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new screenshots will definitely be available in a few days... ;)
New here? I'm Roha — want a quick tour?
To Docent: Will the commander-standard bearers be in Heroes of Might and Magic?
Hi! The New Year is approaching :), and I don't want to be pushy... but what's the status of the gift from the HotA team?:D:D:D Will fans finally be able to enjoy the long-awaited release:rolleyes: or will we have to wait with trepidation a bit longer, biting our nails?)
docent, where are the promised new screenshots???
29. Map objects - Dock, Temple of Loyalty, several new artifacts, and Dock monsters.
Since there are very few screenshots this time :D -
Bonuses:
1. Since we decided not to show the town screen yet, we'll start with buildings. Four stages of construction of the Dock Capitol:
2. More about the object - Temple of Loyalty. Properties: ignores penalties/bonuses for having creatures of a foreign race in the army until the end of the week. landscape - any
Animation:
3. More about "Ironfist of the Ogre" - this is one of the "forgotten" artifacts, it was supposed to be a combination of four "Barbarian" ones, but the developers did not have time/did not want to implement the idea. The reason is unknown - one thing is clear, the artifact does not exist. We decided to correct this "injustice" by returning it to the game, taking one of the gloves from M&M as a basis -
There are also two more forgotten ones in existence - Mired in Neutrality (a combination of "resistance" ones) and Diplomat's Suit (from "diplomatic" ones). Both will appear already in the beta version of the add-on.
4. More about the combined artifact "Treasure of the Ninth Wave", which you could see in the screenshot in the lower right corner near the Sea Wolves.
It consists of the following parts:
Amulet of the Swordfish
+1 to Attack. Allows you to disembark from a ship without losing remaining movement points, but losing the ship.
Helm of the Ghost Ship
+1 to Magic. Allows you to control empty ships, forcing them to sail in a specified direction.
Pendant of the Tailwind
+1 to Knowledge. Grants up to 5 additional movement points if they are insufficient to reach the shore/object at sea/another ship.
Anchor
+1 to Defense. Allows you to block an empty ship only for allied players, as well as leave monsters on any cell of the Water landscape - allied heroes have the ability to pick them up.
as a result of assembly we get - Treasure of the Ninth Wave
+2 to each parameter. Freely teleports to the nearest town with a shipyard. Grants a special spell "Ninth Wave" (Tenth Wave) - a water analogue of Armageddon (creatures of "water" essence and pirates ignore damage).
My screenshots aren't loading for some reason, could you please provide a link to the site?
29. Objects on the map - Dock, Temple of Loyalty, several new artifacts, and Dock monsters.

1. Since we decided not to show the town screen yet, let's start with the buildings. Four stages of building the Dock Capitol:

2. More details about the object - Temple of Loyalty. Properties: ignores penalties/bonuses for having creatures of another race in the army until the end of the week. Terrain - any
Animation:

3. More details about "Ironfist of the Ogre" - this is one of the "forgotten" artifacts; it was supposed to be a collection of four "Barbarian" artifacts, but the developers didn't have time/didn't want to implement the idea. The reason is unknown - one thing is clear, the artifact is missing. We decided to correct this "injustice" by returning it to the game, using one of the gloves from M&M as a basis -

4. More details about the composite artifact "Treasure of the Ninth Wave," which you may have seen in the screenshot in the lower right corner near the Sea Wolves.
It consists of the following parts:
Amulet of the Swordfish
+1 to Attack. Allows you to disembark from the ship without losing the remaining movement points, but at the cost of losing the ship.

Ship's Wheel of the Ghost Ship
+1 to Magic. Allows you to control empty ships, forcing them to sail in the specified direction.

Pendant of the Favorable Wind
+1 to Knowledge. Gives up to 5 additional movement points if they are not enough to reach the shore/object on the sea/another ship.

Anchor
+1 to Defense. Allows you to block an empty ship only for allied players, and also leave creatures on any Water terrain cell - allied heroes can pick them up.

As a result of the assembly, we get - Treasure of the Ninth Wave
+2 to each parameter. Teleports you to the nearest town with a shipyard for free. Gives a special spell "Ninth Wave" - a water analogue of Armageddon (creatures of "water" essence and pirates ignore damage).