Auto-translated
There's no need to borrow negative aspects from other websites. First and foremost, this includes the tendency to group players based on affiliation, etc. The world is becoming more globalized, and this is the most progressive trend. Restrictions will only hinder development.
Ideally, most players shouldn't have a strong sense of belonging to a particular website. This is partly because the views of the website's management may not be shared by all of its players. There's no need to look far for examples...
If you want team competitions, you can organize them without inter-website conflicts; simply divide into groups based on who agrees to play with whom. I don't see the point in dividing players into "ours" and "plays with us, but isn't one of us." Playing benefits both the resource and the player.
Personally, I have never tried to get into any of Baya's teams, even though I have been in the top 10 by any criteria for a long time. This is because I dislike these labels and the resulting arguments.
Ideally, most players shouldn't have a strong sense of belonging to a particular website. This is partly because the views of the website's management may not be shared by all of its players. There's no need to look far for examples...
If you want team competitions, you can organize them without inter-website conflicts; simply divide into groups based on who agrees to play with whom. I don't see the point in dividing players into "ours" and "plays with us, but isn't one of us." Playing benefits both the resource and the player.
Personally, I have never tried to get into any of Baya's teams, even though I have been in the top 10 by any criteria for a long time. This is because I dislike these labels and the resulting arguments.