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Posts from Project "Money comes and goes, but Heroes are eternal!"
I don't know what seconds Tigrenok was talking about :) Supreme;20965
Is a war an online battle where the loser gives part of their money to the winner and loses their army and city level? How can you cheat here? Maybe you didn't read carefully? I updated the first post. A long time ago...
You have plenty of Off-line Tournaments, don't you? That's what I was talking about.
In the end, instead of one normal tournament, you are offering a bunch of some kind of confusing internal wars. Especially considering the scale of the first tournament where there were only 18 people anyway.
At this stage, it is necessary to create ONE normal UNIQUE tournament and increase participation, perhaps precisely through its uniqueness. Then think about further development.
And have there been any larger-scale tournaments on this resource?
I agree. But you still need to explain it to him:mad: YOUR PROJECT IS GREAT. THE MAIN THING IS THAT IT SHOULD BE AVAILABLE TO ALL FORUM MEMBERS.
Well, if you're really up for it... :) Then now we just need to get in touch with VDV_Forever or Admin himself and try to outline the plans for implementation... we'll also need people... okay, the organizational part comes later. P.S. to all Please suggest your ideas or ask if anything is unclear. I'll explain. P.S.S Ugh, I wish someone would boost my morale :rolleyes:
Well, if you're really up for it... :) Then we just need to find VDV_Forever or Admin himself and try to outline the plans for implementation... we'll also need people... okay, the organizational part comes later. P.S. to all Please suggest your ideas or ask if anything is unclear. I'll explain. P.S.S Ugh, I wish someone would boost morale :rolleyes:
I'm asking for the umpteenth time. What should be done with the money for knights traveling to tournaments if they only play for rating, not for rank and territory?
I'm asking this for the umpteenth time. What should wandering knights participating in tournaments spend their money on if they only play for rating and not for rank and territory?
On nothing! :) Dear friends, we need to decide if we even need this at all. If we implement the idea of buying territories, that's one thing, if it's about special artifacts, that's another... But mixing everything together, in my opinion, is not a good idea!!! Otherwise, we won't properly develop either one or the other...
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
No way! :) Dear friends, we need to decide first if we even need this. If we implement the idea of buying land, that's one thing, if it's about special artifacts, that's another... And mixing everything together, in my opinion, is not a good idea!!! Otherwise, we won't properly develop either one...
This is not an answer. :D If we are going to use three parameters - Rating, Rank, and Money. Then all categories of players should be able to spend money. But it should definitely not be possible to buy rating with money.
And one doesn't interfere with the other. If there's a land shop, why not have a shop with artifacts?
No way! :) Dear friends, we need to decide first if we even need this. If we implement the idea of buying land, that's one thing, if it's about special artifacts, it's another... And mixing everything together, in my opinion, is not a good idea!!! Otherwise, we won't be able to properly develop either one or the other...
THE MAIN THING IS THAT THE SYSTEM WORKS EVEN OUTSIDE OF TOURNAMENTS:)
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА
What is planned to be done? The player has three parameters: Game Rating, Rank, and Money.
Three paths for player development: 1. Play for rating. 2. Play for rank. 3. Play for both.
They all earn money both in Tournaments and through activity on the site. Money can be used to buy Titles, increasing their Rank points. Well, there's also a suggestion to introduce lands, castles, and holdings. Okay. Not bad. The second group is satisfied, and partially the third. They know why they need to earn money.
Money cannot be used to increase the Game Rating, and that's correct! But what is the purpose of money for players in the first group? Can anyone explain this reasonably? Maybe to bribe the Judge? :)\br> Here's where it turns out that they are left with simply playing in Tournaments, without paying attention to this nonsense about titles and money. And how will Tournaments on your resource differ from other, basically the same Tournaments that are held on the League or HeroSports.NET? I wouldn't say that those resources are weak. They have a corresponding audience, there are very strong players, and there are many of them.
Introducing Special Arts would at least connect this chain (Rating-Rank-Money) into a single whole. Moreover, it would make the Tournaments on your resource unique, because I haven't seen a system of Special Arts + (Rating-Rank-Money) anywhere else, but I have seen ranks, titles, and duels.
And there's no need to say that introducing Special Arts makes Tournaments unfair. They will make these Tournaments unique, different even from those on HI.NET. Because the set of Arts differs in content and assortment.
And there's no need to say that Special Arts will greatly affect the player's actual position in the tournament table. In the most unfavorable scenario, a specific player's position may change by 1-3 places. That is, it is not possible that with the use of Special Arts, a player from last place jumps to first, or vice versa, from 1st place falls to the bottom of the tournament table.
If you don't want to implement this project, then find another use for the money that players in the first group will earn; otherwise, the system outside of Tournaments, which Tigrenok is talking about, turns out to be INCOMPLETE!
Added after 9 minutes PS. Supreme! There's a mistake in the topic title! Money rules the world (and has for a long time). And the one with more money is stronger :)
IronAxeI'm asking for the umpteenth time. What should wandering knights who participate in Tournaments spend their money on if they only play for rating, not for rank and territory?
On nothing! :) Dear friends, we need to decide if we even need this at all. If we implement the idea of buying territories, that's one thing, if it's about special artifacts, it's another... But mixing everything together, in my opinion, is not worth it!!! Otherwise, we won't properly develop either one or the other...I'm happy to answer. First, I completely agree with TaKotoraya – it's still unclear whether we need these complexities. Although, I think it's all good (the forum members should have a say in the decision), the main problem is the implementation; there's a lot to work on, and the question is whether there will be people willing to help + it would be interesting to see the opinion of Admin and VDV, of course :) But still, I will, as much as possible, clarify all the questions that arise. So. About the wandering knights. First, their goal is clearly Rating, not Rank and money, but they will still have both. They can spend the ashaans they receive for victories on...
Temporary army.
Artifacts for the Hero (when participating in wars).
Drinks! Armor! And a beautiful horse! :) (On beautiful trinkets.)
On the same artifacts for special Tournaments. ....
We need to think about it.... It's evening now; maybe I'll come up with something tomorrow... Suggest your ideas? Do you have any ideas? I'm not against special artifacts; I'm against their total application. Let those who want to play with them do so.
I don't quite understand what a temporary army is yet.Supreme;20982
For artifacts for the Hero (during participation in wars).
Players competing for rating are unlikely to waste time on wars. It's better to spend time honing their results in the main Tournament.Supreme;20982
For drinks! Armor! And a beautiful horse! :) (For beautiful trinkets.)
This is already about romance and pictures for their profile again. A player competing for rating won't want to waste money if they can spend it on something USEFUL!Supreme;20982
For the same artifacts for special Tournaments. I'm not against special artifacts, I'm against their total application. Let those who want to play with them do so.
Do you understand that if there are many Tournaments, let's say at least two, one with special artifacts, and another without them (let's assume that additional Tournaments and wars won't give rating points, and if they do, it will be even worse) how will ratings and ranks be calculated if a player participates in both Tournaments, or even more?
I still suggest making ONE UNIQUE Tournament with special artifacts for now. I think a unique Tournament is like a calling card for the site. And organize the sale of lands and Castles.
The idea of additional Tournaments can be postponed for now. After all, it will take a lot of time to accumulate money and buy lands for their implementation. It's better to do everything gradually.
IronAxeStatistics
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TIGRIONOK;20997
HERE, YOU'RE AGAINST ALL POSSIBLE WAYS OF SPENDING MONEY.
And I explained in detail WHY. And, by the way, not against all of them. I agree with point 4 :) And at the same time, I emphasized that I am not against selling land and titles.
Everything was already prepared. And according to you, we need to come up with something else:( Well, in principle, that's right... but...
Everything has already been invented. We need to gather all the best and add uniqueness to stand out from other resources!
Yes, I agree with all your ideas related to Ranks, Titles, Lands, and Armies. By the way, ask Supreme, Fanata, and AlexPank - I was one of the active participants in the initial discussion about MONEY, RANKS, and RATING. And by the way, I also strongly criticized the then-current ideas about tugriks and guilders. Because they didn't want to make them a separate parameter, but rather use them to measure RANK and RATING.
It's just not my thing - lands and so on. But by participating in tournaments, I will inevitably receive a certain amount of rank. But I will also earn money there, but what should I spend it on if I don't need land or a higher rank? It turns out that the wandering knights, on whose behalf I perform, are the ones who are being shortchanged. You have found a use for your money, but what about us?
I don't see any players here who took prize-winning places in the tournament, except for Supreme. Because these are probably knights who play either for prizes or for rating.
So, do you want the tournament on this resource to be more popular?
And it seems to me that this will be the case if the tournament itself is unique and different from those on other resources. Because players may already be tired of THOSE rules and want something new. Or the organizers will have to give away a T-shirt and a disc again.
fanatStatistics
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Or maybe implement something like in "What? Where? When?": spend points on prizes (like a disc or a T-shirt, for example, and those with more points can acquire something more substantial). This is just a suggestion, so don't criticize it too harshly.
"Если свет который во мне есть тьма, то какова тогда тьма?"
What if you implemented something like "What? Where? When?" – players could spend points on prizes (like a disc or a t-shirt, for example, and those with more points could acquire something more valuable). This is just a suggestion, so don't criticize it too harshly.
I'm not against it, but it depends on the organizers and their budget. But I think they would go bankrupt. Although, of course, nothing prevents them from selling the same t-shirt with a print for 1,000,000 gold pieces. :)\br> But in reality, the question of how to spend money is not that simple. I'll criticize again. :)\br>Because, look what happens. Everyone just earns money and spends it on their own benefit. I've already written about this. You end up buying the VERY highest title. You buy land. A million remains. Well, wars will happen. Someone will win, and someone will definitely lose. But the amount goes to the winner. That is, the total amount of money in our invented world does not change or decrease, but even increases. Has anyone heard of INFLATION? :)\br> The project mentions something about troop losses, but this is negligible in terms of money. I still strongly doubt the idea of battles between landowners. Who will create the maps, who will judge? Then, a battle between landowners will only be online, right? But not everyone plays that. It's clear that implementing this idea is very difficult, and then there's the technical maintenance. Special Arts are easier to implement. And then, with the Land projects, you are moving further away from the main Tournament.
But if the main tournament features Special Arts, and the Arts are one-time use, but everyone tries to use them to improve their position in the tournament or worsen the position of a potential opponent, then significant expenses occur. Moreover, the money goes into the item, the item is used in the tournament, and everyone receives money again according to their tournament performance. MONEY-GOODS-MONEY – this is a classic, by the way, and I didn't invent it. :)\br> Moreover, I've already written in the project that a lot of money will simply be wasted. :)\br>There is a risk. You put on protective Arts, but no one uses bad Arts against you; they use them against the supposed Leader, but he doesn't send any saves. :)\br>Everyone is left without money. They receive a little for the tournament and start writing descriptions, work on the portal to prepare for the next tournament. Who knows what will happen. :)\br> Oh, something is connecting, and I have another idea that even I might want to buy land. :)\br>Let's at least start by making it so that each landowner receives a constant income from each piece of land every month!!! The more plots you have, the more income you have. So, if Special Arts are active in the tournament, for which you also have to pay constantly, then it is BENEFICIAL to have a CONSTANT income that is NOT DEPENDENT on the result in the tournament!!! Perhaps then, even though I am a wandering knight, my armor will be closer to my body – I will also join the land policy, BECAUSE I will really know that it will not be very good to be on the tournament where I play for rating without Special Arts, which cost good money – you will feel unprotected. Therefore, land will not hurt, and the more of it, the better.
And look how it all turns out. Everything revolves around the main Tournament. Players are constantly looking for the best policy for themselves. What to buy, Special Arts or Land, because it will bring a constant income. But then you might lose a little in the early stages of the tournaments until the land starts earning at full power.
And then, when they acquire land, that part of the Supreme project, which talks about internecine wars, will also advance. And there is a point in taking land away when it generates income.
Well, I'm not against it, but it depends on the organizers and their budget. But I think they would go bankrupt. Although, of course, nothing prevents them from selling the same t-shirt with a stencil for 1,000,000 gold coins :)
Well, with this arrangement, there will be an incentive for newcomers, and encouragement for regular participants. I AM FOR SIMPLICITY AND MASS PARTICIPATION!!! That's why I don't want to introduce any complex projects, especially since everything that is suggested here is pure plagiarism; we need to either come up with something new or abandon these ideas, which also require significant improvements, and their implementation will be postponed for at least another year.
"Если свет который во мне есть тьма, то какова тогда тьма?"