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Posts from A Warrior hero from the Dungeon faction? That's absurd...

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In reply to Мститель
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Let's imagine a build like this:
Leadership. Aura of Swiftness.
Attack. Retribution, Haste.
Luck, Soldier's Luck, Misfortune.
Defense, Fortitude, Stone Skin.
Let's say it's Dungeon.

With this setup?
Tomorrow holds no promises
Except the ones we've made
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Well, darkness is magic, isn't it? Or what? It would be better to rename the topic to "Warlock without Chaos."
By the way, in duel mode, Erin has an advantage over Sinistar.
In reply to KonServator
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KonServator
Well, darkness is magic, isn't it? Or what? It would be better to rename the topic to "Warlock without Chaos."
By the way, in duel mode, Erin has an advantage over Sinithar.
For me, that's not a given.

But maybe I'm just not playing well.

When playing as Sinithar, I always try to damage all of the opponent's units with troops and the hero. For example, if there is a choice, to completely destroy one unit or attack another, I attack another.

The game is played with the expectation of the final, enhanced Armageddon. This strike kills everyone - both allies and enemies, but since the last move is made by Sinithar, he is the one who wins.
In reply to Wistrit
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WisTrit
How about we imagine a build like this:
Leadership. Speed Aura.
Attack. Retribution, Haste.
Luck, Soldier's Luck, Unluck.
Defense, Fortitude, Stone Skin.
Let's say, Darkness.

With this setup?
I like it, especially the attack - leadership - retribution - elemental affinity combination.

After all, elemental affinity works better when dealing high damage.

It's a shame, though, that leadership rarely appears, and also that the main hero needs to take Troop Gathering (a super skill for a secondary hero-warlock).
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Regarding SiniTar and Erin, I'm willing to bet. I'll write the results of my research in the appropriate thread. And yet, I still think a Warlock primarily needs magic. Attack is a very unreliable thing because almost all Dungeon units die like flies. Stalkers, Furies, Minotaurs, Riders. Perhaps the last three tiers aren't quite as fast.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
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Couldn't resist.

Leadership?
Defense?

Great, of course – relying on skills with a 2% chance, yeah.

Guys, don't try to make excuses:D
You won't get a warrior out of Lethos. A Warlock can't compete with anyone on the battlefield, except maybe with Darkness. Only a poorly developed AI could be fooled... You threw away 45% of his skill points? And the fact that LV said something about the army doesn't convince you? Well, I'll repeat – the Dungeon army dies. Minotaurs, of course, die a little slower due to their high HP compared to the others, but without proper defense, they also die quite quickly.
Let me tell you right away – any Necromancer will defeat your Lethos-warrior in 3 seconds. Did you slow him down and weaken him? He'll do the same. It's a stalemate. But he'll also have a second spell, while Lethos won't. And all the higher-level Darkness spells (if they are found) will be useless.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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Probably, any Leto has very low chances against a Necromancer (the special ability doesn't work, and the hunting hounds' poison doesn't either). Only a very brave or very principled person would take Leto against a Necromancer. Regarding the 2 percent leadership bonus, it has already been noticed, but it seems like a really good combination with leadership, retribution, and elemental affinity, plus luck – the damage increases significantly. The fact that the troops die quickly is undeniable, but take, for example, the Furies. Before they die, they clearly manage to do more than they are worth. I often play with Iranna, and her Megara last quite a while. Hunting hounds don't die immediately either, as they can become invisible and manage to attack someone. By the way, MDANCE, I tried taking the summon skill based on your advice (although not with Leto, but with Iranna) – I was a little impressed.
In reply to Мститель
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Leadership?
Defense?

Great, of course – relying on skills with a 2% chance, yes.
Here, it's about the possibility; the details are secondary.
Still, having these skills, a Warlock-Warrior is viable.

Well, against a Necromancer, this isn't the best idea. Although... trying a rush in the first turn... with Fury, you can attack the Necromancer for more than one turn, as they don't have much to kill with. Dragons are immune if they are black.
But Leto will have a chance for luck, defense, attack... BD.
By the way, you can even outmaneuver Necromancers with a Berserker...
Tomorrow holds no promises
Except the ones we've made
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Summer against a Necromancer? Is it possible to find a workaround? With a Berserker? I agree, it's possible, and not just in that way, BUT what's the point of all this discussion? Yes, you can dig up a grave with a small sand shovel, but wouldn't it be easier to use a regular shovel? What's the point of a Warlock warrior? You know that a Mage is more effective, better, and more reliable.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
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I feel that the next topic will be about knight-mages, how much magic resistance to give to Barbarians, and Academy-Warrior combinations. What's the point of having an "Irresistible Magic" skill then? Although, against a simple AI, you can destroy them in any way, exploiting the flaws related to summoning. It's unclear what the developers are thinking; right now, summoning is the dominant strategy!
In reply to Marshall_WP
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Okay... a knight-mage is a different story.
And irresistible magic also provides chains of elements, and units deal more damage.
But what if, for example, a Wizard learns a counterspell? Huh? All magical skills become useless?
I still think it's possible, a Warlock-warrior. But if there was a skill that made the chains of elements dependent on witchcraft...
Then everything would be in its place. But then there would be a problem with magic.

AI can be completely destroyed with a single Secret Crystal. In the case of playing against the computer, summoning is not considered cheating.
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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Hello everyone.

We're reinventing the wheel again:D

Warlock is a warrior; in my opinion, he's the only worthy counter to the Academy hero.

In principle, I use two variations.

1.

Basic Invincible - Ritual
Attack to Retribution
Leadership - up to Speed Aura
Summoning up to Elemental Equilibrium
Basic Education - Arcane Vision
Advanced Logistics - Scouting + Keen Mind

2.
Expert Invincible - Ritual + Sense of the Elements
Expert Attack - Battle Fury + Tactics + (increased morale damage)
Advanced Leadership - Rally + Speed Aura
Summoning up to Elemental Equilibrium
Expert Luck - Magic Resistance

In both cases, boots of speed and artifacts for luck, attack, defense, and morale are welcome.

Choose Kif as the main hero.

Almost forgot. This build is designed for a mid-game, weeks 5-7, and a hero level of 19-22.
__________________

And against a Demon, it might turn out to be a very unpleasant surprise.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
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Why would a Warlock need high intelligence as a warrior? In general, a Warlock isn't effective as a pure warrior. You can either focus on magic or not, but the Chaos magic school should always be developed for a Warlock.
In reply to KonServator
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It's not necessary; you can manage with just summoning. They don't really require much magic anyway. And I disagree about the main hero, Kifre. You can take either Vaishan or Leto as well.
Tomorrow holds no promises
Except the ones we've made
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In principle, I agree that you can choose any other school of magic. Lately, I've been enjoying light magic as an option. It provides speed, regeneration, and a punishing strike, all of which are very useful for a high-initiative Tribes of the East army. And if you have Divine Retribution, it's simply amazing.
But still, I don't want to lose the advantage of chaos magic in the hands of a Warlock due to its impenetrable magic, chains, and arcane wave.

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