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Project "Money comes and goes, but Heroes are eternal!"

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Okay, let's summarize.

What is planned to be done?
The player has three parameters: Game Rating, Rank, and Money.

Three paths for player development:
1. Play for rating.
2. Play for rank.
3. Play for both.

They all earn money both in Tournaments and through activity on the site. Money can be used to buy Titles, increasing their Rank points. Well, there's also a suggestion to introduce lands, castles, and holdings. Okay. Not bad.
The second group is satisfied, and partially the third. They know why they need to earn money.

Money cannot be used to increase the Game Rating, and that's correct!
But what is the purpose of money for players in the first group?
Can anyone explain this reasonably?
Maybe to bribe the Judge? :)\br>
Here's where it turns out that they are left with simply playing in Tournaments, without paying attention to this nonsense about titles and money. And how will Tournaments on your resource differ from other, basically the same Tournaments that are held on the League or HeroSports.NET?
I wouldn't say that those resources are weak. They have a corresponding audience, there are very strong players, and there are many of them.

Introducing Special Arts would at least connect this chain (Rating-Rank-Money) into a single whole. Moreover, it would make the Tournaments on your resource unique, because I haven't seen a system of Special Arts + (Rating-Rank-Money) anywhere else, but I have seen ranks, titles, and duels.

And there's no need to say that introducing Special Arts makes Tournaments unfair. They will make these Tournaments unique, different even from those on HI.NET. Because the set of Arts differs in content and assortment.

And there's no need to say that Special Arts will greatly affect the player's actual position in the tournament table. In the most unfavorable scenario, a specific player's position may change by 1-3 places. That is, it is not possible that with the use of Special Arts, a player from last place jumps to first, or vice versa, from 1st place falls to the bottom of the tournament table.

If you don't want to implement this project, then find another use for the money that players in the first group will earn; otherwise, the system outside of Tournaments, which Tigrenok is talking about, turns out to be INCOMPLETE!

Added after 9 minutes
PS.
Supreme! There's a mistake in the topic title!
Money rules the world (and has for a long time). And the one with more money is stronger :)

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