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Posts from Reports on online games and their confirmations (Winter 2009 season).

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Evil_romantic (blue, Dungeon, Shafts, Shafts) def smoke_mk (red, Stronghold, Garrison, Garrison) 2sm4d (3) 217
Strange game, the red player deliberately steered the game towards victory, cutting off my resources, and took my capital (fortunately, the miner ran to take the Conflux, otherwise I would have been finished immediately), but due to one stupid mistake (not enough time for a turn), they lost the entire game.
Thanks for the game.
In reply to Дубровин Павел
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KostyaN (blue, Swamp, Tazar, Tazar) def Wic777 (red, Rampart, Kyrre, Kyrre), 2sm4d(3), 131.

I rerolled as always until I got undead with a second hero in the tavern, and my opponent, as luck would have it, didn't take his own :mad: ... But he turned out to be useful, because it was none other than moneybag Nagash :smile20: . However, the first one arrived as compensation for the morale damage)) Bron with 5 Vamps!

I wasn't playing quite adequately, because I hadn't yet recovered from heavy drinking at the start of the game :D . I decided to play with undead in the main army, but with the goal of quickly sacrificing them :) . At the start of the week I took a crypt with 5 vampires, where for some reason I placed the Vamps in the 3rd slot — very lucky that the vampires didn't kill the 1st one outright)); gave cards for Luck. After visiting the Coliseum, with an attack of "zero" Tazar's defense reached "7". I messed around like crazy: for some reason I upgraded the lizardmen (although as it turned out later, this helped a lot at the end of the week), placed +1000. On day 117 I was left with an army of 13 greater lizardmen, 1 gnoll, 1 gnoll, 1 gnoll, 12 gnolls, 9 Vamps, and 9 basic lizardmen from an external dwelling — and faced a choice like "to be or not to be": whether to go into the external dwelling of bulls with this "rabble" or not. I went in when the timer was already ticking the last seconds))), came out with all the greater lizardmen and 7 Vamps (the cows fell for the unprotected shooters :smile34: ), but — WHAT A SNARE!!! — I simply didn't have time to buy the growth and build the Wyvern dwellings. So only 1-5 in the Citadel((.

On the second week I took a chest with 5000 gold and life became more fun, I broke through to the ore via a teleporter (the sight when a horned demon didn't kill a single gnoll was very pleasing — I think Tazar is truly cool :cool: !). On day 126 — secondary Citadel, captured by a scout hero. Artifacts: only a shield +2, and — oh yes — boots from the first fight I won earlier :smile43:, from the middle of the week Tazar was already running with Oil. At my respawn I found, to my great joy, a Dragon Utopia behind just a horde of earth elementals, and on the ore I was approaching a mana doubler. In the secondary town +1000, home with Hydras and Wyverns.

On day 131 the opponent came out and surrendered. I liked his motivation: uninteresting map :smile20: (he, among other things, had no external dwellings at all and couldn't find a Dragon Utopia, and even if he had found one — he would have had nothing to take it with...).

Thanks for the game! Now a rematch is coming :) .

vbn: Respect your opponent and the work of the rating moderators, write nicknames correctly (including your own)!
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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KostyaN
KostyaN (blue, Swamp, Tazar, Tazar) def Wic777 (red, Rampart, Kirr, Kirr), 2sm4d(3), 131.
Thanks for the game! We'll have a rematch soon.
I confirm, the map is indeed uninteresting, poor, and lacks my usual hiding spots. There are no caches, only one pathetic Hive on turn 4, which annoyed me, and it honestly made me lose the desire to play on this map. There's simply nowhere to get troops. Also, my opponent developed very well, as I found out after the game. On week 3, he had a level 7 main hero (expertise, defense, earth, base wisdom) compared to my level 13 hero (expertise, accuracy, water, attack, advanced logistics, and earth), and he had 5 Wyverns (how can you not build Wyverns in the Swamp on week 1, I don't understand). I probably would have lost anyway, even if I had played for another 5 months. A brutal defeat, in short. :)
In reply to злой_романтик
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Злой_романтик (blue, Dungeon, miner, miner) def smoke_mk (red, Stronghold, garrison, garrison) 2sm4d(3) 217
Spawned on a poor respawn, broke through the first guard (49 ogres) on the secondary swamp, and there was a block of dendroids (20-49) guarding a Wyvern tree, and another block of dark knights near an artifact and a chest. On the first, I built behemoths in the fort with a tight squeeze and trading at the market. On the second, I just trudged around my respawn, scraping gold, gathered up behemoths and birds, and went to kill the dendroids — turned out to be 49, lost 1 goblin and 1 Centaur. Gold was nowhere to be seen again, grabbed a couple of Imps, barely scraped together a Stronghold. Spotted the blue scout hero. On the third, the miner came right up to my capital. I split up GG to the capital and had enough turns to attack the blue GG. I attacked with 10 birds, 3 behemoths, 3 ogres, 13+1+1+1 goblins. The miner had 2 angels and about a hundred Troglodytes. I killed everyone, 1 Troglodyte remained — opponent bought them off. On the fourth, I took the Wyvern tree on 4, the Griffin Conservatory for level 3, built Wyverns in the swamp secondary. I came out of the Conservatory with a loss of 1 behemoth and 3 Wyverns. Cleared the swamp respawn, scraped together whatever army I could, and went to the treasure zone. The miner turned out to be far from his castle and without a chain. I took the blue capital. I thought the miner was approaching my capital, so I split up to go home and grabbed the growth. But no — the miner dashed to his own. I split up to the Dungeon again, and then the horns went 3, 2, 1... all lost, I didn't manage to pass the army, and the garrison died behind the walls of the underground castle. A desperate attempt to take the blue castle back with a scout hero was unsuccessful.
Thanks for the game.

vbn: Respect your opponent and the work of the rating moderators — write nicknames correctly (including your own)!
419691449
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Everything mentioned above has been taken into account.
:smile12: :smile12: :smile12:

Happy New Year to everyone, and all the best to all!!!
:
SS-D:smile17:
In reply to Denis_HoMM
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smoke_mk (blue, Conflux, random, Labeta) def Ahivog (red, Dungeon, Shakhthi, Shakhthi) 2sm4d(3) 211
Thank you for the game.
419691449
In reply to Smoke_mk
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smoke_mk (blue, Conflux, random, Labeta) def Ahivog (red, Dungeon, Shafts, Shafts) 2sm4d(3) 211

I confirm! Firebirds are evil on map 1... and when dragons are in the dungeon on maps 3-4... it's not very good...
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Wlk777 (red, Swamp, Tazar, Tazar) def KostyaN
(blue, Castle, Valenska, Valenska), 2sm4d(3), 123

Not a bad game... it could have been... In the beginning of the 2nd week, he had a Tazar expert with logistics, earth magic, and defense, of course, with stats 3-11-3-4, and a shield +6 was coming, and a stash with hydras was also nearby. Overall, it would have been interesting, but the opponent unexpectedly surrendered after losing many troops in a small confrontation. Thanks for the game.
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Wlk777
Wlk777 (red, Swamp, Tazar, Tazar) def KostaN
(Blue, Castle, Valeska, Valeska), 2sm4d(3), 123

Confirmed, it was just on 121 and correctly "...def KostaN
(Blue, Castle, Valeska, Crag Hack)"...

Used up all my restarts. In the end, at first glance it seemed decent: Orrin and Crag showed up in the tavern, there was a stable and an experience stone at the doorstep, through which I ran the whole trio; and - miracle of miracles! - the prime father candidate, Crag Hack, got Archery! True, in this backwater they hadn't mastered bows before my arrival, so I had to build them, and then retrain those provincials to crossbows:) . The roads were fast, the daddy didn't stay idle for a single day without any speed boost (on speed 6:D ). On the 2nd day I hired another hero and without losing tempo upgraded the marksmen with his help; on the same day, with those 22 marksman-recruits, I broke through the ground guard of the subway (20+ iron golems), but further on there turned out to be a whole brood of magogs - nah, not worth it for now:smile27: , thought the barbarian commander. On the 3rd day, without any resistance, I took Conflux (and here I think I violated the rule of transitioning to adjacent respawns; this ultimately became one of the reasons for my quick surrender; the road wasn't blocked by anyone, I freely ran to the secondary town, and only a few days later I saw about a kilometer from the road:D a "jobless" horde of blue fairies - still a cool rule about shifted guards:smile20: !). Afterwards, until the end of the week, I had to mostly focus on scouting(((), since most neutrals were shooters, and I didn't want to lose my scarce professionals. Among the small successes I can note: buying back heroes twice "with tempo" - meaning on the same turn they either grabbed some fat treasure chest or boosted the daddy, and scouting 2 conservatories, a tree bearing dwelling fruits, and a treasure zone. In the end, the build order was standard: dwelling horses in the citadel, in the secondary - 1000.
On 121 I thought for a long time:D, ended up in a brutal time crunch and made 2 stupidest mistakes: didn't run the bought 5 horses through an external stable (kept smacking my forehead:smile35: ) and attacked a conservatory (just a minimal one!!!) with the wrong positioning - this mistake turned out to be fatal. I placed horses in slot 1, marksmen in slot 3, and pokemons out of some wild joy - in slot 4 (and in the conservatory I realized they should have been in slot 6), as a result they didn't cover the pocket in the bottom-left corner, which cost me 20 marksmen. Due to a complete lack of hidden caches, I decided not to continue, although the daddy was already an expert in Attack and Archery and had even gotten Earth magic...

Thanks for the game! (I'm increasingly thinking of switching to 6 minutes...)
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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smoke_mk (blue, Stronghold, Gurnisson, Gurnisson) def Ahivog (red, Inferno, Pyra, Pyra) 2sm4d(3) 136
Thank you for the game.
419691449
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bRitvo4kA (blue, Necropolis, Galtran, Galtran) def Dubrovin Pavel (red, Swamp, Tazar, Tazar), 2SM4d(3), 237
Final My Galtran Tazar
Thanks to Pavel for the interesting game! :smile13:
Attachments 4
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В дикім полі
In reply to bRitvo4kA
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bRitvo4kA
bRitvo4kA (blue, Necropolis, Galtran, Galtran) def Dubrovin Pavel (red, Swamp, Tazar, Tazar), 2SM4d(3), 237
Final My Galtran Tazar
Thanks to Pasha for the interesting game! :smile13:


I confirm!

On the third week, I got Utopia-Dvoyshka (Sandals of the Saints and Shield of the Guardian), I got a +4+4 Magic Hat and a +3+3 Necklace, and I broke the Gate (20-49 Phoenixes with a Group Stack).

On 1.4.1, I took the Main. I went looking for Gosha. I see Gosha starting on 1.4.1 with a Stable. I follow him, also with a Stable. But the gap didn't decrease, even with my Expert Logistics.... So I follow him, Gosha goes to the Underground, I follow him, and then... unfortunately, Gosha takes Utopia, I reach him, but he buys himself out.... oh well... and then for many months I wandered around the Map in search of Goodies, but I didn't find anything except the Gladius Titan in the Treasury.... And at that time, after that Utopia, Gosha was already Flying, and then he came to my Main himself. That's the only way I could reach Gosha when I had no chance against 1500+ Group Skeletons, 80 Vives, 2500 Explosions.

That's what tempo is.... the main thing is... the nose... for the Treasury, which let me down again...

It seems it's time to retire....

Thanks to Andrei for the game!
С истиной где-то рядом...





Лето 2010.
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Aldegir (Red, Stronghold, Crag Hack, Crag Hack) def NumОne (Blue, Inferno, Pyre, Marius) 2sm4d(3), 1.4.1
111 - 6 heroes (1 money) built and bought orcs... broke through to the secondary Rampart.. 80 pikemen gr. that were on morale
wiped out almost everything.. 6 goblins left =(... scouted an external dwelling of creatures behind a horde of mummies... and a Griffin Conservatory as well as an external dwelling of goblins and a prison
112 - +1 hero... got logistics in a witch hut... transferred goblins and a couple of wolves to take the secondary Rampart where 10 centaurs were sitting
113 - captured the external dwelling of goblins.. scouted another Griffin Conservatory and the home secondary's lands +1 attack in the upgrade building.. captured the secondary Rampart, elves were built there and bought out together with the centaurs...
114 - Crag Hack visited the stables and took a minimal crypt.. Tanta freed from the prison with a lich... built birds in the main
115 - +1 defense in the monk... Tanta took the mill... near the castle is a witch hut with estates.. 4 heroes already learned it.. citadel in the main and +1000 in the Rampart
116 - the chest gave a centaur's axe... built the castle and bought birds... no resources for the bears...
117 - result 1-5 in the castle and +1000 in the Rampart...
121 - got necromancy in the monk =( bought all the growth.. got air...
122 - broke through the guard of the Griffin Conservatory - a hundred... will leave for later...
123 - upgraded birds and broke through the external dwelling of bears... mummies became 99 =( 6 orcs and 4 ogres were taken down .. and 40 goblins for the bears.... took wisdom in case of Pandora's boxes
124 - bought a bear and broke through to the home secondary and captured it.. built harpies there and bought them.. broke through the guard of the Griffin Conservatory...
125 - +2 attack and +1 spell power in the upgrade buildings... building bears in the home secondary.. scouted another Griffin Conservatory and a hive
126 - broke through the external dwelling of wolves.... took a dwarf dwelling for 100 and built bears in the main...
127 - broke through the guard of the Griffin Conservatory and took a hive for 8 wyverns... standing at the last Griffin Conservatory... minimal.. built a citadel in the home secondary...
131 - bought another 5 bears and 6 birds and +1 angel taken +3 angels taken....
132 - a mire of 50 medusas taken and +1 knowledge in the upgrade building...
133 - doubled mana and bought a spell book... but no haste =(((
134 - took the Griffin Conservatory for 4 angels and portaled to the main and from there ran to the last Griffin Conservatory... in the enemy's castle we can see 4 angels and 23 demons and 5 pits.... Marius's stats 9-10-5-1 while Crag Hack's 13-6-5-4
135 - took the last Griffin Conservatory for 3 angels and broke through to the enemy secondary's respawn...
136 - visited the stables and upgraded catapult to expert.. in case of taking the castle...
137 - didn't make it to the castle =( Marius comes out of the underground but apparently also doesn't make it to the castle and runs towards the secondary
141 - catch up to Marius and win the fight....
Thank you for the game!
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
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Aldegir (Red, Castle, Kreg, Kreg) def NumOne (Blue, Inferno, Pir, Marius) 2sm4d(3), 1.4.1
Confirmed. 11 angels and a native secondary town with a bear den – that’s intense. And I have a 4-day journey to the nearest (and only) secondary town. I fell for the bear dens (2 imps, 1 golem, 1 demon, 1 pit fiend, 1 efreet), and a couple of decent conscripts... but, but...
Thanks for the game.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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invisible (red, swamp, Tazik, Tazik) def vbn (blue, Castle, Valya, Valya) 2sm4d(3) 147
At first, everything was very bad: no money, no roads: one in ГО, the other to the underworld through 50 lizards. I circled around my own respawn, taking the gorgon external dwelling. I sent 2 suckers toward the grass via off-road. At the first, there were wyverns and cows in the citadel. On day 121, I took 6 wyverns, fought through to the underworld, where they gave me a log in the hut. I went into the treasure zone, took a couple more hives, the two-star Dragon Utopia on day 135, and was given wings and water boots. I stumbled upon another 2 Dragon Utopias nearby. I visited a couple of libraries and on day 141 I take both (the two-star and the max). They gave me a hat and titan cuirass, gladius, teapot and some junk, and I beat back a level 5 magic cap. I decided to go to another treasure zone, but walked through scorched earth—a bunch of empty hives. And I just couldn't get any one-unit meat. My army consisted of 22 wyverns, 21 cows, 4 hydras, 2 red dragons and a few flies (I didn't even buy lizards; I planned to buy them after paying off the defeat and come back, as I didn't even believe I could win a fight with such troops). Through the secondary dwelling, I arrived at Valeska's respawn, and there was an external dwelling of horses. Well, I thought I was screwed. But I decided to be tricky. I had +2 speed. If Valya had a ball, I would have paid off (I had 70000 money) and come back with growth and put on the teapot instead of the cap (the stats would then be 3 times higher than Valentina's). It turned out there was a ball, but they didn't equip it and most of the troops got stuck in the swamp. Valeska died in the Castle with part of the army.
Thanks for the game.
Я ламер и играть не умею, нах!:smile33:

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