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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”Auto-translated
IMHO, to achieve better balance, one should play TE. But if you remove the canned goods, hives, (and maybe Dragon Utopia), the game will lose its edge. Clearing the treasure zone as early as possible is, IMHO, exactly what defines experience, abilities, and skills—meaning, the player's class!
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
I believe that heroes shouldn't have 100% balance – some will be luckier, others less so, but besides the class-based gameplay, there should be something else. If they achieve complete balance, heroes will hardly differ from chess...
Dear colleagues, maybe something has hit me in the head, but...
In order to balance the capabilities of opponents, I propose the following change to our Rules:
Visiting Griffin Conservatory and Hives is prohibited.
It sounds drastic, but this will allow winning not through freebies, but through experience and skill.
I ask for your opinions.
Complete nonsense!!! IMHO not even worth discussing, if you don't want to lose the majority of players!
Pasha, you still need to be able to take the conservatory and hives! If you take them like you do, starting from 131, it gives absolutely no advantage whatsoever. But for someone who knows how to take all this starting from 121, well excuse me... What a freebie! This kind of question has already been raised 100 times. Let's also ban building a portal of summoning in the dungeon?? Let's go further: necro... we banned vampires for him, we're thinking about banning his starting Gosh... What else is left for him to survive??! Playing as blue necro, there's at least some hope for a conservatory near home on 1-2. What do you need rests for?! Not just to deny the opponent an external dwelling of horses on the respawn, right ;) ?
Full balance will be impossible to achieve. It's not even about the TE, which certainly balances the starting capabilities of the castles, but the main imbalance comes from the generator, and there is no way to fix it. Although, there were attempts. I heard about a foreign mod for SoD in which the contents of cans are changed to resources. I also once wanted to introduce a rule limiting the taking of objects—for example, no more than 3 cans per game, 5 hives, and 1 Dragon Utopia. But all of this would impoverish the game and strip it of its drive.
I disagree! It happened to me in one game. I ate 3 Dragon Utopia, while my opponent ate only one, and after that, he surpassed me in stats.... You could also say: FREE STUFF! But still—it's a game and there's nothing you can do about it; the element of luck cannot be removed from Heroes! Just like with cards, if four aces come up, what do you do now? ;) And for those who want to win solely through skill, I can suggest 2 options: 1. Play offline 2. Play chess :D
Wanted to ask: is this the place to talk about humor?
Yes, Pavel made me laugh! I would say that the limit on objects is starting to affect even level 111, but with a good starting army and some hidden resources, it can be overcome. P.S.: This refers to the object limit.
to Lider1: A player's skill isn't always about who clears their own or someone else's treasure chest first; in some cases, you simply won't be allowed to get there. A player's skill lies in correctly prioritizing tasks at a given moment and planning the game accordingly.
Meat-producing structures don't create imbalance – rather, this is a problem with the map editor (one of the problems). This suggestion has both advantages and disadvantages... the main disadvantages have already been described... And among the advantages, it should be noted that the monster balance will improve – that is, it will be possible to see the real confrontation between castle troops – and not which castle develops faster or more efficiently on balanced or unbalanced maps! In other words, this ban will allow us to get closer to playing on "fixed" maps, but with elements of randomness... (I've seen a tournament somewhere on a specific template, but objects like "canned goods" were prohibited, even for gaining experience!). I support this suggestion only if this ban will be used in the rules for a specific tournament(s). For general rules for "rating" or other seasonal tournaments, this point is, in my opinion, unacceptable!
I also suggest equalizing the collected artifacts based on their parameters before the final battle and disbanding unequal troops! :)
I am strongly against it; this would create a LOT of arguments and unnecessary hassle:smile30: The point of the game is to gather as many troops, artifacts, and develop the hero in the shortest possible time... Many players lose quite a lot of units, and the fun lies in conducting battles with minimal losses!!!:smile16:
Complete nonsense!!! IMHO, it shouldn't even be discussed if you don't want to lose most of your players!
Pasha, you also need to be able to take the Fortress and the Hive! If you take them the way you do, starting from day 131,
I can't help but respond:
Sergei, you must have missed something; I take the Fortress on day 1.3.1. (Maximal, Tier 3) when there's no opportunity to take it earlier...
Actually, at the beginning of the second week (using only your own troops, without Angels), it's easy to take a Tier 3 for the Rampart, and I even write reports about it, but some stubbornly don't see it...
I took a Tier 3 for the Rampart (using only your own troops, without Angels) also on the first days of the second week, without using Mass Magic...
Several times in Tournaments, players have appeared who suddenly disappeared or stopped participating, thereby spoiling the overall impression of the Tournament. This problem was also raised in the discussion "Top on HW." Among the organizers of Tournaments on Word, a survey was conducted: "Do you agree to tighten the system with deadlines for conducting matches?" Based on its results, a unanimous decision was made to adopt the appropriate rule, based on the voting on 2 points; the rule states the following:
Before registering for any Tournament on HeroesWorld, you must understand that you become a part of it, and its conduct depends on you, as one of the players. To create a positive overall impression of the Tournament, it is necessary to соблюдать its rules, show respect to the organizers and its participants. An important component of a good Tournament is the completion of all scheduled matches. In order to reduce the percentage of unplayed matches, this rule regulates the maximum number of possible missed matches - no more than 30% of the total number of matches and no more than one match in a row per player, as well as a penalty for violating this rule - if a player does not respond to offers to play Tournament matches, refuses to participate in the Tournament without good reason, they will be banned from participating in Tournaments on HeroesWorld for 6 months. If a player has a good reason to refuse to participate in the Tournament and informs the organizer about this during the Tournament, they will be banned from participating in the next Tournament on HW.
Thus, players who neglect Tournaments are weeded out, and the Tournament takes place within the established deadlines (I don't remember a single Tournament that ended on time), thereby simplifying the work for the organizers.
I'll offer my humble opinion. I would remove the following restrictions from the HeroesWorld rules:
5.2. All level 4 magic specialist heroes, as well as Tante (Animate Dead), may use their specialty spells against an opponent in the following cases: a) If the corresponding Mage Guild (MG) level has been built in any of the controlled castles. If these castles lack the required MG level, then it is necessary to fully build all levels of the MG in any two castles you own. Alternatively, capture an opponent's castle that already has the required MG built (regardless of how long the captured castle remains under your control). Visiting this castle with a hero is not required. b) Find and visit a "Shrine of Magic Thought" containing the needed spell. c) If any of your heroes receive the corresponding spell from a Pandora's Box, a pyramid, after visiting a Scholar, or in a spell book. Against neutral monsters, as well as against the computer (if present on the map), level 4 magic specialists and Tante may use their specialty spell without the above restrictions. It is allowed to transfer level 4 spells and Animate Dead from their specialists to other heroes, but trained heroes may only use them after fulfilling subparagraphs a, b, and c of point 5.2. That is, these spells cannot be used against neutral monsters, the computer, or an opponent without meeting the above conditions.
5.3. It is forbidden for Isra and Vidomina to advance the "Sorcery" skill to the "Expert" level. Otherwise, such a hero must be dismissed within four days from the moment they gain Expert Sorcery (for example: on day 124 Vidomina leveled Sorcery to Expert, so, at the latest, she must be dismissed on day 127).
5.4. If Sir Mullich above level 3 is released from a prison, or a Necromancy specialist (Isra, Vidomina) with Expert Sorcery is released, these heroes must be dismissed within four days from the moment of release from prison. During these four days, these heroes are allowed to engage in battles. If a hero Sir Mullich above level 3, or Isra or Vidomina with Expert Sorcery is purchased from the tavern, they must be dismissed within 4 days from the moment of purchase. If Sir Mullich above level 3, or Isra or Vidomina with Expert Sorcery appear in the tavern after fleeing, purchasing them is prohibited.
5.11. It is forbidden to visit Cartographers and the "Hill Fort".
5.14. It is forbidden to assemble the combination artifact "Cloak of the Undead King". All other combination artifacts may be assembled.
5.15. The Grail may be dug up after 5 weeks of the game.
5.16. In the Conflux town, it is forbidden to upgrade level 1, 6, and 7 monsters. When playing as Conflux, the starting hero is chosen randomly upon map generation.
5.17. In the Necropolis town, it is forbidden to build the Necromancy Amplifier. :smile17:
Why are Necromancers and the Conflux faction being unfairly restricted, forcing them to play without Vampires, Faeries, Psionicists, and Phoenixes? Why is Fortress on a hill prohibited, as it is always well-defended, and upgrading should require payment? Why are heroes like Solmyr, Deemer, and others being penalized by forcing them to wait for the construction of corresponding magic levels? The game should be played according to the rules proposed by the developers, not with self-imposed restrictions.