Posts from A guide to Heroes of Might and Magic I!
We present to your attention a completely new version of the website - a handbook (HandBookHMM1_v2.0)!
The new version of the handbook includes not only new sections, such as:
16. Mapmaking;
17. Maps (descriptions, walkthroughs, saves);
18. Programs;
19. Rules for offline tournaments + FAQ,
but also the old sections have been revised and improved, and the website engine has been completely rewritten. Now the website www.handbookhmm1.narod.ru has a more refined design.
Scripts were written and used for its new form.
You can find more details in the news:
http://www.handbookhmm1.narod.ru, the news tab
A FORUM has also been added to the website:
http://narod.yandex.ru/userforum/?owner=handbookhmm1,
where you can always ask your question, get an answer, share valuable information that can be included in the handbook, express your opinion, and also leave wishes and suggestions for the further development of the project!
P.S. To display the website correctly, you need to download all the images.
P.S.S. The website functions normally if you use the following browsers:
Internet Explorer version 4.0 and higher, Opera. The screen resolution should be at least 1024 by 768.
Sincerely, VDV_forever
(see the News section)
Now you can browse the handbook in any browser! Enjoy! Sincerely, VDV_forever
Currently, the directory is being actively filled, and both its design and engine are being completely rewritten. CSS technology will be used for its new form. (Indeed, in the form the site is currently in, it is not very convenient to study). You will no longer see double scrolling or a questionable "button" script that only worked in IE.
Many chapters will be rewritten, and some merged. You will also see new sections!
In this regard, please evaluate some of the information intended to be entered before the release of the new version of the site and, if possible, write your comments, observations, or perhaps additions, which will certainly be considered and taken into account in the new version.
So, here are some additions to section 4. Monsters, their characteristics and some aspects of combat involving them:
![]() | Peasant the cheapest and most prolific unit in the game. Peasants are good for only one thing — to die. Since damage is constant, neither blessing nor curse affects peasants. Their low price of 20 gold is not as advantageous as it may seem. Because one goblin costing 40 gold can kill 4 or 5 peasants. Never attack ghosts while having peasants in your army; it is suicide. Out of 6 types of troops, only 5 units can be in the army simultaneously, so there is no place for peasants in your army. Due to their low speed, they will most likely be attacked (and perhaps killed) before they can attack themselves, so it is much better to save money for higher-level troops. For example, one archer or pikeman will bring more benefit than 20 peasants. |
![]() | Goblin an ordinary first-level monster without special abilities, best used as meat. 3 hit points and average speed make the goblin an excellent unit for the start of the game, good for protecting orcs and attacking anyone who approaches them. A clear lack of defense makes goblins vulnerable to attack. Ideally, goblins should attack before they are attacked (or you can gather a whole bunch of them, and then it won't matter as much who strikes first). High growth and low cost make goblins quite effective. Nevertheless, one wolf is better than 5 goblins, despite the same price of 200 gold, thanks to its high speed and double attack. Blessing and curse have a great impact on goblins. |
![]() | Centaur the only shooter at level 1, occupies 2 cells, like most Warlock monsters. Warlock monsters are very expensive and powerful, and therefore you will lose them less often and collect them in larger quantities. Their large size allows them to be used excellently for defending a castle; no flyer can squeeze between a centaur and the wall. When defending your city, place centaurs on top and another two-cell monster beneath them (hydras are best), and they will be well protected from attacks by flyers. The centaur is the best monster at its level — 5 hit points, good attack and shooting. Their price is inexpensive. Centaurs have average speed, so you don't need to fear slowing down your hero and can use centaurs until the end of the game. |
Fairy an attack-oriented monster that can deal an unopposed strike from any point on the field. 2 hit points make them difficult to use in melee, so try not to leave fairies where they can be attacked. It is best to use fairies to finish off wounded enemies or attack unguarded shooters. When fairies are not participating in battle, it is better to keep them further away; they can attack an enemy at any moment thanks to flight anyway. In a later stage, use fairies to attack the strongest enemies without fear of retaliation. |
![]() | Brigand has a very high attack, high speed and no retaliation, all of which make the brigand an excellent attacker. The brigand's defense is very low. Try to ensure that brigands are not subjected to attack; it is best to use them to finish off the enemy or deal the first strong blow to be finished off by others. When you have brigands in your army, try to make sure they attack before they are attacked. Blessing and curse have a great effect on brigands. This is an excellent unit for tournament play since, upon encountering their dwellings, you can immediately hire a considerable number of them and distribute them among all heroes, thereby boosting the heroes to the maximum. |
![]() | ArcherArcher the only shooter in the Knight castle; however, their low speed hinders using them in fast gameplay: other Knight units (except peasants) have average and high speed, while archers will slow down the hero, so it is better to save them for the final battle. Archers have an advantage over orcs of 2 attack points and 4 extra shots, but have 1 less defense point. They have good growth, but they are still weak, yet you will have to buy them since they are the only shooters. |
![]() | Orc roughly the same as an archer, attack is 2 lower, 4 fewer shots, but defense is 1 higher and it costs 10 less than an archer. An orc is a good shooter until trolls appear. One troll is better than 5 orcs thanks to its regeneration and stronger attack. If you have ogres in your army, then you can take orcs too; they are both slow. |
![]() | Gargoyle the most useful monster in the game. High speed and flight allow gargoyles to be the first to reach enemy shooters. High defense for level 2 and a decent number of hit points make them difficult to destroy. However, the attack is not as good. It is best to place them in front of shooters so that they cannot shoot. Gargoyles with their high speed are magnificent for scouting. |
![]() | Dwarf has the best hit points, defense and attack stats at level 2. Only speed is lacking, which limits their use. Dwarves are the only Sorceress units that have low speed. Magic resistance — a unique ability; with a 25% probability, they can "deflect" any magic directed against them, including combat magic cast by the hero under whose command they stand. The best application is protecting druids and elves. One of the common tactics with dwarves is wiping out a large number of enemy monsters while having the combat spells "Storm" or "Armageddon" in your arsenal. |
![]() | Pikeman the first point of the "knight's rule". The rule states: first buy higher-level creatures, as it is more profitable in terms of price/quality. For example, a swordsman is practically twice as strong as a pikeman for only a quarter of the price, a rider is much better than a swordsman for only 50 gold, and a paladin deals damage like 3 riders but costs as much as two. Conclusion: with the exception of archers, whom we leave for later, always buy high-level creatures first. Returning to pikemen, this is the worst level 3 monster; unlike other level 3 monsters, it has no abilities. At the same time, its defense is 9, and only 6 monsters have higher defense. Defense is not accompanied by a large number of hit points. Low attack and damage stats are compensated by outstanding (for level 3) defense. During battle with a knight army, leave pikemen for last: they are hard to kill, but they do not pose a great danger due to their weak strike. The pikeman can be considered the opposite of the attack-oriented level 3 monster — the wolf. |
![]() | Wolf is the opposite of the pikeman: weak defense and high attack. Double attack, but the opponent will manage to retaliate, so to use wolves to the maximum, try to remove retaliation with another stack, as wolf defense is quite weak. Speed is excellent, so keep wolves far away and attack suddenly, trying to attack before receiving a blow. When fighting a Barbarian, try to deal with wolves quickly because they do not have such strong defense, but their attack poses a threat. The wolf is the only Barbarian monster with high speed, so it is good to use for scouting, especially in combination with the Barbarians' special ability — no terrain penalty. If you are buying attacking warriors, then it is better to take wolves, but if you need defenders for your shooters, then it is more profitable to take ogres. |
![]() | Griffin the best level 3 monster. Defense, attack, damage, hit points and the ability to fly are all very good. Infinite retaliation allows you to throw griffins into the very heart of battle (it will respond to attacks from everyone, except monsters that do not receive retaliation). Throw griffins at enemy shooters, and while the opponent is busy with them, your minotaurs and hydras will have time to approach. A size of two cells means it will be more subject to attack and will retaliate more! Minotaurs will be tougher for an additional 100 gold, so if you are not very wealthy, it is better to take them for castle defense. |
![]() | Elf rather low attack and damage, but two shots per turn compensate for this. In close combat, the elf uses his dagger, but only once per turn. Druids are better than elves, so buy elves only if there are no druids. Always remember that 24 elf shots are enough for only 12 rounds. To protect elves, use dwarves in the early stage of the game, and unicorns with their ability to blind the enemy will appear at the end. |
![]() | Nomad an average level 3 monster, standing out for its high speed. Blessing and curse have a great effect on nomads. |
//based on materials provided by Monza//
Sincerely, VDV_forever
Until December 30, the site will operate in test mode. After that, all wishes, comments, and additions will be taken into account, and the site will start operating in normal mode, + an offline version of the site will be released as a single compiled file in chm format.
Please express all your comments, wishes, and suggestions in the guestbook, on the HW forum in the handbook discussion thread, via
feedback (email), Private Message on HW, or using ICQ (395653263).
So, what is new in the third version of the site - the handbook for Heroes of Might and Magic I www.handbookhmm1.narod.ru :
- The site design has changed;
- The site construction concept has changed; new CSS technology has replaced the old frames;
- Instead of the inconvenient forum, a Guestbook was created (restored an old version that lasted 1 week in its time);
- Table forms and color schemes have been changed; all of them are brought to a single template;
- Minor flaws and typos have been eliminated;
- The site displays correctly in IE, Opera, and Mozilla Firefox.
Changes affecting the content of the site:
- The Main Page has been completely rewritten;
- In Section 1. Primary characteristics, troops, and hero classes, 2 images with armies and Artifacts, 4 general hero images, and 16 images of coats of arms have been added. The Maximum starting army for the Barbarian has been corrected;
- In Section 4. Monsters, their features, and some aspects of combat involving them, detailed descriptions for each monster were added;
- In Section 6. Cities\Castles and their buildings, 12 images with cities\castles (+ fully built castles) have been introduced for each hero race.
3 images of the Mage Guild levels 1, 2, 3 + descriptions for them have been added; - In Section 12. Diplomacy and features of its application, images were added to the monster table showing strength as parameter X. The section was also supplemented with Calculation Example №2, specifically intended for offline tournaments;
- In Section 13. Features of map movement, in subsection 2) Influence of terrain (landscape), all landscapes and their descriptions have been introduced;
- In Section 14. Bugs and forbidden techniques in the game, in subsection 7. Bug with the English version of the game, a note on the save has been added;
- To Section 15. Tactics and strategies used in the game, a mini-task from Fireball was added;
- Section 16. Mapmaking has been supplemented with new clarifying information, and several useful tips have been added;
- To Section 17. Maps, more than 150 maps have been added, with tournament Walkthrough descriptions and saves for them;
- In Section 18. Programs, the hero-//copier version (1.3.1.1) was replaced; a new universal program LMOracle was added, intended for:
- - Predicting morale and luck that occurs during battle;
- - Accurate determination of damage dealt in battle for any attacked squad under player control;
- - Determining MP (moves) of all heroes present on the map.
- In Section 21. Rating table of the best Internet players of Heroes 1, full information on the Player Rating for 2007 from 3 game
Internet resources where offline tournaments for Heroes of Might and Magic I are held:
www.heroesworld.ru, www.hommportal.ru,
www.heroesportal.net. - - Predicting morale and luck that occurs during battle;
Sincerely, VDV_forever
December 5, 2008 – 39 maps have been added to the site, bringing the total number of maps available for download to 189.
Tournaments with descriptions and save files for the maps will be added later.
www.handbookhmm1.narod.ru
Sincerely, VDV_forever
December 23, 2008] Information has been added about all official and unofficial tournaments on www.heroesworld.ru
Tournaments on maps: 1) Evil Lands, 2) Neighbors, 3) Land O Planty, 4) Predvarie, 5) Cyclopes Isle, 6) Archipelago, 7) Sick Lands, 8) Freedom at Any Cost, 9) Dragon's Gorge, 10) Slayer's Castle, 11) Lamanda's Castle, 12) Alamar's Castle, 13) Rivers End - not, 14) King of the Mountain, 15) Floria
Sincerely, VDV_forever
December 27, 2008 Information on all official and unofficial Heroes of Might and Magic tournaments has been added.
Map tournaments: 1) Belichye Ozero, 2) Britannia, 3) Vesely Roger, 4) Around the Bay, 5) Ghost Town, 6) City of the Dead, 7) Zolotye Rozhki, 8) Kogti (easy), 9) Labyrinth, 10) Lion's Share, 11) Path of the Hero, 12) Quiet Corner?, 13) "Ugolok", 14) Four Nations, 15) Shield and Sword, 16) Army, 17) Contrast World, 18) Heroes, 19) Opasnost'!, 20) V ataku!, 21) Zeleniy ostrov
This is the last piece of information planned for addition to the site this year. Therefore, I have a huge request for all fans of this game: if you have some free time, please review the site again for errors (possibly in the links), especially in the maps section.
It is planned that tomorrow, December 28, the offline version of the reference guide will be released in a single compiled chm file, and I would very much like it not to contain any silly mistakes or typos.
Next year, work is planned on the following, the results of which will be included in the next version of the reference guide:
- History of Heroes of Might and Magic 1;
- History of the creation of Heroes of Might and Magic 1;
- Hotkeys (already exists);
- Basics of the game;
- Information for tournament organizers;
- Morale, Luck, and Damage.
These are the current ideas for new sections; if you have any thoughts on additional sections that could be added and included in the development, please do not hesitate to share them.
If you would like to help with any of the proposed sections, I would be very happy about that!
HEROES 1 – IS ALIVE!
P.S. I would like to express my gratitude to Sub-Zero and Catch for providing materials for the maps section.
Sincerely, VDV_forever
December 28, 2008 The long-awaited offline version of the guide, version 3.0, has been added!
In the “News” section, you can not only download HandBookhmm1_V3.0.chm but also learn about the plans for 2009.
Sincerely, VDV_forever
January 12, 2009 The "Hotkeys" section has been completed, and the first letter from Lord Ironfist has been translated into Russian, which will be included in the "History of Heroes of Might and Magic 1" section.
I ask all interested fans of the first game to review these sections, which are currently only available on the main page, and to share their comments and suggestions in this thread or in the guest book on the website.
Sincerely, VDV_forever
You can find the translation of all letters from Lord Ironfist in the Might and Magic Universe history by Demilich.
Got it, I'll study it, thanks.
Didn't Ubisoft buy the rights to Heroes? A collector's edition with all five parts of Heroes will be released in February.
So, does that mean if I want to write a letter, I should send it to Ubisoft?:confused:
MAYBE SOMEONE KNOWS:
I'm trying to reconstruct the chronology of the game's creation, and my head is already spinning from the few and varied pieces of information. I couldn't even find the publications that Buka publishes in the manual:
Quote: "Most leading gaming magazines published strategic guides for 'Heroes'. In January 1996, strategy articles were published in the following editions:
Computer Game Review - November 1995
Computer Gaming World - January 1996
PC Gamer - January 1996
Strategy Plus - January 1996"
I really need your help.
Sincerely, VDV_forever
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