Blue, Conflux, Grindan, Grindan), 2sm4d(3), 2.2.3.

On the first week – one road was blocked by 10-19 Gr. Scorpions, proceeding along the remaining one. Horses in the Stronghold and 1000 in a secondary in Inferno. Did not take the rest, as on the respawn behind the Scorpions lay the Shackles of War and the Cloak of Resistance, and also near the Shackles was an External Dwelling of Horses.

On the second week – External Dwelling of Horses, reclaimed the Shackles of War from the Scorpions and from 40+ Gr. Gorgons the Cloak of Resistance. On the Inferno respawn scouted 2 Utopias, took a Naga Bank-Tier3, Medusa Hovel.

On the third week – took the Minimal Consulate on the Inferno, stood by the Utopia, built Angels.

On the fourth week – Utopia-Maximal (Boots of Levitation, Boots of Resistance, Sandals of the Saints, and the Speaker's Hat), upgraded Archers, entered the Utopia-Minimal as well, but did not remove the Cloak of Resistance and did not use the resurrection of Archers, there they gave the Admiral's Hat. Took 2 Hives.

On the fifth week – took Utopia-Tier3 (Sword of All, Necklace of All, Book of Earth). Took 2 Libraries, a second External Dwelling of Horses, Victor's empty Main Castle, and a secondary of Necropolis.

On 2.2.3. Victor entered the accessibility zone, Town Portal, attacked, the Cloak of Resistance saved me from certain death from Armageddon, and the Shackles prevented Grindan from buying his way out.

Thank you, Vitya, for an engaging game!



Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Javdet (Blue, Tower, Aine, Bronhilda), 2sm4d(3), 2.1.3.

On the first week - Wyverns in the Castle with Gorgons, secondary of Stronghold.

On the second week - secondary of Dungeon, External Dwelling of Gorgons, Wyverns and Basilisks.

On the third week - several hives, standing at the Utopia on my Respawn.

On the fourth week - Maximal Utopia (Red Ball, Shield of the Titan, Book of Earth, Boots of Resistance).

On the fifth week - Utopia-Tier2 (Wings, Helm of the Titan), several Hives, Empty Pandora's Box for 50+ Sultans-Efreeti. Hilda hits ГО (50-99 Black Knights), then attacks Tazar in the Castle with the Red Ball. In the battle, I messed up with the Wyverns, as a result lost about 10 of them in one round, but withstood the siege.

Thank you, Roma, for the game!

Added after 28 minutes
Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Chydozavr (Blue, Dungeon, Shakti, Shakti), 2sm4d(3), 1.2.1.

On the first week - secondary of Rampart, got Tactics and Logistics, External Dwelling of Dragonflies, 2 Gnolls. Broke through a passage at 10-19 Gr. Ogres into the Inferno Treasury, sent a Scout there.

However, things didn't work out for Lesha...

Thank you for the game!
С истиной где-то рядом...





Лето 2010.
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bRitvo4kA (red, Dungeon, Gunnar, Gunnar) def KostyaN (blue, Tower, Nella, Nella), 2SM4d(3), 137

Thank you, Kostya, for the interesting game! :)
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Pavel Dubrovin (Red, Castle, Valeska, Gunnison) def Cyb (Blue, Rampart, Kyrre, Kyrre), 2sm4d(3), 1.2.6.

Spawned in the Center on a tiny Respawn without any External Dwellings or Income buildings, aside from a Dragon Utopia half a turn away.

On week 1 - Daddy Gunnison arrived on turn 4, scouted part of the opponent's respawn, also saw a Pikemen External Dwelling next to a native respawn guarded by 50-99 Archers. Well, I thought it's worth it, as it would pay off handsomely. Imagine my indignation when, having lost 9 Archers and about 20 Pikemen on 70+ Archers, I ended up stuck at the entrance, blocked by 20-49 Wizards in an impassable position. I pass the Army to Val, who hits another respawn guard, a Pre-Minimal Crypt, and by turn 7 finally reaches another native secondary town :). Home-Unicorns in Stronghold.

On week 2 - at the secondary town, I gathered a lot of Gold, an Archer External Dwelling, an Artifact for Archer growth, returned the troops to Gunnison, who broke through off-road to yet another secondary town, saw a teleport to the Main opponent, blocked it, scouted the road a bit, realized that on the next turn I could reach the Main, blocked the teleport, just in case Kyrre was nearby, so she wouldn't return to the Main. That's exactly what happened — from the fog jumped the opponent's Main hero, took the Crypt and stopped nearby, banking on my attack and her retreat to the Main. But Gunnison saw through this trick, and on the next turn stormed a Rampart small town in Stronghold with small forces. Lucky, gotta say.

Thanks to the opponent for the game!
С истиной где-то рядом...





Лето 2010.
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bRitvo4kA
bRitvo4kA (red, Dungeon, Gunnar, Gunnar) def KostyaN (blue, Tower, Nella, Nella), 2SM4d(3), 137

Thank you, Kostya, for an interesting game! :)

I confirm! (but regarding the interesting game - you were probably joking, it didn't turn out that way unfortunately, Andriy:( )...

Switching to Russian:) . There were no restarts, although a "surprise" in the form of Septienna & Co:mad: was waiting for me in the tavern. However, I must say I handled the task of getting rid of her immoral friends quickly with flying colors: 2 pre-maximum crypts on day 111 helped me a lot with that:smile04: (turned out - I fed undead to undead, let them choke on it:p ). With such a fun start, I got a bit overconfident and hired a 5th hero on day 112 and had to summon all the golems and gargoyles with him (the gremlins in their "nighties" felt very uncomfortable without cover). Breaking through the block of flying rags on the same day, I got out onto the grass and my overconfidence grew further: the coliseum was visible, 2 artifacts for growth, and on the snow I left a vest for +1 to everything behind a horde of white Centaurs. Moving further, I captured a fire elemental external dwelling and on day 114 - a secondary Conflux. Moreover, I fought exactly half of all battles with the scout hero Fiona, learning))). But the closer the inevitable day 117 got, the more my confidence shrank, and on day 117 itself I was even biting my lips rather hard:mad: - neither nagas nor djinns appeared, only level 1-4 in the Citadel (aside from those 2 crypts, on both respawns I found only 2 chests and not a single treasure zone) and they didn't even let me into the coliseum - a dozen tier-7 skeletons. As a consolation prize, there was a torso for +3 mages, oh well: I was consoled:smile18: ...
In the second week of my torment in these godforsaken lands, I decided to give up on everything: I started honing my skill at playing with weak heroes. In the end, Nella and I captured the second Conflux too - from the opposite side of the map almost))). The main hero only regally shouted at her subordinates: like, "can't you lose fewer troops, huh:smile10: ?leave me at least someone for the treasure zone:smile42: !.." I discovered the northern part of my native respawn with a bunch of imp spawns (4 I think): I captured most of them on the 2nd and leveled up the senior scout hero Fiona to level 5:D . Do you think this helped financially? I'd better keep quiet.... Only the nagas in the castle helped when desperately trying to build the economy in the secondary towns))))))).
On the 3rd, I almost lost my eye at the passage to the respawn adjacent to the opponent's, where due to the lack of Tactics and Haste in my spellbook I lost about 20 caps - the damn eyes didn't lure the approaching infantry and fliers at all ((((. I saw a red scout hero, and came to my senses only after buying off behind the walls of my native Tower - that was the super-fast Gunnar in boots who galloped out of the darkness. The very next turn, this supersonic wonder burst into my unfortunate capital and nearly pinned the defenders to the walls with the efforts of just shooters and 70 frenzied harpies with expert Tactics...

Thank you for the game, Andriy! And I would like to express especially warm sincere gratitude to "Mister" generator: I've never seen so many wonderful mountains on my respawn points! What are those external dwellings, hives, treasuries, creature generators, etc. for when I could feel like a true mountaineer:cool: ! Which translated into Russian means approximately the following: "generator-padonak kill yourself against the wall:smile35: !!!!!"
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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Aldegir (Red, Castle, Valeska, Valeska) def Volland (blue, Rampart, Mephala, Mephala) 2sm4d(3), 2,2,5
slow roads
111 - 4 heroes, 22 archers and 24 pikemen.. archers not built... Griffin Conservatory scouted
112 - archer upgrade and pikeman external dwelling broken into... another Griffin Conservatory scouted...
113 - gave earth magic... +2 heroes+ another Griffin Conservatory scouted
114 - took a 2000 gold crypt with a scout hero.. +1 attack in the upgrade building...
115 - broke through the passage to the necro-dungeon secondary... 32 earth elementals.. 7 of them upgraded.. killed 2 archers and 2 swordsmen +

7 pikemen... little wood.. might not be enough for the cavalry =( another Griffin Conservatory scouted
116 - can't find wood, so forced to build monks in the citadel.....built a guild, but no slow spell
117 - run to the dungeon and get blocked at the entrance by 20 storm elementals guarding a +2 spellpower breastplate.. were afraid to attack...

+1 attack in the upgrade building.. week result: 1,2,4,5 in the citadel =( without secondaries.....eh heh heh... a loss maybe?.. but many Griffin Conservatories.. maybe

we can pull through somehow? =)
121 - take a minimal Griffin Conservatory.. but necro's land and -1 archer -8 pikemen.. given tactics...+1 hero bought.. bought out growth =(
122 - break through 80 centaurs and they get morale -2 archers =(....
123 - +2 attack in the upgrade building... found slow spell
124 - given logistics... captured a medusa external dwelling....
125 - broke through an artifact +2 attack and captured the dungeon... plundered a Dwarf Cottage for 75...
126 - given attack....
127 - +1 attack in the upgrade building... captured a +3 knowledge helmet.. result.. in the main castle: levels 1-6
131 - took a 2000 gold crypt and Valeska moved to the main castle.. bought a spell book and powered up..
132 - took a Dwarf Cottage for 50, a medusa dwelling for 20, a 2000 gold crypt, and powered up
133 - took a Griffin Conservatory for 3 angels.. where an upgraded stack pecked -13 archers =(... +2 angels in the second Griffin Conservatory... took wisdom in case of

Pandora's Boxes..
134 - captured an artifact +1 attack +1 defense and approached the third Griffin Conservatory...
135 - took a Griffin Conservatory for 3 angels + a naga bank for 20 and a minimal crypt... + freed a hero... given pathfinding... running to the last

Griffin Conservatory
136 - +2 angels in the Griffin Conservatory...
137 - captured a Pandora's Box from 78 fire elementals and a +4 attack chain from 45 fanatics.. and made a mistake by not splitting the angels and they took out 1, the bastards had 76 hp but

dealt 77 =( built angels in the castle
141 - the Pandora's Box gave +60 archers =)... took a cyclops dwelling for 30 ...
142 - moved to the main castle
143 - broke through the passage to the underground +1 attack in the upgrade building.. Mephala's stats jumped sharply.. around 15 each
144 - captured the secondary dungeon in the underground.. and built a guild to replenish mana...
145 - doubled mana and took a wyvern dwelling for 8 wyverns
146 - took a Griffin Conservatory for 4 angels
147 - +12 wyverns from the dwelling and fire magic book
211 - captured Feather Arrows and Fire Sphere as well as a dwelling... bought out troops.... powered up..
212 - took a dwelling for 4.. Pandora's Box +15000 experience
213 - 2 dwellings for 4+4 and took a Pandora's Box and it had all of level 5 =)))))))))
214 - saw through View Air the enemy hero clusters in the treasure zone but missed the Dimension Door slightly
215 - since it was far to Mephala and closer to the enemy's respawn.. decided to run to capture the main castle... but didn't quite make it
216 - captured the main castle.. and everything was bought out there
217 - see that the enemy is setting up a chain to move into the secondary and capture his own castle.. I decide it's better to run.. after all

Mephala with those stats
221 - bought out growth in Rampart.. and we ourselves run to ours... blue takes it back and follows on our heels
222 - We smash into the GO from our side.. buy back at home.. pick up troops and sit tight....blue runs towards the dungeon
223 - We run to 2 lofty dwellings near the dungeon.. blue captures the dungeon and sits there
224 - we take 2 dwellings for 18 wyverns... he approaches me..
225 - Valeska attacks and wins
Thanks for the game!
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
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Vigo (red, Fortress, Tazar, Tamm) def White Lizard (blue, Castle, Valeska, Valeska) 2sm4d(3), 124

A good hand was dealt to the swamp dwellers.
On the first week, in the citadel, close to 2 Griffin Conservatories, 3 Gnoll huts and one Wasp nest were taken, an artifact +2 attack/defense was captured, and Tamm was in the tavern, who broke through to the Necromancer secondary. An excellent start, in short. But things didn't work out for the opponent.
Thanks for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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Vigo (red, Fortress, Tazar, Tant) def White Lizard (blue, Castle, Valeska, Valeska) 2sm4d(3), 124

Well yeah, the game didn't quite go well, the folks got bad rolls.
In the first one, Knights in Citadel :D, close to 1 pit of devils, 3 gardens of leprechauns taken and one witch hut for alertness... 24 archers repelled in an attempt to break through 50 mages, Valeska at 123 almost broke through to the sawmill. :) on the road there was ГО - the kind that's in my avatar :smile11: , around 700 gold, pretty depressing... :smile18: and the opponent probably already has Wyverns in Citadel, dangerous... Had to raise the white flag :smile15:
Thanks for the game, I'll try practicing more with the computer :smile10:

За всем следят машины благодати и любви.
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vitalic (blue, Rampart, Kyrre, Ivor) def sir Heavy Case (red, Conflux, random, Labetha, Labetha) 2SM4D(3) 127
In the tavern, two natives. Kyrre has elves and Melodias too, but Ivor’s specialty with them is empty… Everyone goes on the road on the first turn, and on the second I realize it’s ГО. Gotta play only on rough terrain, found an external dwelling of elves, money on 113 10000, decided to play, the first wood pile is only on 116, barely built up. Secondary hero is Castle-aligned, Kyrre runs around as a collector. In the tavern, Labetha’s stats are terrifying, I don’t go to her, I’m afraid of phoenixes, but for nothing — they weren’t on the first one! Finally, Ivor gets Logistics and immediately I put him into folders. On day 125, Ivor is only level 7, with 5 unicorns, 42 elves, 55 Centaurs, 35 pikemen, without mass magic, he takes a three-stack conservatory. Now elves + Golden Bow + 3 angels — I can go visit. At first I wanted to grab the opponent’s secondary hero and made a mistake: it takes 3 turns to get to him via slow roads, but the opponent surrendered, seeing Ivor killing everything in sight and his 4 collectors became history.
Thanks for the game
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vitalic
vitalic (blue, Rampart, Kyrre, Ivor) def Sir Heavy Case (red, Conflux, random, Labetha, Labetha) 2SM4D(3) 127
In the tavern, two native heroes. Kyrre has elves and Melodies too, but Ivor's specialty is empty against them... All on the road on the first turn, and on the second I realize there's ГО. Only play off-road, found an external dwelling of elves, money for 113 10000, decided to play, first wood pile only on 116, barely built up. Secondary is Castle hero, Kyrre runs as a collector. In the tavern, Labetha's terrifying stats are visible, I don't go to her, I'm afraid of phoenixes, but in vain, they weren't there on the first week! Finally, Ivor got tactics and straight into the books. On day 125, Ivor is only level 7, with 5 unicorns, 42 elves, 55 Centaurs, 35 pikemen without mass magic, takes a level 3 conservatory. Now elves + golden bow + 3 angels - can go visiting. Wanted to take the opponent's secondary hero first and made a mistake - it takes 3 turns to get to him on slow roads, but the opponent surrendered seeing Ivor kill everything in his path and his 4 collectors faded into history
Thank you for the game

It happened. The distribution was pleasant) External dwelling of firebirds, 4 roads. Went into the metro, took a flail +4, a bunch of upgrades. Reached the dungeon. Labetha was already a fairly massive mage) By the end of the second week, really wanted to take the bird external dwelling and build them too. In the middle of the second, broke into the capital, went to the birds. On the way, there was a Pandora's box with 9 gr. nagas. Almost no army, wanted to crush with magic (-100 archer and oil). Already in battle realized Labetha only has 19 spell points))) Didn't kill the nagas, left all the army. On the second try, took the Pandora's for 10k experience, Labetha became level 11, but it was already too late. No money for phoenixes, only 40 air elementals in the army, Ivor came with 3 angels and 1 green) Even during the siege, there was no chance against 3 angels and +50 gr. elves)
Thank you for the match)
In reply to Тяжелый случай
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In the current ranking, games played during the forum outage period were not taken into account; these games were posted on a temporary forum (http://wfg.ru/forum//topic/39/). I ask the moderators to consider these games:

OUTLAW (blue, Rampart, Kirr, Kirr) def Dubrovin Pavel (red, Castle, Valeska, Valeska), 2SM4d(3), 1-3-3 On turn 132, Valeska's Necropolis approaches my secondary town. I position Kirr in my metro to attack the Necropolis. On turn 133, Valeska takes the secondary town and stays there overnight. I attack on my turn. Victory. Thank you, Pavel, for the game!!!

OUTLAW (blue, Swamp, Tazar, Tazar) def Vigo (red, Castle, Valeska, Valeska), 2SM4d(3), 2-1-2 After a treasure and two drowns (3 and 5), Tazar became a monster with full control. On turn 212, I planned to fly over with a lot of creatures + an explosion for 2200, but on his turn, Vigo failed to deal with the gray grizzlies for the +5 sword.

OUTLAW (blue, Dungeon, Shakti, Shakti) def Vigo (red, Castle, Valeska, Valeska), 2SM4d(3), 1-2-6 After taking 3 secondary towns and a lair (12), I broke through to our last adjacent secondary town. Valeska was staying overnight near the metro. I didn't have an advantage on the grass, and the manticores weren't upgraded – I retreated to my underground. On her turn, Valeska catches up and attacks (she has 52 archers + 1 + 1 + 8 griffins + 4 champions + 23 great pikemen... Shakti has 13 zealots + 3 medusas + 1 + 84 troglodytes + 5 manticores + 12 vipers + 3 Minotaurs). Using an experience tactic, I built a wall of my warriors in the middle of the field; due to the home ground, the archers were immediately blocked and thinned out a bit, and after removing the retaliation from the champions and the attack of the troglodytes (-3 champions), Valeska bought herself out, and we stopped at my victory.

Thank you, Victor, for the games!!!
_____________________________________________ All games have been confirmed on the auxiliary forum
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Aldegir
Aldegir (Red, Castle, Valeska, Valeska) def Volland (Blue, Rampart, Mephala, Mephala) 2sm4d(3), 2, 2, 5
Roads are slow
Thank you for the game!
It was.
With expert wisdom, not brute force magic.
Thank you for the game.
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Javdet (blue, Dungeon, Shakti, Shakti) def Дубровин Павел (red, Fortress, Tazar, Tazar), 2SM4d(3), 1-2-4

What a wonderful game it turned out to be... I spawned with a block near my town of 36 ogre mages. 2 stacks at the Miner, the army was battered in half. I thought about the last restart and decided to check the Griffin Conservatory.. Minimal spawn, I light 2 more apparently in the treasure zone, come up top, another 2, then another 1. Meanwhile I see red flags, and they showed me where to rush. I farmed 5 angels (didn't go for the other 2 in the treasure zone) and quickly over for a visit, since ГО is not on the road. I've never gotten that many cans at once before - apparently the generator decided to make it up to Паша for past shortages:)

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Javdet
Javdet (blue, Dungeon, Shakti, Shakti) def Dubrovin Pavel (red, Fortress, Tazar, Tazar), 2SM4d(3), 1-2-4

A wonderful game turned out... I spawned with a block of 36 Ogre Lords near my town. 2 stacks at the Miner, my army was whittled down by half. I was thinking about the last restart and decided to check the Griffin Conservatory.. Minimum troops, I see 2 more likely in the treasure zone, I go up, another 2, then another 1. At the same time, I see red flags, which showed me where I needed to rush. I farmed 5 Angels (I didn't go for the other 2 in the treasure zone) and quickly went to visit, because ГО was not on the road. I've never gotten that many conservatories at once before - apparently the generator decided to make it up to Pavel for past shortages:)

Thanks for the game.


I confirm! I understand everything, but why did the Dungeon need to be given so many Conservatories by the generator - eh...

Thanks to Roman for the game!
С истиной где-то рядом...





Лето 2010.

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